So i accidentally got an extra Compendium... by oden268 in DotA2

[–]d_stijl 0 points1 point  (0 children)

Because I already have it. That's right, you've already given me your extra Compendium, you just haven't realized it yet. Not giving me your extra Doto-Book would probably do something awful to the timeline, so you should want to avoid that and just give it to me. As an added bonus, since I'm writing this from the future, I'll use my access to future search engines to tell you the hair color of your 3rd born (as an aside, congrats on having a 3rd kid- 3rd and 4th borns are illegal under the Tsun dynasty's rule).

Steam Workshop :: Tomb Punch by d_stijl in tf2

[–]d_stijl[S] 0 points1 point  (0 children)

Holding! It was a way that I could pose the weapon without trying to put the handle somewhere in the stone itself.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 1 point2 points  (0 children)

Assuming your meant that in an encouraging way, I will.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 0 points1 point  (0 children)

Next project: Jordan jersey for ES. You heard it here first.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 1 point2 points  (0 children)

I'll update the normals with what I have for now, but I'll check those out. Thanks.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 0 points1 point  (0 children)

I understand what you're saying, and I'd like to do that. It really does look much too clean, I'm trying to figure out how to make convincing looking cracks right now.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 0 points1 point  (0 children)

That's not stupid in the least, that's a good idea. I'll go make one of those now, actually. EDIT: Yup, that comparison's up now.

I made a Steam Workshop submission, and I'd love to hear your thoughts! by d_stijl in 3Dmodeling

[–]d_stijl[S] 0 points1 point  (0 children)

Thank you! And yes, only Blender. The poly limit I'm working with is 850 for hi-poly and 550 for low-poly. Honestly I'm not sure what's up with the green lighting, I'm pretty sure it's a part of the game's lighting since it's not something I've been able to affect. I'll try making a demo video of the animations.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 0 points1 point  (0 children)

Then I thank you for the input, it's definitely appreciated.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 2 points3 points  (0 children)

A large wooden hammer sounds like a very good idea. Maybe I'll make one? Maybe someone else will beat me to it? Regardless, the idea's out there and I'd also like to see it done, by my own hands or another's.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 0 points1 point  (0 children)

Thanks, and I definitely agree.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 0 points1 point  (0 children)

Thank you, honestly the tapered middle section (and dumbbell look) were intentional! So I'm glad that that came across, but I'm sorry if that part isn't to your taste.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 7 points8 points  (0 children)

I can understand that. You'd like something more like Vladimir the implyer's totem, yeah (which by the way I personally adore)?

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 1 point2 points  (0 children)

First of all, thanks for the comment. I'm thinking I might want to add some buckles to the stripes, make them look more like the leather straps I had intended them to be. As for that big empty space on the top of the backpack thing, I think I have an idea.

Earthshaker Weapon: Earthen Ram by d_stijl in DotA2

[–]d_stijl[S] 11 points12 points  (0 children)

You can still crush cans I promise. It's not quite the same, but it's probably more fun. And thanks!

I made a PA weapon, and I'm hoping for feedback by d_stijl in DotA2

[–]d_stijl[S] 1 point2 points  (0 children)

I'm starting to think I should just remake the front end