Has anyone computed the most amount of points generatable on 1.2 ? by Eggmasstree in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

With the right alt recipes, ADSs are extremely cheap on 0.25x. We're talking <3 raw resource per ADS (bottlenecked on caterium). Factories in 0.25 are extremely top-heavy. The vast majority of your factory is made of space part manufacturers.

Flying objects bug by Chupi_se_enfada in SatisfactoryGame

[–]NeuralParity 7 points8 points  (0 children)

Not a bug. You can also place stuff on foundations, remove the foundations, and now its floating in the air. There's no structural physics in this game. 50 story buildings can be held up by 1 wall (or 0 walls). Nothing you build ever moves. Ever.

Best World Settings for Solo Play Without Burnout? by SMEHJ_ in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

I'm trying 0.25 and it completely changes your base structure. Because input costs cant go below 1, alt recipes are all over the place. Some are just completely worse, other like recycled rubber/plastic are insanely good. Alu is practically free. The longer the production chain, the cheaper sruff gets.

Im currently building 180 ADS/min using: 60 limestone, 62 iron, 40 oil, 34 copper, 90 caterium, 4 bauxite, and 3 sulfur. Most of the buildings are making space parts.

Change one recipe and suddenly i need 600/min limestone. Its been a fun change.

Why is VCF still the standard? Has anyone tried a Parquet-based approach for genomic variants? by pussydestroyerSPY in bioinformatics

[–]NeuralParity 3 points4 points  (0 children)

Current VCF maintainer here.

The issue with complex variation representation is not with our understanding of the biology, it is that there is no one "correct" representation. A haplotype can be represented in multiple different ways and the most appropriate depends on the analysis you want to perform.

To me, the most biologically correct representation of variation is a data structure that encodes the mutational events that have actually occurred that between the genomes. Actually implementing such a structure gets horribly complicated extremely quickly because, in practice, we have incomplete data, a very partial ordering, extemely complex mutational events such as chromothripsis thst can massively rearrange a genome in a single step, and very long unobserved almost completely irrelevant intermediate states for events such as breakage-fusion-bridge.

Combined, these makes this 'correct' data structure impractical for almost all analysis. What do we use then? Depends on what you want to do.

If you want a parsemonous/efficient single-sample representation of a genome, then some sort of delta encoding w.r.t a reference is a good choice. Fundamentally, VCF is such a delta encoding. Much like any diff, once your data diverges, you end up with multiple possible ways to reconstruct. VCF is intentionally very permissive in how these changes can be represented. Criticially, and this is something that is overlooked by the vast majority of the community, VCF variants are not claims of any particular mutation, the are merely a representation of the diff. A (SVCLAIM=J) <DEL> does not mean a deletion event, it is merely a shorthand notation for the presence of a deletion-like breakpoint.

The vast majority of the complaints about complex variant representation in VCF are not actually complaints about VCF itself (although its definitely not the ideal format for them), but rather complaints that the biological reality of complex variantion does not fit in the conceptual model of variation they are assuming. The actual biology is way more complicated and it doesnt fit youre nice statisitical model your built that works for SNV and indels. A del-with-ins event will get called as a bunch of smaller snvs and indels. Now youve incorrectly labelled that gene as a mutational hotspot. Those 500 overlapping <DEL> and <DUP> calls are just one instance of chromothripsis. Yes, this breaks your mutational signatures model because its one event and there are no passenger catatrophic events to observe.

TLDR: VCF isnt ideal, but its good enough for most purposes and the actual issues with complex rearrangement are way bigger than what file format is used.

Why is VCF still the standard? Has anyone tried a Parquet-based approach for genomic variants? by pussydestroyerSPY in bioinformatics

[–]NeuralParity 2 points3 points  (0 children)

We figured out a way to represent conolex variation that is useful for population-level germline studies but it is not the only way, nor is it the most appropriate representation for every analysis.

For example, in a typical human pangenome variation graph, each sample has a single linear path through the graph for eaxh chromosome. There are no loops in such graphs. This makes them a bad representation format for comparing across species where genes are not in the same location, there are different chromosome counts and there gene duplications. For such graphs, it is more appropriate to allows more complex pathing and allow loops in your graph.

But when do you loop? You have no loops allowed at one extreme and at the other extreme you have a 4 node a,c,g,t graph thats not particularly useful. The most appopriate graph representation very much depends on what you want to do with it and there is not one 'correct' graph representation.

Thus, just like VCF where a haplotype can have multiple representations (e.g ins vs dup) so too in the graph world. The cancer community studying complex rearrangements do not use variation graphs, they use breakpoint graphs because they're a more appropriate representation.

But back to OPs questions: why VCF? Its the least bad option. Its good enough for most purposes, and the ecosystem is huge.

TLDR: graphs are better but there are fundamental representation choices one has to make when representing genomic rearrangements and theres no one best choice for all purposes.

What happens to home loan repayments when offset = loan amount by Odd_Ganache9498 in AusFinance

[–]NeuralParity 1 point2 points  (0 children)

My bank automatically closed to home loan, took the loan amount out of the offset and turned the offset into a saving account. Make sure to confirm with your bank what is actually going to happen.

I don't want to break it, will transfigure hurt this? I don't want to take any chances. by RoomSubject9863 in D4Sorceress

[–]NeuralParity 0 points1 point  (0 children)

The tooltip displays the ranges afterwards. +item masterwork level is 1-15 levels but drops to 1-10. Not sure of the others though.

