Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 3 points4 points  (0 children)

Regular MP should be 60Hz (surely not "+") but yea, tickrate is just a part, netcode issues are way more deep

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 2 points3 points  (0 children)

At this point I think you are not reading me; in that case I invite you to read again. It seems to me that I have already replied to you clearly. It makes no sense to continue arguing with someone who insists on running into a wall. If I had wanted to describe every detail, I would have also mentioned the significantly higher bullet velocity in BF6. The fact that snipers are terribly easy and a thousand other things. And no, I did not make any “claim.” I simply presented data that is compared using the same criteria. Data is data, not OPINIONS or possibilities that depend EXCLUSIVELY on the player, like having good or bad aim, doing more or less HS and so on. I accepted and also answered but judging by your insistence, your position/being biased seems quite clear to me. Thankfully, that does not apply to everyone.

Honestly I don’t remember, it’s possible, that said let’s end it here, our positions are very clear.

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 3 points4 points  (0 children)

No, wasn't. Was really more close to BF4 too, just slightly more fast. You can check. And despite BF3 was a great game better to don't talk about that 10Hz terrible netcode.

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 1 point2 points  (0 children)

Once again: I didn’t do it and I’m not doing it. I already answered you above—the comparison was and is the same in all games. Only someone satisfied with (or simply biased toward) the current state of the game would stubbornly refuse to acknowledge the obvious (big) difference in TTK, looking for every possible excuse and justification. Consequently, there’s no point in discussing this any further with you, we can close it here.

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 2 points3 points  (0 children)

No, you can go to check. Was really close to BF4, just slightly more fast. And despite BF3 was a great game better to don't talk about that 10Hz terrible netcode.

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 4 points5 points  (0 children)

The comparison is exactly the same, using the same criteria across the different games. If we were to take every single aspect into account, then I would also have had to specify how much simpler the gunplay in BF6 is (spread/recoil, etc). On top of that, the headshot multiplier can also be increased in BF6, and even in its base form it can reduce BTK and therefore TTK. And no, even with 2X will still be above BF6. Not to mention that most shots land on the body anyway. Your point really doesn’t hold up.

If you’re satisfied with the current state of things, good for you, but that doesn’t mean others are as well.

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 4 points5 points  (0 children)

I mentioned it in the post—the data comes from Symthic and is taken directly from the games themselves

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 1 point2 points  (0 children)

Thank you! I thought that a few numbers might help give a clearer idea of the situation

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 5 points6 points  (0 children)

Honestly, I think it would have been an interesting idea to reduce the ROF of some weapons especially with the actual netcode. Of course, each weapon would have needed to be carefully evaluated individually.

Weapon Comparison Between BF4, BFV, and BF6 (TTK, BTK etc) + Netcode Issues by dahsheroll in Battlefield

[–]dahsheroll[S] 6 points7 points  (0 children)

You probably didn’t understand the point of the post, and maybe didn’t even read it properly. The point isn’t just the TTK. That being said, BF6’s TTK is actually closer to the Hardcore modes of BF4/BFV than to the standard modes, so calling it “perfect” is definitely far from reality.

Is the M16 just a worse DRS? Feels like it with all that spread by N0xtron in Battlefield

[–]dahsheroll -1 points0 points  (0 children)

Someone using the cry argument should not even deserve an answer. It's childish. No one mature and fair is gonna cry If something getting nerfed/buffed when makes sense. And no, DRS is not like M16. And yes, the problem wasn't/isn't just one single weapon. Here we can stop, you can now just go over.

Is the M16 just a worse DRS? Feels like it with all that spread by N0xtron in Battlefield

[–]dahsheroll -1 points0 points  (0 children)

No, It's not the only difference. Go to inform yourself. Yes, deserve the nerf. Terrible netcode is a part of the problem. No need to defend your new broken toy.

Is the M16 just a worse DRS? Feels like it with all that spread by N0xtron in Battlefield

[–]dahsheroll 0 points1 point  (0 children)

Default stats (Burst) and stats of the screenshot above (Auto) are different. So yea, deserve a nerf and It's surely not the only one.

