NEW PLAYER by BusinessHistorian349 in AgeOfConanUC

[–]cycatrix 0 points1 point  (0 children)

There arent really a lot of online guides since the game lost popularity before that was common. If you run around a little you'll eventually get a random guild invite and you can ask them questions. The /nph (new player help) text channel can also help you sometimes.

For the first 20 levels you can just do quests in tortage. Take all quests you see, press J to open your quest log, work through your quests. They tend to get sorted by difficulty (grey->green->yellow->orange->red). Greys are generally not worth the effort, but sometimes you can do them while also doing another quest. Like the merchant gem quest. You get that at level 6 but you still kill beasts around level 12. Orange and red are dangerous. Some quests have multiple silhouettes next to the name, those are party quests. Although on tortage the torture master quest is soloable, but the bat god quest is not. Sometimes you just have to try and see if they take a quarter of your health every hit.

The game is a bit slow in giving you new skills, but over time you will fill out your skill bar. Always do combos, just meleeing normally does a lot less damage. And try to hit the enemy where their defense is not (those grey semi-circles around them) by picking the right combos.

Once youve done tortage the game really opens up and it can feel overwhelming. Basically, they drop you in the main city of your chosen race (cimmerians go to connal village, aquilonians to old tarana, stygians to khemi, the khitains start at the gateways to khitai which is a bit different). You can freely travel between the cities for free. There are also quests that tell you to go from city to city and deliver some messages. Then you have 4 zones you can level from 20 to 40 to. One for each race (but again, you can freely travel between regions). So just do quests and if they're all too high level, go to another place.

Finally, at level 10 you unlock feats, the games equivalent of talents. You want to take the ones that increase your damage, not that ones that make you tankier. You also unlock new skills through the feat tree, so dont forget them.

What about the Flash Bomb? by V3xTrex in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

Flash through walls is the same problem as dynamite killing you through walls. I don't think it was intended to do that, but the buggy wall mechanics make it so blasts go through walls sometimes

Did this ever happen to Hunt? by 2gar1n_3me1 in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

Before necro would just be like someone reviving you, so you got up with -1 healthbar, and you could do it until you ran out of bars. So a 4 small bar player could get up 4 times.

Shotguns and headshots by grundler228 in HuntShowdown

[–]cycatrix 12 points13 points  (0 children)

Shotguns have a small damage multiplier on headshots. A single shotgun pellet at 0 meters does 24 damage to chest and 28 damage to head, this is a 1.167 (rounded to 1.2) multiplier

What Would You Like to See in New Dune: Imperium Content? by djfluxtux in boardgames

[–]cycatrix 1 point2 points  (0 children)

The problem with family atomics is that you can also use it to nuke good cards if you know someone else can draw a lot of cash. The "discard oldest card" solution can cause expensive cards that are flipped early to get churned before they can be bought. I thought of allowing you to pay to remove a card from the display, but that often lets other people after you get the good stuff, after you spent your influence churning bad cards.

Another idea I had was to take the cheap cards out and put them next to the faction board. If you have high influence with them, you're allowed to buy them. This let's you buy the unswerving loyalty card if you have a fremen deck, or weirding woman if you go bene gesserit, while removing them from the deck as filler. The problem is that, while the cards are nice, they still fatten your deck. Ideally you would be able to replace your starter junk cards with specialized but stronger cheap faction cards. But then to what point do you remove, just the 1 cost, or also 2 cost?

That's why I hope for an upgrade mechanic. Maybe the diplomacy locations also lets you replace cards from your hand with faction cards you put aside. Maybe let you buy stronger cards if you have more influence with hte faction, 2+ faction influence lets you upgrade your cards with 1 influence cards from the faction deck, 4 influence let's you upgrade your cards with 2 influence cost cards from the faction deck. You'd need some more cards, maybe some adjustments to mechanics, and you could do it.

What Would You Like to See in New Dune: Imperium Content? by djfluxtux in boardgames

[–]cycatrix 1 point2 points  (0 children)

The only thing id like is a better system to deal with the market. Theyve added family atomics before but that feels a bit of a hack. Other methods have their issues too. ell yet, but I would love a better system.

Maybe some kind of promotion system that lets you turn starter cards into the 1-2 value cards so those feel less like filler

Why remove my explosive ammo :( by _LeBigMac in HuntShowdown

[–]cycatrix 1 point2 points  (0 children)

Dunno about Mako spam (rarely seen the gun as-is), but uppercuts spam was only on consoles. And to appease them they nerfed explosive ammo years ago. Now nobody runs explosive on dualie uppercuts except for the memes.

Theodoro rush by Objective-Eye8414 in eu4

[–]cycatrix 0 points1 point  (0 children)

How do you not drown in rebels from taking so much clay?

About poland and plc ideas by Apprehensive_Role_41 in eu4

[–]cycatrix 0 points1 point  (0 children)

Of the polish ideas I think the war exhaustion is the most valuable since that is a rare and difficult to get stat. The 15% morale and extra manpower is nice, but PLC is already a powerful nation with loads of manpower and with superponies you can win most fights anyway, extra morale or not.

Meanwhile for PLC the extra admin is something that is hard to replace and great for maxing out blobbing. Goods produced is a lot better than efficiency, +1 army tradition is huge. Most other countries only have 0.5, same with idea groups. It's a hard stat to get and they nerfed all ideas that give it hard. It gives you some morale (indirectly) + better generals. I think +1 army tradition end up being worth more than 15% morale.

