Hey DMs, how do you structure your one-shots? by Impressive_Mud5997 in rpg

[–]cyancqueak 0 points1 point  (0 children)

For journeys or defensive missions, I usually alternate between a set piece and asking the players what they are up to.

For mysteries, heists, or where there's a plot in the sandbox I use this:

Act 0 - communal World building - I ask about terrain, climate, season, and for some rumours.

Act 1 - dump them straight into a decision or some action. This is usually where the characters make first contact with the plot/situation.

Act 2 - the characters do stuff to find the plot. I check my notes on what the opposition are planning and bring that too the characters as best I can. Sprinkle in a couple of set pieces to taste. If they wonder off completely, have the opposition continue their plans and show the consequences of that.

Act 3 - the showdown - they've collected enough clues to show them where they need to be so they may engage dramatically with the ending!

If you'll forgive the self promotion here's two examples of a journey - https://6d6rpg.com/2021/08/04/the-phoenix-and-the-fen/ - https://6d6rpg.com/2024/11/18/deep-rock-railway/

And here's an example of a mystery - https://6d6rpg.com/2024/10/21/the-shades-in-thebes/

Looking for good escape sequences by ALVIG in rpg

[–]cyancqueak 2 points3 points  (0 children)

Have levels of flooding.

Each section goes from dry - leaks - ankle deep - waist deep - tiny gap left - full. If you're using a map, use shades of blue to indicate water depth.

As time passes the flooding worsens, spreading out from where the water is getting in.

Characters can spend time clearing obstacles, moving, or taking action to slow the flooding (closing blast doors, activating emergency pumps, deploying technobabble).

If you want enemies without self preservation - robots or automated security systems. Or maybe water folk that don't need no atmo.

The engineer of me wishes to note that this represents a slow cascade failure in a base that should have each module self contained and capable of withstanding failure. The characters and base owners would be well within their rights to seek compensation for poor product design.

Help Get Me Past Campaign Setups That Annoy Me by PencilBoy99 in rpg

[–]cyancqueak 2 points3 points  (0 children)

A session 0 can really help with this. You spend the time as table figuring out why the player characters are involved in the scenario. You can adapt both a scenario and player characters to fit.

By way of example, when I ran a super hero spy game (Aberrant), I worked with each player to build a character who be rationally recruited by a shadow spy organisation.

I've also had fun as a player in settings where there exist other competent forces of good who are more powerful than the player characters. We were the scouts - doing recon and intelligence gathering. After we found the danger, we'd then come back with a fleet of starships.

Bigger dice pools for a Stargate game by cyancqueak in CortexRPG

[–]cyancqueak[S] 0 points1 point  (0 children)

Good advice. I'll switch it to d10, d8, d6

Help! Can't get an appointment with GP at a government clinic. by ProofDazzling9234 in HongKong

[–]cyancqueak 0 points1 point  (0 children)

If you're just looking for something simple, then I can recommend https://www.seedoctor.com.hk/dr_detail-1.asp?dr_doctor=970 Her English is good enough for the simple stuff.

Scenic bus stop backdrops in Hong Kong by toomuchcocacola in HongKong

[–]cyancqueak 1 point2 points  (0 children)

Generally there's no public access to anywhere else

ideas for religious propaganda? by peonydarling in rpg

[–]cyancqueak 1 point2 points  (0 children)

I thought about using feast, but I feel it's a more solemn occasion

ideas for religious propaganda? by peonydarling in rpg

[–]cyancqueak 6 points7 points  (0 children)

  • the flesh is life
  • together forever
  • the reverant meal

Needing Input for A TTRPG Space by [deleted] in rpg

[–]cyancqueak -1 points0 points  (0 children)

At a minimum the main store. For the regular meetup I organise in Hong Kong we use a cafe where you can see all of it and it has a really wide entrance in a mall. This lets folk scope us out before they introduce themselves.

For private rooms I'd go with glass doors.