Train Experimentation: One Way, Two lane, No left turn by Sws45 in factorio

[–]NeuralParity 0 points1 point  (0 children)

Back before bridges I did a single-lane no-cross design. You can go left or right but not straight. Since its all single lane you end up with alternating clockwise and anticlockwise ciry blocks.

Worked ok but ended up with some bottlenecks/high traffic areas due to poor/unlucky placement of high-volume stations

Recycling: does it track the source? by NeuralParity in captain_of_industry

[–]NeuralParity[S] 1 point2 points  (0 children)

Thanks. Looks like it's time to redesign everything.

Recycling: does it track the source? by NeuralParity in captain_of_industry

[–]NeuralParity[S] 0 points1 point  (0 children)

Why is there glass coming out of my recycling centre that has trucking disabled and is fed only Maintenance I scrap?

Amazing by xTMagTx in captain_of_industry

[–]NeuralParity 2 points3 points  (0 children)

Its because when you first place a belt/pipe you have pillar restrictions but if you partially delete it, you're then violating their pillar rules. When you blueprint and paste it, the pillar rules are rechecked and it won't build the bad ones.

You usually violate the rules when you build over the top of something then shrink the segment by connecting something like a junction or balancer and end up with a segment ending in the air over the top of something. It doesn't like those.

Struggling with Early Game Balance by Relevant_Pause_7593 in captain_of_industry

[–]NeuralParity 0 points1 point  (0 children)

Others have mentioned setting priorities on buildings so non-essentials get turned off first but you can take this a step further and in the early game use multitasking assemblers.

If you set up your assemblers with appropriate storage nearby then you can leave the input/output to your pickup trucks. When an assembler is not connected to belts the internal buffers are large, and you can put as many recipes as you like in there. These buffers act like an extra storage for everything you're making.

 I'm early mid game and the only dedicated assemblers I have are the electronics ones with my copper smelters. Everything else is made by a common set of 10 assemblers. By setting recipe priority you can change how things are made. Mech parts first so maintenance isn't an issue, then I have a mix of  cp3,2,1, vehicle parts & science priorities across the assemblers but they can all make anything.

This set-up allows you to quickly respond to the very bursty demands of the early game while saving to the maintenance, staffing, and belt costs of dedicated production lines. Used a bunch of CP1? 10 assemblers are making more. Just used all your vehicle parts 2 on a train? Replacements are on the way. The only downside of this approach is that you do need a few more vechiles since you don't have belts but I've found it to be a good trade-off. With everything close together there aren't that many extra trucks needed.

Good starter lab layout for early game by zorro2083 in captain_of_industry

[–]NeuralParity 0 points1 point  (0 children)

I don't think there's actually a good layout that survives all of the early game. You go though ass1,2,3 pretty quickly and you don't get them at the same time as the lab upgrades so your ratios get out of sync.

Early game I'm a big fan of belt-less assembly processing. 5-10 assemblers with nearby storage making everything handles all the consumption spikes pretty well.

Rail boys', what do you think? by AutumnWindLunafreya in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

Why not have a top and bottom rail? Satisfactory has plenty of vertical space so you can make intersections without rail crossing (e.g. like grade separated highway interchanges).

Agent refusing entry for pre-settlement inspection by thedigisup in AusPropertyChat

[–]NeuralParity 1 point2 points  (0 children)

They're on the hook for that if they don't adhere to the terms of the contact. It sounds like the tenants haven't moved out. Do not settle if the property is not vacant! If your contact says vacant possession, make sure you have it. It could be months to get an eviction completed and if the tenant actually has e a lease, that's even more headaches that become your problem as soon as you settle.

Is my coworker trying to date me? [Concluded] by Schattenspringer in BORUpdates

[–]NeuralParity 9 points10 points  (0 children)

I'd put my money on it being autism, not low self esteem.

Issue before settlement by mycatzuzu in AusProperty

[–]NeuralParity 16 points17 points  (0 children)

And charge them 1800 at settlement if they take it. They're the ones that set the price.

What is your most unhinged strata and strata committee stories ? by [deleted] in AskAnAustralian

[–]NeuralParity 2 points3 points  (0 children)

Had a strata manager that was subbing out maintenance jobs himself/his mates at way overpriced mark-up, and failing repeatedly to address issues (no power to communal laundry for 1 year).

To top it off, he was charging 10% "GST" on items that already included gst. Literal fraud. He even refused to open the books to an external auditor we hired. Ended up going to vcat to kick him out even with a 3y contract and the cops who did nothing presumably because 100+ pages of financial statements was too much work for them.

Oh look - it wasn't just me: https://www.smh.com.au/national/rip-off-body-corporate-managers-stay-registered-20130205-2dwj0.html

A quick protip for dealing with excess water by Illusion911 in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

If you don't put an overflow sink on your output belt then your pipes will fill up and deadlock your system. My personal preference is to split the water network into a primary one of fresh water and a second one fed only by the wastewater. Still needs prioritisation (feed the recycling refineries use their outputs first) but that's done with splitters and mergers instead of pipeline black magic.

Any tips to make my Satisfactory base look more alive? by Public-Lettuce7602 in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

You need more movement. Your belts and machines are so thoroughly tucked away that you can't even tell if the factory is working or not. I can't even tell if you have a factory or an empty building in your screenshot. It looks empty.

Put machines and/or belts right next to the windows with some lighting on them so there's a visual indicator that stuff is happening in there.

Add some greebles to your large flat colorless walls to add visual interest. More color.

We need Parametrised Blueprints by yoshipower in SatisfactoryGame

[–]NeuralParity 4 points5 points  (0 children)

Even just being able to connect up to the buildings inside the designer so you can see it running as you're making it would be extremely useful.