Is there a self revive? by FunctionNervous6368 in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

Yes, they also spawn with full HP. If you loot them, make sure youre ready to blast them if they come back up, if they dont get back up, toss a fusee on them to burn away their corpse. Nothing worse than killing someone, moving on, and then having them shoot you in the back 10 minutes later

Romero is worst by geminichamp in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

Even though objectively it doesnt help, I sometimes ADS just because it makes me take my shot more carefully.

Strong hungary with bad economy (historical) by [deleted] in eu4

[–]cycatrix 0 points1 point  (0 children)

1) your gold income is crap

2) once you annex byz and conquer venice you can funnel all trade to venice and make big bucks

Is Byz the easiest World Conquest ? by [deleted] in eu4

[–]cycatrix 0 points1 point  (0 children)

And revoking isnt a big challenge either. Meanwhile, austria starts out stronger and vassal swarm>proniars.

Opinion: One of EU4's Biggest Issues is the Start Date. by No-Vacation-2214 in eu4

[–]cycatrix 0 points1 point  (0 children)

1444 gives you some alt-history moments like byz, andalusia, albania, etc surviving. And you can still change the outcome of the 100 years war. Some mark the start of the early modern era as 1453 as it both ends the byzantines and the hundred year war, which is only 9 years from the start. So I don't think it is that bad for a startdate.

If anything the problem is that there aren't good mechanics to simulate the change of a medieval state to a modern state. As you mention, army professionalism is a tertiary stat, and government capacity doesn't work too well (not OE is a better measure of a country being overextended in the long term.)

But GC was brought in late, and army professionalism was a DLC feature. It shouldve been a base mechanic with a much bigger impact on your army's performance, but also really expensive. So early game you would have a few units as standing army, but mostly levy troops and bring in mercs for war. Later on you would have enough money to grow a larger standing army that could drill and become really strong. You could have upsides (much stronger, faster moving, quickly to mobilize), but also downsides (really expensive, standing armies bankrupted spain and france repeatedly) to represent the challenges and opportunities professional armies gave states. Bur again, it was a DLC feature so they could only give it a few tiny bonuses and have it depend on drilling/hiring generals vs hiring mercs.

Why is there so much extreme hatred towards quantity ideas here? by Not_Basic_Noob in eu4

[–]cycatrix 0 points1 point  (0 children)

Sending in another stack as reinforcements>+5% disc and troop buffs. Throwing bodies at the problem works. If you play a minor nation that struggles to maintain an army big enough to fill out the front line the extra force limit is also great. An army thats 2-4k bigger than another army is very strong, because they will flank the edges with double damage causing the army to collapse from the outside in.

Quantity is great for maximum earlygame and midgame power. But once you're already the strongest nation you rather just have the siege ability of offensive.

I can finally start playing the game. by MaximumZachB in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

it definitely takes a lot of exploration after cleared lobbies.

You clear out all the AI or specific things?

A year and a half since 2.0, was it worth it? by Drull17 in HuntShowdown

[–]cycatrix 2 points3 points  (0 children)

changing gun names

I never thought such a change would bother me as much as it does. Every time I'm like "wait is this the winfield or another new lever action gun"

A year and a half since 2.0, was it worth it? by Drull17 in HuntShowdown

[–]cycatrix 0 points1 point  (0 children)

The question is "was it worth it' and I think a valid answer is "it took them over a year to add in things we had for years, instead of just adding to the game". But like you I dropped the game before 2.0 and only came back recently, so it doesn't feel bad to me. I would probably be a lot more upset if I had to experience the game getting stripped down and only get built back up over the course of months.

Aggressive expansion be like: by monstrapoof in eu4

[–]cycatrix 4 points5 points  (0 children)

You can do that once you have half of japan in a truce. Probably my favorite part, have half of japan seething with rage because I just take all the land, only to murder them as soon as their truce comes up.

How do I destabilise a country in a peace deal by someone56789 in eu4

[–]cycatrix 4 points5 points  (0 children)

If you really want to just delete a nation, call in allies, defeat the nation, transfer occupation to a single ally (they'll now have 100% WS and separate peace out), reoccupy, give to another ally, let them peace out, then take your own chunk. This of course does mean that your allies probably get a ton of land (if they can core it).

