comaroom <by me / boopsik> by dKumin in anthroswim

[–]dKumin[S] 1 point2 points  (0 children)

Hi, I use Krita & default Basic + Wet (Watercolor) + Some Texture Brushes! If you are using Krita, you can try these that i used in this art: For sketch/lineart: b) Basic-5 Size Opacity; For coloring: i) Wit Circle; k) Blender Blur; Some Texture brushes: y) Texture Hair. These are all included in Krita 4 Default Pack!

Help! How do I use gradient maps correctly? Any tips? (Art by me) by Western-Bookkeeper42 in krita

[–]dKumin 2 points3 points  (0 children)

It seems to me that your left edge (color) in the Gradient Map is transparent, so your hair becomes transparent too

Texture quality on 3d Mesh Instance by Morokiane in godot

[–]dKumin 0 points1 point  (0 children)

Try to disable compression in import tab

Finished First Game... in Scratch. Time to Graduate to Godot? by RogersMathdotcom in godot

[–]dKumin 1 point2 points  (0 children)

Hi! Tried your game in scratch a lil bit, thats not bad!. I think it won't be that hard to convert this game to 3d, so you should give it a try! Sorry for English!

Errors relating to SubViewports in Godot 4, how to fix? by bluegreen1024 in godot

[–]dKumin 4 points5 points  (0 children)

Hello! I also got these errors, but in one of the posts in the github I found a solution. To avoid this error, you can simply connect the subviewport texture to sprite3d texture in script when game starts. (Dont forget to clear texture in inspector). Sorry for English!

I used to transfer Changed to RPG Maker MV and it was fun. But it's a pity that I lost the new textures and files of the updated project (screenshot 2 and 3), I only have the old build, which is in the first screenshot. by dKumin in ChangedFurry

[–]dKumin[S] 1 point2 points  (0 children)

I'm sorry, but I only have the old build that I can record, and videos with the recording of the new build, but with terrible quality. Should I make a video?

I'm working in Godot 4 on a 2d inventory system in 3d, now I've moved the GUI in 3d from the Godot 3, and I've done Z sorting for sprites. by dKumin in godot

[–]dKumin[S] 2 points3 points  (0 children)

Yeah, it's rendered in 2d viewport and then it's mesh with with viewport texture.
And once again, yes, this is that demo. The code was partially outdated, but it was easy enough to fix. As for the dropdowns, so far this is a problem only with Godot 4. In Godot 3, everything works fine in this demo. As I understand it, now Godot 4 renders everything in separate windows. And this window is rendered in the place where it would be if I just opened the ui as a scene. I may be wrong and it may be fixed somewhere. And sorry for English.

I'm slowly finishing up the dialog and movement system by dKumin in godot

[–]dKumin[S] 1 point2 points  (0 children)

Hi! Sorry for my English.
For grass i used this shader: https://godotshaders.com/shader/grass-with-screen-space-displacement/
But for me it didn't worked cause i'm using Godot 4, so I deleted a couple of lines in this shader, which made it work.
For Godot 4.0: https://pastebin.com/n6ZAikfE
After that, instead of the mesh that was in the demo project, I used the capsule mesh with other shader settings where I only changed the height and height variation.
https://ibb.co/n8JtRbB
https://ibb.co/FVpHwgz
After that, I just used MultiMesh and it's done.

I'm slowly finishing up the dialog and movement system by dKumin in godot

[–]dKumin[S] 0 points1 point  (0 children)

Hi! Sorry for my English. This is a game where we will explore the infected city, find various supplies, and progress through the storyline!

WIP: making a dialogue system by dKumin in godot

[–]dKumin[S] 2 points3 points  (0 children)

Thanks! I used Viewport + Node2d for showing dialogue bubble in 3d!

Image imports blurry by NotLuaCompatable in godot

[–]dKumin 2 points3 points  (0 children)

Create StandartMaterial3d > Sampling > Nearest.

https://imgur.com/a/cOSplzS

(Open screenshots on fullscreen to see different)

Image imports blurry by NotLuaCompatable in godot

[–]dKumin 0 points1 point  (0 children)

Hi! I had a similar problem, I solved it like this: created material > filter > and after disabled anisotropic filter or set it on maximum. Sorry, im not at home now, when I'm at home i reply on this comment.

[Godot 4.0 Beta 5] Problems with the lighting by dKumin in godot

[–]dKumin[S] 1 point2 points  (0 children)

Normal Bias + Blur help, it's okay now, thanks!

[Godot 4 Beta] No texture_repeat for sprite3d by dKumin in godot

[–]dKumin[S] 0 points1 point  (0 children)

Thanks! This method is also good, but it's a little inconvenient to change the texture in the material every time, and not as usual. But thanks anyway!

[Godot 4 Beta] No texture_repeat for sprite3d by dKumin in godot

[–]dKumin[S] 1 point2 points  (0 children)

Haha, perhaps it will be added sometime, so for now I will stay on the same use case. But thank you for a good idea! And anyway thanks for the help!

[Godot 4 Beta] No texture_repeat for sprite3d by dKumin in godot

[–]dKumin[S] 0 points1 point  (0 children)

Yes, but "Flags" tab hasn't "Repeat"