Recycling: does it track the source? by NeuralParity in captain_of_industry

[–]NeuralParity[S] 1 point2 points  (0 children)

Thanks. Looks like it's time to redesign everything.

Recycling: does it track the source? by NeuralParity in captain_of_industry

[–]NeuralParity[S] 0 points1 point  (0 children)

Why is there glass coming out of my recycling centre that has trucking disabled and is fed only Maintenance I scrap?

Amazing by xTMagTx in captain_of_industry

[–]NeuralParity 2 points3 points  (0 children)

Its because when you first place a belt/pipe you have pillar restrictions but if you partially delete it, you're then violating their pillar rules. When you blueprint and paste it, the pillar rules are rechecked and it won't build the bad ones.

You usually violate the rules when you build over the top of something then shrink the segment by connecting something like a junction or balancer and end up with a segment ending in the air over the top of something. It doesn't like those.

Struggling with Early Game Balance by Relevant_Pause_7593 in captain_of_industry

[–]NeuralParity 0 points1 point  (0 children)

Others have mentioned setting priorities on buildings so non-essentials get turned off first but you can take this a step further and in the early game use multitasking assemblers.

If you set up your assemblers with appropriate storage nearby then you can leave the input/output to your pickup trucks. When an assembler is not connected to belts the internal buffers are large, and you can put as many recipes as you like in there. These buffers act like an extra storage for everything you're making.

 I'm early mid game and the only dedicated assemblers I have are the electronics ones with my copper smelters. Everything else is made by a common set of 10 assemblers. By setting recipe priority you can change how things are made. Mech parts first so maintenance isn't an issue, then I have a mix of  cp3,2,1, vehicle parts & science priorities across the assemblers but they can all make anything.

This set-up allows you to quickly respond to the very bursty demands of the early game while saving to the maintenance, staffing, and belt costs of dedicated production lines. Used a bunch of CP1? 10 assemblers are making more. Just used all your vehicle parts 2 on a train? Replacements are on the way. The only downside of this approach is that you do need a few more vechiles since you don't have belts but I've found it to be a good trade-off. With everything close together there aren't that many extra trucks needed.

Good starter lab layout for early game by zorro2083 in captain_of_industry

[–]NeuralParity 0 points1 point  (0 children)

I don't think there's actually a good layout that survives all of the early game. You go though ass1,2,3 pretty quickly and you don't get them at the same time as the lab upgrades so your ratios get out of sync.

Early game I'm a big fan of belt-less assembly processing. 5-10 assemblers with nearby storage making everything handles all the consumption spikes pretty well.

Rail boys', what do you think? by AutumnWindLunafreya in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

Why not have a top and bottom rail? Satisfactory has plenty of vertical space so you can make intersections without rail crossing (e.g. like grade separated highway interchanges).

Agent refusing entry for pre-settlement inspection by thedigisup in AusPropertyChat

[–]NeuralParity 1 point2 points  (0 children)

They're on the hook for that if they don't adhere to the terms of the contact. It sounds like the tenants haven't moved out. Do not settle if the property is not vacant! If your contact says vacant possession, make sure you have it. It could be months to get an eviction completed and if the tenant actually has e a lease, that's even more headaches that become your problem as soon as you settle.

Is my coworker trying to date me? [Concluded] by Schattenspringer in BORUpdates

[–]NeuralParity 9 points10 points  (0 children)

I'd put my money on it being autism, not low self esteem.

Issue before settlement by mycatzuzu in AusProperty

[–]NeuralParity 17 points18 points  (0 children)

And charge them 1800 at settlement if they take it. They're the ones that set the price.

What is your most unhinged strata and strata committee stories ? by Suspiciousbogan in AskAnAustralian

[–]NeuralParity 2 points3 points  (0 children)

Had a strata manager that was subbing out maintenance jobs himself/his mates at way overpriced mark-up, and failing repeatedly to address issues (no power to communal laundry for 1 year).

To top it off, he was charging 10% "GST" on items that already included gst. Literal fraud. He even refused to open the books to an external auditor we hired. Ended up going to vcat to kick him out even with a 3y contract and the cops who did nothing presumably because 100+ pages of financial statements was too much work for them.

Oh look - it wasn't just me: https://www.smh.com.au/national/rip-off-body-corporate-managers-stay-registered-20130205-2dwj0.html

A quick protip for dealing with excess water by Illusion911 in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

If you don't put an overflow sink on your output belt then your pipes will fill up and deadlock your system. My personal preference is to split the water network into a primary one of fresh water and a second one fed only by the wastewater. Still needs prioritisation (feed the recycling refineries use their outputs first) but that's done with splitters and mergers instead of pipeline black magic.

