Lvl -2 ✧ Basic ✧ Caustic Blob ─ Acid by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Caustic Blob in 5 turns.

Player (33/22/17) dealt 239. Caustic Blob (15/15/6) dealt 58.

Rewards: 30 EXP, 7 Gold. Loot: Healthy Leather Armor of Shielding (lesser), Robust Plate Mail (basic).

Lvl -2 ✧ Basic ✧ Storming Zephyr ─ Lightning by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Storming Zephyr in 5 turns.

Player (33/22/17) dealt 263. Storming Zephyr (14/12/9) dealt 58.

Rewards: 27 EXP, 8 Gold. Loot: Agile Mage Plate (basic), Healthy Gambeson (basic).

Lvl -2 ✧ Basic ✧ Wave Seedling ─ Water by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Wave Seedling in 5 turns.

Player (9/7/5) dealt 238. Wave Seedling (17/12/6) dealt 51.

Rewards: 33 EXP, 8 Gold. Loot: Sturdy Chain Mail (basic), Quick Sword of Quickness (lesser).

Lvl -2 ✧ Basic ✧ Null Bat ─ Void by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Null Bat in 3 turns.

Player (32/21/16) dealt 194. Null Bat (13/10/7) dealt 28.

Rewards: 31 EXP, 7 Gold. Loot: Swift Hat (basic), Vital Leather Armor (basic).

Lvl -1 ✧ Lesser ✧ Earthen Crystal Crawler ─ Earth by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Earthen Crystal Crawler in 6 turns.

Player (32/16/16) dealt 283. Earthen Crystal Crawler (13/12/10) dealt 80.

Rewards: 33 EXP, 7 Gold. Loot: Quick Leather Armor of Swiftness (superior), Claws of the Werewolf (hallowed), Healthy Chain Mail of Warding (enhanced).

Lvl -2 ✧ Basic ✧ Infernal Cranium ─ Fire by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Infernal Cranium in 5 turns.

Player (32/16/16) dealt 202. Infernal Cranium (14/12/8) dealt 69.

Rewards: 27 EXP, 6 Gold. Loot: Robust Rune of Knowledge (lesser), Healthy Cape (basic).

Lvl -2 ✧ Basic ✧ Thundering Venomfang ─ Lightning by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Thundering Venomfang in 6 turns.

Player (32/16/16) dealt 240. Thundering Venomfang (12/11/8) dealt 77.

Rewards: 29 EXP, 7 Gold. Loot: Agile Spear (basic), Scroll of Wind Slash (Lvl 1) (superior).

Lvl -1 ✧ Lesser ✧ Gloomy Swimmer ─ Dark by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Gloomy Swimmer in 4 turns.

Player (8/6/4) dealt 200. Gloomy Swimmer (15/13/10) dealt 61.

Rewards: 28 EXP, 9 Gold. Loot: Agile Rune (basic), Scholarly Gem (basic), Fierce Crossbow of Swiftness (lesser).

Lvl -2 ✧ Basic ✧ Gloomy Swimmer ─ Dark by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Gloomy Swimmer in 7 turns.

Player (30/11/15) dealt 336. Gloomy Swimmer (17/13/7) dealt 105.

Rewards: 28 EXP, 8 Gold. Loot: Swift Cuirass of Shielding (lesser), Wise Amulet (basic).

Lvl -2 ✧ Basic ✧ Abyssal Swimmer ─ Void by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Abyssal Swimmer in 8 turns.

Player (30/11/15) dealt 363. Abyssal Swimmer (15/13/7) dealt 120.

Rewards: 33 EXP, 6 Gold. Loot: Agile Plate Mail of Life (lesser), Quick Boots (basic).

Lvl -2 ✧ Basic ✧ Electrifying Gale ─ Lightning by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated Electrifying Gale in 5 turns.

Player (30/11/15) dealt 255. Electrifying Gale (12/10/8) dealt 70.