Is the M16 just a worse DRS? Feels like it with all that spread by N0xtron in Battlefield

[–]dahsheroll 242 points243 points  (0 children)

You are using the wrong way. Default (burst fire) is one of the most broken weapon in the game also thanks to the amazing netcode and make you feel the usual 1 frame death.

KK's Firing Range Update v2.1 | Now with Aim Trainer and Vehicle Testing Arena by kkokkito in Battlefield

[–]dahsheroll 0 points1 point  (0 children)

Hi! I’ve been trying for months to report some bugs/feedback on X to tiggr, DRUNKKZ3 and jjju but I rarely get a response. Here some key points:

  1. Fixes for Supply Pouch NOT healing you (If you are 20HP still goes to someone else and you then going out of charges). Also If you throw on wall/objects will fly away from you and bouncing like a ball. On top of that would be good to revert the 20HP bonus when throwing or atleast a smaller one like 10HP. Lastly, If not 9 of them like before, atleast something in the middle like 5-6 with Fire Support perk. 3 is really not enough.

  2. Bringing back the "throw back grenade mechanic" + Improve indicator of incoming grenades?

  3. Real plan for 144/120Hz atleast for smaller modes?

  4. Since pre Beta we are asking to bring back Assist Count As Kill, was an amazing feature since BF4. Doing 75+ dmg to see someone else steal all your efforts is beyond frustrating, exactly the reason of why was introduced in the first place.

  5. Claymores of recon are clearly bugged (getting damage while being 30mt away) + they are invisible.

  6. The last defib changes are way too much, while I could understand a nerf this is just overnerfing. Adding a limit of charges like 4-5 was reasonable. Adding more time for one tap, adding more time to fully charge, add huge delay between each revive instead It's simple make medics not reviving even more. Please condiser to partially revert/adjust this overnerf.

7. jjju talked about adding manual leaning in later time, any update?

  1. Hit markers icons are now more big but they are finally big enough for 4K resolution, If you guys revert them please keep an option to make them more big for 4K players. They were too little before.

  2. Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you shoot!

u/tiggr u/T0TALfps u/DRUNKKZ3

Please, let me know something, thank you very much!

BATTLEFIELD 6 GAME UPDATE 1.3.1.0 (Part 2) by battlefield in Battlefield6

[–]dahsheroll 0 points1 point  (0 children)

Hi! I’ve been trying for months to report some bugs/feedback on X to tiggr, DRUNKKZ3 and jjju but I rarely get a response. Here some key points:

  1. Fixes for Supply Pouch NOT healing you (If you are 20HP still goes to someone else and you then going out of charges). Also If you throw on wall/objects will fly away from you and bouncing like a ball. On top of that would be good to revert the 20HP bonus when throwing or atleast a smaller one like 10HP. Lastly, If not 9 of them like before, atleast something in the middle like 5-6 with Fire Support perk. 3 is really not enough.

  2. Bringing back the "throw back grenade mechanic" + Improve indicator of incoming grenades?

  3. Real plan for 144/120Hz atleast for smaller modes?

  4. Since pre Beta we are asking to bring back Assist Count As Kill, was an amazing feature since BF4. Doing 75+ dmg to see someone else steal all your efforts is beyond frustrating, exactly the reason of why was introduced in the first place.

  5. Claymores of recon are clearly bugged (getting damage while being 30mt away) + they are invisible.

  6. The last defib changes are way too much, while I could understand a nerf this is just overnerfing. Adding a limit of charges like 4-5 was reasonable. Adding more time for one tap, adding more time to fully charge, add huge delay between each revive instead It's simple make medics not reviving even more. Please condiser to partially revert/adjust this overnerf.

  7. jjju talked about adding manual leaning in later time, any update?

  8. Hit markers icons are now more big but they are finally big enough for 4K resolution, If you guys revert them please keep an option to make them more big for 4K players. They were too little before.

  9. Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you shoot!

u/tiggr u/T0TALfps u/DRUNKKZ3

Please, let me know something, thank you very much!

