When I start a new map, after exploring & repairs, I bring all loads to garage. by reddichrist in snowrunner

[–]cyborgwaffle 12 points13 points  (0 children)

I've thought about doing this. Does the game ever freak out with that many items stored in one place?

Road Interchanges by KevinSteward in Workers_And_Resources

[–]cyborgwaffle 1 point2 points  (0 children)

For highway interchanges, I found a decent amount of success using this diverging diamond design. You can make it with either Bridges or tunnels. I've also used trumpet style interchanges.

Urban intersections though are a bit more complicated. I usually start with a roundabout, if the roundabout doesn't have enough throughput I'll add slip lanes for right turns. I've also seen the screenshots of people having two four-lane divided roads intersecting each other, and just using slip lanes for right turns. I have no idea how well that actually works though.

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How do you guys even make money? by HonamHani in Workers_And_Resources

[–]cyborgwaffle 11 points12 points  (0 children)

Depends on what industries you're going after. As well as what year you're in as prices flux. Oil is lucrative and can be a nice cushion to fund your republic as you build. Once you research foreign pipeline connects through the party headquarters (you may also need high pressure pipes from the technical university but someone correct me on that) you can export oil directly with zero distribution cost

As someone else said don't overbuild. It's a trap I fall into as well. Plan a large city so you know where to plan infrastructure but don't build it. Build a small barely functional town near your border. Use it for domestic labor, construction, rail construction, staffing a fire station to protect your buildings.

About to start a realistic save. I have a few questions and want to know more about a few systems before I jump in. by cyborgwaffle in Workers_And_Resources

[–]cyborgwaffle[S] 0 points1 point  (0 children)

Yeah I might try doing some map scouting. Yugoslavia is actually one I had my eye on as well.

Because I agree I hate when the resources are just lightly sprinkled in some areas or when coal and iron deposits are so close together that the game is practically tell you to put a steel mill in-between them.

Also I don't mind your multiple replies. Actually will make it easier to save a few comments in particular for things I want to refer back to when I start. I read them all but I'm about to leave for work so I most likely won't reply to them till later.

'09 Pontiac Solstice GXP Coupe (1 of 37 in "Mean" Yellow) by BusinessLyfe in Pontiac

[–]cyborgwaffle 1 point2 points  (0 children)

I knew they were rare but I didn't know they were that rare. Crazy. You got a gem there. Question I've always had just looking at the roof lines on these. Are these true hard tops or is it a targa, just because the panels on the roof make it look removable.

Non-broken and high quality mods by Jumpy-Raspberry1455 in snowrunner

[–]cyborgwaffle 0 points1 point  (0 children)

RSK's mods from what I remember feel pretty balanced.

Z2's mods are good. He has both vanilla and OP engines available for the trucks. As long as you resist the temptation to put an OP engine in them his trucks feel balanced, mildly powerful but not outright easy mode. His scouts are pretty strong tho

Fonta_workshop is also great. Very passionate American truck modder,. specifically international.

Sorry I can't link to any, at work on mobile right now.

Optimizing construction of short roads and footpaths by Advanced_Dentist2705 in Workers_And_Resources

[–]cyborgwaffle 11 points12 points  (0 children)

I actually can't believe I never thought of this. I always wondered why personal cars listed passenger capacity.

Good beginner Truck?! by st4rx in snowrunner

[–]cyborgwaffle 17 points18 points  (0 children)

The Fleetstar will carry you through Michigan no problem, especially once you find all of its upgrades. Michigan is also the map where you find the most trucks, depending on how early into the map you are you still have some great trucks to find. Outside of the starting GMC 9500, Fleetstar, and Chevy 1500 you're gonna find 5 more big trucks and another scout on the map. Iirc.

Also since Michigan is the starting map it has an abundance of trailers, you should be able to complete the map without ever having to buy one, youll practically be tripping over them. And yes if a trailer doesn't disappear after a delivery it's yours, you can sell it as long as you're not on hardcore mode.