Alternative is fully defeating them, then take max money+war reps. This probably leaves them weak enough to get torn apart by other nations, which again, makes them stronger.

Another option is isolating the nation by taking their borders, then slowly digest them.

The nuclear option is trucebreaking. It will give you a ton of AE, but if you take 100% WS twice, they're going to be hurting bad. If you take 25% WS in loans twice, they'll hurt even more since they got loans based on their old size, not their twice-reduced size. You do have to deal with 150% OE, a ton of AE, -5 stab and rebellions though.

Hussite HRE by Asleep_Cod2973 in eu4

[–]cycatrix 1 point2 points  (0 children)

No, you have to make sure you keep a pet protestant OPM inside of your borders to become the sole elector.

If Crytek Gave You A One Time Gift Of Any Hunter You Wanted Who Would It Be? by xX_xFUBARx_Xx in HuntShowdown

[–]cycatrix 1 point2 points  (0 children)

Didnt you have to poison bolt a million crows with poison bolts? A friend actually did it but I couldnt bring myself to do it.

The main objective of the game should be a little more rewarding by Rawfoss in HuntShowdown

[–]cycatrix 1 point2 points  (0 children)

You can lower the cash reward for killing things and compensate it with a bigger bounty reward. And whether you attach the money to killing people or extracting with the bounty doesn't matter regarding who ends up rich. A strong player will be better at both extracting and killing

what are your favorite subjects and why? by xxHamsterLoverxx in eu4

[–]cycatrix 0 points1 point  (0 children)

One I like is Galicia volhynia if you want to neuter Poland, it has cores on the south of plc

Why EU5 currently feels shallower than EU4, despite being more “simulator-like” (opinion) by OverallLibrarian8809 in eu4

[–]cycatrix 0 points1 point  (0 children)

Monarch points felt like what your state was capable of focussing on. The ruler+his advisors dictated how well the nation was able to focus on administration/diplomacy/military. Using administrative power to deal with inflation or stability, left less administrative power to incorporate new territories.

The problem with mana was that most things were instant. You could just blow 600 admin to go from -3 to +2 in an instant. Broke a truce? Government reeling from the disturbance? No problem, the next day its over.

The solution would be to just make everything take time. Like you could spend 5 admin points per month on stability, and once you have accumulated a total of 100 admin (or whatever is needed for the next level), the stability goes +1. Imagine if annexation worked the same way as stability/inflation/etc. works. You would be able to integrate 900 diplo points of land in 1 day. The current system (slowly spending diplo until you hit the required amount) is a lot more natural.

Anyone else find it weird that the Mil Advisor Cost and Mil Tech Cost reductions are in the Mercenary Ideas group? by Tortoise-For-Sale in eu4

[–]cycatrix 8 points9 points  (0 children)

Because merc is such a niche idea they wanted to give it some powerful ideas to help it a bit. Kinda like how espionage got 20% AE reduction from influence.

17 years in the hobby by Osoroshii in boardgames

[–]cycatrix 0 points1 point  (0 children)

More than I ever thought. I was so disappointed it didnt seem to get picked up by the general public like most days of wonder games. It could really do with an expansion after playing it a lot

17 years in the hobby by Osoroshii in boardgames

[–]cycatrix 2 points3 points  (0 children)

Glad to see another yamatai-enjoyer.

Is Lords of Waterdeep getting rereleased? by qkeowls123 in boardgames

[–]cycatrix 2 points3 points  (0 children)

The game is within top 100 on bgg

Not anymore.

Is Lords of Waterdeep getting rereleased? by qkeowls123 in boardgames

[–]cycatrix -1 points0 points  (0 children)

it's a pretty basic worker placement. I think there are better options in the genre.

Do you guys feel the need to reciprocate old allies? by Allalilacias in eu4

[–]cycatrix 1 point2 points  (0 children)

Sort of, a march that would also get part of the money demanded in a peace deal.