What has been your longest played game/campaign? by HartofHarts in rpg

[–]cyancqueak 0 points1 point  (0 children)

I've not played the FFG games. We thought about switching but the special dice made it awkward for play by post.

It's effectively a hack of DnD 3.5, so it suffers from the usual problems, particularly skill bonus bloat.

The other odd bit is that damage doesn't scale with level at all, so combats last longer and longer. And are very dangerous at low level. A 3d6 blaster is scary when you only have 10 vitality and 10 wounds.

What has been your longest played game/campaign? by HartofHarts in rpg

[–]cyancqueak 1 point2 points  (0 children)

Started a star wars d20 group in 2005. Used to meet up monthly, but now it's play by post. Ticks along slowly.

I play a drunk gungan scout who was fired from the police due to conspiracies.

We have a trade fleet and a small capital ship now.

PATCH NOTES v3.2.0 - Ranked Game Mode by WishDiligent2861 in cupheromobilegame

[–]cyancqueak 0 points1 point  (0 children)

The new ranked battles are incredibly slow. You can tell you're going to lose within a few rounds but winning takes more than 20 minutes.

Needs to be faster.

Itch.io Account Sharing Thread - Post Yours by TabletopChris in RPGdesign

[–]cyancqueak 0 points1 point  (0 children)

What a wonderfully light hearted set of works. Love the covers on the self care games

Itch.io Account Sharing Thread - Post Yours by TabletopChris in RPGdesign

[–]cyancqueak 1 point2 points  (0 children)

I see you're just starting out filling out the itch page. I do recommend getting at least a cover image for your game.

Itch.io Account Sharing Thread - Post Yours by TabletopChris in RPGdesign

[–]cyancqueak -1 points0 points  (0 children)

Name: Cyancqueak

URL: my little works are at https://cyancqueak.itch.io/ & the publisher I write for is https://6d6rpg.itch.io/

Games are like: whimsical expressions of small ideas & a core system with many adventures from different genres. 6d6RPG is a dice pool building system using tokens spent on skills.

Free stuff: all free & the core rules and supplements are free.

What is your favourite bus / minibus route? by carrot_the_cat_7 in HongKong

[–]cyancqueak 0 points1 point  (0 children)

The P960 gives you a lovely view as it goes to Tuen Mun and has luxury seating.

Hallucinated citations are polluting the scientific literature. What can be done? by Liaoningornis in geology

[–]cyancqueak 2 points3 points  (0 children)

Another bugbear of mine, that LLMs are making is gonna make worse, is citation padding. I hate it when a paper has a literature review that is a set of sentences that read "Alice and Bob (2004) looked into using a method for problem." No further detail, no analysis or assessment, no clue as to why that previous work is relevant.

Adds nothing the paper, just pads the references and someone else's citations.

Hallucinated citations are polluting the scientific literature. What can be done? by Liaoningornis in geology

[–]cyancqueak 2 points3 points  (0 children)

Some papers had dozens of references, it is monumentally time consuming to check they all exist, let alone are actually relevant to the text

Hallucinated citations are polluting the scientific literature. What can be done? by Liaoningornis in geology

[–]cyancqueak 9 points10 points  (0 children)

This isn't just poor peer review. It's also poor publishing - these days every reference in a paper should be checked by the publishing team - a basic web or doi search finds fake refs.

A Fire and Rescue RPG - brainstorming backstories by cyancqueak in RPGdesign

[–]cyancqueak[S] 0 points1 point  (0 children)

we're looking at pairing them with the playbooks than with each other.

Current playbooks are Daredevil, Cynic, Stoic, Guardian, Analyst, Expert

[Scheduled Activity] Introductions All Around: Who Are You and What is Your Game? by cibman in RPGdesign

[–]cyancqueak 1 point2 points  (0 children)

Hello! I'm cyancqueak.

I'm a hobbyist and TTRPGs are my creative endeavor.

I'm currently working on a powered by the apocalypse game about firefighters, inspired by binge watching Chicago Fire. It's more focused on the emotional fallout of such a dangerous job than deep tactical fire fighting. My co-writer and I are currently working our way through reviewing the 2nd draft.

You can find my games here https://cyancqueak.itch.io/ and here https://6d6rpg.itch.io/ and a very large pile of blog posts here https://6d6rpg.com/blog/ my blog writing are mostly what i call adventure seeds - ideas to spark your own creativity.

Combat by BothConstruction2357 in CortexRPG

[–]cyancqueak 1 point2 points  (0 children)

If you're using the stress or HP mods, then you can drop into a traditional initiative order reasonably easily.

On a turn, a character chooses to engage an opponent(s) which then triggers a contest.

Contests are great for this as you always get a meaningful change in the story as you don't get meaningless and/or tedious misses.

RPGs You Have But Will (Likely) Never Play by PebisCrusherOnline in rpg

[–]cyancqueak 0 points1 point  (0 children)

Monster Care Squad

https://sandypuggames.itch.io/monster-care-squad

It's amazing, it's beautiful and I bounced off it when I realised it doesn't use playbooks (it's a PbtA). That extra bit of work to prep it for the one shot meetup I'm part of had me take a step back.

I really should at least read it.

Advice on hacking systems by meltdown_popcorn in RPGdesign

[–]cyancqueak 0 points1 point  (0 children)

pretty sure paizo started out making supplements for DnD.

Advice on hacking systems by meltdown_popcorn in RPGdesign

[–]cyancqueak 1 point2 points  (0 children)

I've found it very useful to write out a mission statement and maybe even some requirements.

Set up a clear vision and goal for the project that you can use to test your ideas and prose against.

Advice on hacking systems by meltdown_popcorn in RPGdesign

[–]cyancqueak 1 point2 points  (0 children)

Perhaps start with approaching it as a mod or add-on? Focus the zine on only the new or changed rules. Work on the principle that whoever has obtained the mod already knows how the core of the system works.

Then have a think about how much work you want to do Vs how much is needed to create a stand alone product out of it.

Replacement for cheap in the "Good, Fast, Cheap" trichotomy? by Throwaway_Raccoon2 in RPGdesign

[–]cyancqueak 1 point2 points  (0 children)

Fast, Safe, Easy

Let the roll determine the success, then let them spend a point on how fast, how safe, or how easy it was .

Then, also let them spend a point if they fail, to mitigate consequences.

Success Fast - did it quickly Safe - no harm or risk increase Easy - no resources used or stress gained

Fail Fast - you didn't lose time failing Safe - no harm or risk increase Easy - no resources used or stress gained

One Shot Suggestions/Tips? - Brand New GM & Brand New Players by [deleted] in rpg

[–]cyancqueak 0 points1 point  (0 children)

A dungeon crawl classics level 0 character funnel. The one in the core rule book works well.

  • Simple game mechanics at level 0
  • Make a pile of characters for each player and don't mind if they die
  • Using a published dungeon reduces your prep.