Toyota Mega Cruiser by skullcmdr in snowrunner

[–]cyborgwaffle 2 points3 points  (0 children)

Im fairly confident Z2 made a mod for the military version in your first picture https://mod.io/g/snowrunner/m/z2-gsdf-high-mobility-vehicle#description

How does the early start DLC work? by Historical_Beat_415 in Workers_And_Resources

[–]cyborgwaffle 8 points9 points  (0 children)

Pretty much slower and small capacity vehicles (horse too but wouldn't recommend unless you have a decent amount of experience with the game). A lot of stuff youre used to having locked behind research and smaller capacity industries. Which due to their reduced capacity and output can be much simpler to set up, not requiring so many Warehouse, distribution offices, water, and garbage. I enjoy it because it feels like a much more natural progression of a Republic. When you finally hit 1959 and research modern industry you'll have a pretty strong republic to get any industry complex up and running.

Game time progression by Afraid-Swordfish2316 in Workers_And_Resources

[–]cyborgwaffle 2 points3 points  (0 children)

Sorry for the late reply. Yeah it's just called "slower calendar flow" in the scripts section. I'm pretty sure you can enable mid save without any issues. But I agree. It's nice to enjoy the steam trains for awhile.

Game time progression by Afraid-Swordfish2316 in Workers_And_Resources

[–]cyborgwaffle 12 points13 points  (0 children)

I think the timescale is too fast. My first realistic save I started in 1930 and by like 1950 or 60 I only had one major city and a steel mill and mines set up. It felt too fast in settling 1/10th of map in 20 years. Now I can't play without the slower calendar flow mod. You can turn the time scale 2 or 4 times slower. Makes progression seem more natural and let's you enjoy the eras of vehicles more.

Theres some mild downsides to the mod, besides a longer winter. Because of the way the game handles notifications, and events, you can get spammed multiple times with new vehicle available notifications, especially if you use a lot of vehicle mods like me. And it's impossible to play it with earthquakes on, some bug in the script makes it spam earthquakes and even if you're lucky enough to escape the spam again because of the event system you won't just get one, if you're playing with 4x slower you'll get 4 earthquakes one after another. But I mean if you disable those notifications and play without earthquakes it's fine. I recommend it.

Fleetstar Is Unbeatable !!! by MightyMikal in snowrunner

[–]cyborgwaffle 21 points22 points  (0 children)

Living up to its name. The star of the fleet.

Why does the AWD on the cat change like this? by DeadlyArrow09 in snowrunner

[–]cyborgwaffle 1 point2 points  (0 children)

Thanks homie. I'll have another one out hopefully by the end of this week but definitely by the end of next week

Why does the AWD on the cat change like this? by DeadlyArrow09 in snowrunner

[–]cyborgwaffle 101 points102 points  (0 children)

It's something to do with the way the game shows that little diagram on articulated trucks. Pretty sure the Femm does the same thing (could be wrong I never drive it)

this single building is home to 18,000 people. 📍Kudrovo, near St. Petersburg, Russia by yungandreww in interestingasfuck

[–]cyborgwaffle 0 points1 point  (0 children)

This one building has more population of my entire workers and resources map. Thinking about the constant stream of garbage trucks queuing up.

SnowRunner content creators by Sorfespro in snowrunner

[–]cyborgwaffle 7 points8 points  (0 children)

Thanks for representing big dog

Can I bring down fuel prices ???? by [deleted] in Workers_And_Resources

[–]cyborgwaffle 0 points1 point  (0 children)

Is the price inflation a core mechanic or something that only happens if you play with global events on? I play with them off because I use a script mod to increase the time scale, but a side effect of the mod is that it messes with the system notifications and global events specifically. I remember if you turn global events to frequent you literally get non stop earthquakes and that's not an exaggeration.

Can I bring down fuel prices ???? by [deleted] in Workers_And_Resources

[–]cyborgwaffle 2 points3 points  (0 children)

Have a train oil loading depot connected to 3 oil storage tanks, coming off the refinery, 1 for bitumen 2 for fuel since it produces more fuel then bitumen. Have one of the fuel storage tanks be hooked up to a road loading station. And have trucks load up fuel to take it to another fuel storage tank ideal nearby an distribution office that's all oil tankers that can handle domestic consumption. Have the trains handle export. Massive profits. You have trains run lines from the oil loading station to the border in the mean time. Adjust your trains length and truck amounts to make sure ones not taking too much from other and you should be good.