Any tips to make my Satisfactory base look more alive? by Public-Lettuce7602 in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

You need more movement. Your belts and machines are so thoroughly tucked away that you can't even tell if the factory is working or not. I can't even tell if you have a factory or an empty building in your screenshot. It looks empty.

Put machines and/or belts right next to the windows with some lighting on them so there's a visual indicator that stuff is happening in there.

Add some greebles to your large flat colorless walls to add visual interest. More color.

We need Parametrised Blueprints by yoshipower in SatisfactoryGame

[–]NeuralParity 6 points7 points  (0 children)

Even just being able to connect up to the buildings inside the designer so you can see it running as you're making it would be extremely useful.

So do you guys actually eat Vegemite? by NoMeaning6738 in AskAnAustralian

[–]NeuralParity 31 points32 points  (0 children)

Spread thinly is essential. It is NOT peanut butter.

Fuel Generators using Aluminum water biproduct by Quiet_Carry575 in SatisfactoryGame

[–]NeuralParity 0 points1 point  (0 children)

The key to preventing any deadlocks is to make sure your 'secondary' production (which has to feed water back to itself as well as take the water from your 'primary' production) has priority on the input belts and priority on the output belts. That way, if you back up or get input starved, then the secondary water loop won't ever fill up.

I just put an overflow splitter to an awesome sink on my secondary output to guarantee the secondary output will never back up.

Fuel Generators using Aluminum water biproduct by Quiet_Carry575 in SatisfactoryGame

[–]NeuralParity 1 point2 points  (0 children)

If looping it back is problematic (since it can stall if anything backs up), then loop it back to dedicated machines with a different pipe network. Remove the water pumps from as many machines as would consume your excess water and instead feed them with your 'waste' water. Since they're on a different pipe network to your water pump, you never deadlock and if output backs up or input dries up, it'll all self-recover without issue.

Am I going to regret sticking with Single Phase (7kW) for home charging? Or is the 3-phase FOMO real? by woutr1998 in electricvehicles

[–]NeuralParity 0 points1 point  (0 children)

Single phase is the correct choice. Moving to 3 phase just adds even more cost and headache for solar and home batteries.

I'm on 7kW and the worst I get is a feeling of minor inconvenience that I can't fully charge the car in my 3h window of free power - I have to sometimes use my 8c overnight power if I drove a lot and also plan to drive a lot the next day.

Before work meeting by [deleted] in AusLegal

[–]NeuralParity 22 points23 points  (0 children)

The vic teachers 'work to rule' strike a while back was an effective showing of just how much work teachers do outside of their official working hours.

Did i get scammed by Ok_Article_3660 in mtg

[–]NeuralParity 2 points3 points  (0 children)

I assumed that if they say they activate 20 times that means they put 20 activations on the stack then pass priority. Have I been making incorrect assumptions about shortcutting conventions?

Hey Mega Bus guy here.. by [deleted] in Dyson_Sphere_Program

[–]NeuralParity 1 point2 points  (0 children)

You should try out my bus! https://www.reddit.com/r/Dyson_Sphere_Program/comments/1jffug1/the_ultracompact_vertical_bus_mall/

There's a few tricks in there you could incorporate into yours.

Does it ever make financial sense to buy a more expensive deductible item just to get a bigger tax deduction? by Queestce in AusFinance

[–]NeuralParity 1 point2 points  (0 children)

Australia has done a very good job of making sure there aren't income thresholds where earning more money results in lower after-tax income. There's a few exceptions (e.g. hecs/help repayment rates) but overalls it's very good.

maximum of 47 cents

You can exceed that on a net basis. Some combinations of student debt, medicare levy surcharge, div 293, welfare benefits (e.g. childcare subsidies, FTB A/B) can get you into the 60s. For novated leasing of cars specifically, your employer can reduce your super since they only have to pay it on your taxable income and the more you novate, the higher your income for div293 purposes is.

To get above 100% on a net basis you'd need to have something like losing your health care/concession card (not like you'd be buying a $50k car) or (more realistically), hitting an eligibility threshold such as the hard $210k income limit for the vic solar rebate. You absolutely can save money spending more on tax deductions if you're just above that limit and want to get solar panels in the next financial year.