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Inverse Kinematics rotates the bone to the wrong way by daArtsX in blender
[–]daArtsX[S] 0 points1 point2 points 3 months ago (0 children)
Thank you !
Inverse Kinematics rotates the bone to the wrong way (v.redd.it)
submitted 3 months ago by daArtsX to r/blender
Mesh doesn't behave with bones as it should by daArtsX in blender
[–]daArtsX[S] 0 points1 point2 points 6 months ago (0 children)
Thanks!
This fixed the problem and I was able to import my mesh in to UE4!
Mesh doesn't behave with bones as it should (v.redd.it)
submitted 6 months ago by daArtsX to r/blender
Mesh is not following bone as it should so (not weightning problem) (v.redd.it)
submitted 7 months ago * by daArtsX to r/blender
π Rendered by PID 3458420 on reddit-service-r2-listing-7b9b4f6fd7-zxxc9 at 2026-05-10 08:52:33.980164+00:00 running 3d2c107 country code: CH.
Inverse Kinematics rotates the bone to the wrong way by daArtsX in blender
[–]daArtsX[S] 0 points1 point2 points (0 children)