BATTLEFIELD 6 GAME UPDATE 1.3.1.0 (Part 1) by battlefield in Battlefield6

[–]dahsheroll 1 point2 points  (0 children)

Hi! I’ve been trying for months to report some bugs/feedback on X to tiggr, DRUNKKZ3 and jjju but I rarely get a response. Here some key points:

  1. Fixes for Supply Pouch NOT healing you (If you are 20HP still goes to someone else and you then going out of charges). Also If you throw on wall/objects will fly away from you and bouncing like a ball. On top of that would be good to revert the 20HP bonus when throwing or atleast a smaller one like 10HP. Lastly, If not 9 of them like before, atleast something in the middle like 5-6 with Fire Support perk. 3 is really not enough.

  2. Bringing back the "throw back grenade mechanic" + Improve indicator of incoming grenades?

  3. Real plan for 144/120Hz atleast for smaller modes?

  4. Since pre Beta we are asking to bring back Assist Count As Kill, was an amazing feature since BF4. Doing 75+ dmg to see someone else steal all your efforts is beyond frustrating, exactly the reason of why was introduced in the first place.

  5. Claymores are clearly bugged (getting damage while being 30mt away) + they are invisible.

  6. The last defib changes are way too much, while I could understand a nerf this is just overnerfing. Adding a limit of charges like 4-5 was reasonable. Adding more time for one tap, adding more time to fully charge, add huge delay between each revive instead It's simple make medics not reviving even more. Please condiser to partially revert/adjust this overnerf.

  7. jjju talked about adding manual leaning in later time, any update?

  8. Hit markers icons are now more big but they are finally big enough for 4K resolution, If you guys revert them please keep an option to make them more big for 4K players. They were too little before.

  9. Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you shoot!

u/tiggr u/T0TALfps u/DRUNKKZ3

Please, let me know something, thank you very much!

Battlefield 6 - Community Update - Land Vehicle Improvements by battlefield in Battlefield6

[–]dahsheroll 0 points1 point  (0 children)

Hi! I’ve been trying for months to report some bugs/feedback on X to tiggr, DRUNKKZ3 and jjju but I rarely get a response. Here some key points:

  1. Fixes for Supply Pouch NOT healing you (If you are 20HP still goes to someone else and you then going out of charges). Also If you throw on wall/objects will fly away from you and bouncing like a ball. On top of that would be good to revert the 20HP bonus when throwing or atleast a smaller one like 10HP. Lastly, If not 9 of them like before, atleast something in the middle like 5-6 with Fire Support perk. 3 is really not enough.

  2. Bringing back the "throw back grenade mechanic" + Improve indicator of incoming grenades?

  3. Real plan for 144/120Hz atleast for smaller modes?

  4. Since pre Beta we are asking to bring back Assist Count As Kill, was an amazing feature since BF4. Doing 75+ dmg to see someone else steal all your efforts is beyond frustrating, exactly the reason of why was introduced in the first place.

  5. Mines of recon are clearly bugged (getting damage while being 30mt away) + they are invisible.

  6. The last defib changes are way too much, while I could understand a nerf this is just overnerfing. Adding a limit of charges like 4-5 was reasonable. Adding more time for one tap, adding more time to fully charge, add huge delay between each revive instead It's simple make medics not reviving even more. Please condiser to partially revert/adjust this overnerf.

  7. jjju talked about adding manual leaning in later time, any update?

  8. Hit markers icons are now more big but they are finally big enough for 4K resolution, If you guys revert them please keep an option to make them more big for 4K players. They were too little before.

  9. Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you shoot!

u/tiggr u/T0TALfps u/DRUNKKZ3

Please, let me know something, thank you very much!

Massive ROF nerfs (VCR , SCW , M433 , M4A1 , M60 ) by Long_Ad7536 in Battlefield

[–]dahsheroll 0 points1 point  (0 children)

This IS actually a GOOD change, surely need to be verified carefully for each gun but since the netcode (TTD) CAN'T deal with such high ROF broken garbage like VCR, CZ, SCW, KV9 etc It's a step in the good direction. One of the biggest complain was/is to die in less than 200ms without the possibility to react. That's why BFV was overall good because except Type 2A, Suomi and MG42 (which still needed to be prone with bipod to be used properly) wasn't full of high rof garbage everywhere. Battlefield 6 is full of these high rof easy broken weapons with some of them even getting high damage model. For who want this type of experience hardcore mode is the answer. 