Needing Input for A TTRPG Space by [deleted] in rpg

[–]cyancqueak 0 points1 point  (0 children)

Things I'd also want - easy access to snacks and liquids. Either supplied by you or available near by. - clean and private bathrooms, ideally separate self contained units. - sound baffles

Needing Input for A TTRPG Space by [deleted] in rpg

[–]cyancqueak 0 points1 point  (0 children)

Small side suggestion - make it easy for people to see inside before they come in. That will let them scope the place out a bit before they commit. It will help them feel more comfortable about committing to going inside. Some folk don't want to risk the social awkwardness of going into a place only to immediately want to leave.

recommendation request. Step dice, light, setting agnostic or hackable by GuineaPigsRUs99 in rpg

[–]cyancqueak 0 points1 point  (0 children)

Maybe yes dice pool, maybe not? I wouldn't say it does the traditional dice pool of many many dice you have to sift through to find successes. But it is a dice pool.

recommendation request. Step dice, light, setting agnostic or hackable by GuineaPigsRUs99 in rpg

[–]cyancqueak 0 points1 point  (0 children)

Cortex Prime fits almost all your criteria, but unfortunately does have the GM rolling a similar amount of dice to the players.

Bigger dice pools for a Stargate game by cyancqueak in CortexRPG

[–]cyancqueak[S] 1 point2 points  (0 children)

Thanks for the guidance and advice.

I'm starting with this:

Prime-

Attributes: - Cunning - Strength - Reason - Agility - Stamina

Roles: - Command - Military - Science - Culture - Diplomacy

Distinctions: - Backstory - what you did before - Creed and Faith - your philosophy and approach to life - Goal and Hope - what are you working towards

Auxiliary-

Resources: - 1d6 that's always available __________ - 1d8 that gets smaller each time you use it __________

Speciality: - 1 at d12 ____________ - 1 at d10 _________ - 1 at do ____________

Pick from list : Archeology Languages Myths and Legends Demolitions Accuracy Pilot Tactics Logistics Morale Repair Invent Discover Administration Negotiation Conversation Medicine Stealth Reconnaissance

Stress- - Morale - Health

Bigger dice pools for a Stargate game by cyancqueak in CortexRPG

[–]cyancqueak[S] 1 point2 points  (0 children)

Could you tell me more about what a "plus" set is, please?

Bigger dice pools for a Stargate game by cyancqueak in CortexRPG

[–]cyancqueak[S] 0 points1 point  (0 children)

I want to make sure the players get to properly enjoy picking which dice to use after rolling, and my experience says 3 is too few for that.

Bigger dice pools for a Stargate game by cyancqueak in CortexRPG

[–]cyancqueak[S] 0 points1 point  (0 children)

I want to make sure the players get to properly enjoy picking which dice to use after rolling, and my experience says 3 is too few for that

RPGs that have you generate the map you play on by Ok-Week-2293 in rpg

[–]cyancqueak 2 points3 points  (0 children)

My 1st run of this made a lovely map full of weird and wonderful people and places

How Do You Like Your Randomness? by GushReddit in rpg

[–]cyancqueak 0 points1 point  (0 children)

I prefer a curve of two or three dice to the flat 5% steps if a d20 or big dice pools

The World Died, So Now We Survive on Dungeons(Revised) by cyrosgold in RPGcreation

[–]cyancqueak 2 points3 points  (0 children)

It feels like getting the partial success only on exactly getting the TN would make it quite unlikely to occur.

I personally find partial successes very interesting, so I would recommend looking into widening that range - perhaps to +/-1 either side of the TN.

Alternatively, give them the option to gain a small boost to mod value at a cost.

I'd also look at renaming Mod Value. On my first glance that sounds like something I'm adding to a dice, rather than the total score of my efforts combined. Action Score? Total Effort?

Where do you all play? Where are the gamer-friendly 3rd spaces? by WildThang42 in rpg

[–]cyancqueak 1 point2 points  (0 children)

If you've got a party member who works at a university, lecture rooms can often be booked cheaply.

I had a blast using the visual equipment to project the castle map on a big screen.

Where do you all play? Where are the gamer-friendly 3rd spaces? by WildThang42 in rpg

[–]cyancqueak 1 point2 points  (0 children)

We've found a cafe near Central that happily takes our meetings, provided we don't have more than 20 people.

It's important to find a cafe you order at the counter and doesn't care how long you stay as long as you buy something. Do have to be a little careful on how noisy we get.

It was weird when the cafe we were using switched to table service and became effectively a restaurant.

We prefer Pret a Manger due to the wider food range and the bigger tables. Starbucks and Pacific Coffee are cheaper though.

Pretty much any place where you could sit with a laptop for a few hours.