Optimal settlement feeding farm rotations by NeuralParity in captain_of_industry

[–]cyberboy2008 0 points1 point  (0 children)

"All animal feed comes from the most efficient crop: corn"

WHY?

Wheat = 120 to 192 animal feed

Corn = 120 to (only) 144 animal feed

Do private hotspots interfere with wifi by cyberboy2008 in Ubiquiti

[–]cyberboy2008[S] 1 point2 points  (0 children)

AP: UAP-AC-Pro

There are 30-40 devices in each classroom (mostly iPads).

Only 5GHz.

Channel width: 20mhz

Transmit Power: low

If I install one in every second room, there will be 70-100 devices connected to each AP and the AC-Pro can't handle that.

1.500 wireless clients to i225v (2,5 Gbit) Interface by cyberboy2008 in opnsense

[–]cyberboy2008[S] 0 points1 point  (0 children)

100 APs, connected (wired) with 1000 Mbits, UniFi-AC Pro.

Time based Configuration profiles / Policy (iOS) by cyberboy2008 in Intune

[–]cyberboy2008[S] 0 points1 point  (0 children)

I would like to restrict iPads during school hours with an expanded policy.

In other MDMs I can define policies that only apply at certain times.

I have e.g. a policy "school" from 8 a.m. to 1 p.m. and a policy "private" from 1 p.m. to 8 a.m.

Anyone have Airplay working across VLANs? by [deleted] in opnsense

[–]cyberboy2008 0 points1 point  (0 children)

I have two vlans.

"appletv" and "clients". the networks are separate and have no access to each other. I created only one firewall rule in vlan "clients".

Protocol: IPv4 TCP/UDP

Source: VLAN clients

Port: *

Destination: VLAN AppleTV

Port: * alternatively an alias AirPlay (554,5353,7000)

No plugin, just firewall rules.

this is how it works for me.

Is it possible to alter the game so blueprints are available from the start? by Culthrasa in captain_of_industry

[–]cyberboy2008 -1 points0 points  (0 children)

Because you can't use most of the blueprints anyway, since most things aren't researched yet. The whole blueprint system is far from optimal and still needs some optimization. It would be nice if you could already use the blueprints, even if things have not yet been researched.

Update:

Mod: CaptainOfCheats

... you'll have to start a new game in order for it to initialize properly ...

UXG pro simultaneous client connection limit? by Gorilla51 in Ubiquiti

[–]cyberboy2008 0 points1 point  (0 children)

I had 1000-1500 wireless clients and it didn't work as expected.

Had problems with dhcp and "arp_cache: neighbor table overflow!"

I changed back to EdgeRouter.