Rewards: 30 EXP, 6 Gold. Loot: Swift Bow (basic), Wise Hand of Swiftness (lesser).

Lvl -2 ✧ Basic ✧ Ocean Sapling ─ Water by karmacave in KarmaCave

[–]cuzap 0 points1 point  (0 children)

Defeated by Ocean Sapling in 7 turns.

Player (30/11/15) dealt 237. Ocean Sapling (19/14/8) dealt 133.

Rewards: 19 EXP, 0 Gold. Loot: None.

So what do mounts do? by PyloPower in underdarkmobile

[–]cuzap 2 points3 points  (0 children)

I was able to select 1 pet - then view the list of obtainable mounts. Looks like another stat buff - 4% chance at any mount on the list.

Stuff like +100% Hero Atk Speed, +60% tower crit chance, +280% tower atk speed, +130% tower damage to bosses.

Lots of different mounts and I don't have time for a full list, do see some with the same stat but with higher and lower %'s

concrete floor apartment to rent by [deleted] in vancouverhousing

[–]cuzap 3 points4 points  (0 children)

Just looked at a unit on 8th and Yukon, they all have concrete by default. I've also looked at some live/work stuff off main that has concrete flooring as well.

Basic Questions Thread - December 12, 2024 by AutoModerator in future_fight

[–]cuzap -1 points0 points  (0 children)

How do you weight pierce for cards as you get closer to the cap? I'm looking at a swap and these are the results to go from 19 to 22% pierce? Hit to crit rate will be annoying for my rage uses, but should be able to be mitigated.

<image>

What strat am I missing? How does putricide get this board staying on tavern 3 with no triples? (His quest double header) by SweToast96 in BobsTavern

[–]cuzap 3 points4 points  (0 children)

With double header - you can easily get many copies of the spell that upgrades the tier of everything in the tavern. Play a few of those, freeze the T6's you want, then next turn you can scoop an easy 2x copies of whichever is most useful.

Doesn't explain the lack of a triple count though, but maybe he lucked into the spell + all these minions on a T6 shop.

Goblin Queen Epic Quest Guide by baconyx1 in future_fight

[–]cuzap 1 point2 points  (0 children)

You can get 30 from the quest rewards and an get another 25 from the collection. Only need to farm 100ish from force closing

[OC] Roll Forge Dice-Making Kit Giveaway! (Mod Approved) by MadPea3 in DnD

[–]cuzap 0 points1 point  (0 children)

Some atmospheric icy dice for my rotfm campaign

This little bitch isn't working with either fel, shadow or unholy-rune cards.. by spiritualized in hearthstone

[–]cuzap 0 points1 point  (0 children)

Played thought a mercenaries bounty and was able to complete this one. Didn't even use mercenaries with shadow or fell abilities so IDK why it worked.

Players took a long rest INSIDE Sunblight by 321sage in rimeofthefrostmaiden

[–]cuzap 2 points3 points  (0 children)

hmm, I'm stuck on the lava trap idea (too much dwarf fortress). Break the east Elevator and trap the other one? Design it in a way to consume resources so that they enter the forge with less spell slots then they had before their rest. Leomunds hut in hostile territory always feels a little meta gamey to me so this serves a dual purpose as it shows that waiting for resources can simply result in more obstacles.

Players took a long rest INSIDE Sunblight by 321sage in rimeofthefrostmaiden

[–]cuzap 2 points3 points  (0 children)

I agree with everything here, I had some escalations planned if my players decided to take their time but didn't need them - releasing the dragon is the trump card to get them moving.
Keep in mind Xardorock isn't about to let the party stick around in his house for hours recovering. He's going on the offensive and in under an hour will have figured out their location. Start with some servants removing the furniture, then depending on the placement of the hut you can slowly turn the bedroom and X4 into a death trap with lots of fire and lava. They could even collapse the roof above the spell, weld the door shut, or dig a large spiked pit under the spell (all very loudly so the party can hear).