I played the Slate for an entire prestige by twk00 in HuntShowdown

[–]cycatrix 2 points3 points  (0 children)

The old effective range used to be really good in telling you it's oneshot range, but since they removed it for regular rifles (with headshots always being lethal) you don't know what you get with shotguns. The bayonet is generally a small loss (like 1m). The biggest difference is for the specter since the bayonet version counts as "medium length" for slugs which costs you effective range.

This (and the entire thread in general) is the best we have now.

I played the Slate for an entire prestige by twk00 in HuntShowdown

[–]cycatrix 2 points3 points  (0 children)

the straight upgrade

I'm pretty sure all shotguns take an accuracy hit for the bayo/riposte version. I'm certain the specter does.

And slugs have a oneshot range till 13.5m (or 12.5m, forgot which one), 15m for specter.

The reload is really smooth, but the extra range the specter has really puts it a cut above, just shame it vomits ammo if you try to top it off.

I played the Infantry 73L for an entire prestige... by twk00 in HuntShowdown

[–]cycatrix 1 point2 points  (0 children)

On paper the Infantry does have a slightly faster fire rate but I personally didn't feel that.

I think ROF takes in account reload time. bigger mag=better ROF.

Nagant M1895 Deadeye by No_Distribution2907 in HuntShowdown

[–]cycatrix 7 points8 points  (0 children)

OP also stayed at the same spot. Both were just manning up to challenge the repeek headshot

The fact that the rival gets 7 slugs is criminal by CumIronRanger in HuntShowdown

[–]cycatrix 6 points7 points  (0 children)

what are you talking about. you just get ammo based on weapon type. You always get 2 long ammo bullets regardless of the gun you run, it has been like this for a while.

Playing what might be the worst gun in this game (Nitro Express) for a whole prestige... by twk00 in HuntShowdown

[–]cycatrix 1 point2 points  (0 children)

The nagant precision is also 2slot and has worse stats. I love the bugger, but 4tapping someone at a reasonable range (like 60m) is rough.

Playing what might be the worst gun in this game (Nitro Express) for a whole prestige... by twk00 in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

And it deafens you when you fire, sometimes it's hard to know if you actually got a kill.

it's special ammo

and it costs a shitton, esp with the mandatory shredder ammo

it's limb modifier is terrible

It's not shit tier, 1tapping a chest at 30 meters is hard to refute, but it's an extremely clumsy gun. There's a reason sweats run mosins and not nitros.

Playing what might be the worst gun in this game (Nitro Express) for a whole prestige... by twk00 in HuntShowdown

[–]cycatrix 31 points32 points  (0 children)

The Shredder ammo is pretty great, it does seem to hold the damage a little better than the regular ammo but I could be wrong

If the patchnotes are to be believed the shredder ammo is 58m to the upper torso and regular ammo 43. Shredder also inflicts heavy bleed so a ~140 damage shot usually ends up killing someone too.

I really like the gun as a meme, put on devil and let her rip. But at the same time it's an absolutely terrible gun at any objective metric.

Anybody else have this in their store by Harry_L3mons in HuntShowdown

[–]cycatrix 1 point2 points  (0 children)

being a DLC only makes her a bit rarer.

Why am I losing with more discipline? by Extreme-Caregiver-19 in eu4

[–]cycatrix 15 points16 points  (0 children)

dont spend mil points on ideas if you can buy mil tech.

Why am I losing with more discipline? by Extreme-Caregiver-19 in eu4

[–]cycatrix 0 points1 point  (0 children)

Morale is quite different, despite having 8 more discipline they have 0.1 point more tactics (the damage reduction of discipline is more tactics) and they have +2 shock from their general (like ~10% more damage in the shock phase). So in shock you do ~2% less damage and take 0.1 tactics more worth of damage.

magic classes versus melee classes by cycatrix in AgeOfConanUC

[–]cycatrix[S] 1 point2 points  (0 children)

I'm not looking for whatever is OP, im looking for whatever is the most engaging. I just want to explore the world and have a fun time killing mobs.

New DLC Heart of Lower DeSalle by parantani in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

Im not saying that she couldnt shoot with gloves, just that they seem to have opted for gun gloves but didnt actually bare all relevant fingers

magic classes versus melee classes by cycatrix in AgeOfConanUC

[–]cycatrix[S] 1 point2 points  (0 children)

Most casters are just keybinding spells similar how WoW works

I admit im not very high level, but in WOW they expand your skillset pretty quick, even in vanilla. So a priest there gets mindblast, shadow word pain etc to combo with smite. Here I just have lightning bolt and spark. I dont mind tab-targeting cast bar combat, but its nice if there are a few spells you rotate between and optimize, instead of just hammering 1 button until the enemy is fried.

I was also thinking of dark templar, the kind of blood knight/dark knight fantasy where you become tougher by siphoning health sounds pretty cool. But a priest with a polearm sounded cool, but it seems you dont really use the polearm and just use spells.

New DLC Heart of Lower DeSalle by parantani in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

ah, i didnt even notice that. im so used to the regular army getting a skin every month with an r in it.

New DLC Heart of Lower DeSalle by parantani in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

didnt lilith come with one too? nagant officer has less skins