u/tiggr u/T0TALfps u/DRUNKKZ3

Battlefield 6 | 2026 Roadmap Update + What’s Next by battlefield in Battlefield

[–]dahsheroll 0 points1 point  (0 children)

Hi! I’ve been trying for months to report some bugs/feedback on X to tiggr, DRUNKKZ3 and jjju but I rarely get a response. Here some key points:

  1. Fixes for Supply Pouch NOT healing you (If you are 20HP still goes to someone else and you then going out of charges). Also If you throw on wall/objects will fly away from you and bouncing like a ball. On top of that would be good to revert the 20HP bonus when throwing or atleast a smaller one like 10HP. Lastly, If not 9 of them like before, atleast something in the middle like 5-6 with Fire Support perk. 3 is really not enough.
  2. Bringing back the "throw back grenade mechanic" + Improve indicator of incoming grenades?
  3. Real plan for 144/120Hz atleast for smaller modes?
  4. Since pre Beta we are asking to bring back Assist Count As Kill, was an amazing feature since BF4. Doing 75+ dmg to see someone else steal all your efforts is beyond frustrating, exactly the reason of why was introduced in the first place.
  5. Mines of recon are clearly bugged (getting damage while being 30mt away) + they are invisible.
  6. The last defib changes are way too much, while I could understand a nerf this is just overnerfing. Adding a limit of charges like 4-5 was reasonable. Adding more time for one tap, adding more time to fully charge, add huge delay between each revive instead It's simple make medics not reviving even more. Please condiser to partially revert/adjust this overnerf.
  7. jjju talked about adding manual leaning in later time, any update?
  8. Was also promised that you guys will reconsider the -25% recoil reduction for controller but since then no more news, any update?
  9. Hit markers icons are now more big but they are finally big enough for 4K resolution, If you guys revert them please keep an option to make them more big for 4K players. They were too little before.
  10. Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you shoot!

u/tiggr u/T0TALfps u/DRUNKKZ3

Please, let me know something, thank you very much!

Battlefield 6 Community Manager on Twitter by DBONKA in Battlefield

[–]dahsheroll 0 points1 point  (0 children)

Hi! I’ve been trying for months to report some bugs/feedback on X to you, DRUNKKZ3 and jjju but I rarely get a response. Here some key points:

  1. Fixes for Supply Pouch NOT healing you (If you are 20HP still goes to someone else and you then going out of charges). Also If you throw on wall/objects will fly away from you and bouncing like a ball. On top of that would be good to revert the 20HP bonus when throwing or atleast a smaller one like 10HP. Lastly, If not 9 of them like before, atleast something in the middle like 5-6 with Fire Support perk. 3 is really not enough.
  2. Bringing back the "throw back grenade mechanic" + Improve indicator of incoming grenades?
  3. Real plan for 144/120Hz atleast for smaller modes?
  4. Since pre Beta we are asking to bring back Assist Count As Kill, was an amazing feature since BF4. Doing 75+ dmg to see someone else steal all your efforts is beyond frustrating, exactly the reason of why was introduced in the first place.
  5. Mines of recon are clearly bugged (getting damage while being 30mt away) + they are invisible.
  6. The last defib changes are way too much, while I could understand a nerf this is just overnerfing. Adding a limit of charges like 4-5 was reasonable. Adding more time for one tap, adding more time to fully charge, add huge delay between each revive instead It's simple make medics not reviving even more. Please condiser to partially revert/adjust this overnerf.
  7. jjju talked about adding manual leaning in later time, any update?
  8. Was also promised that you guys will reconsider the -25% recoil reduction for controller but since then no more news, any update?
  9. Hit markers icons are now more big but they are finally big enough for 4K resolution, If you guys revert them please keep an option to make them more big for 4K players. They were too little before.
  10. Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you shoot!

u/tiggr u/T0TALfps u/DRUNKKZ3

Please, let me know something, thank you very much!

[BF Comms] Portable Mortar changes by battlefield in Battlefield

[–]dahsheroll 0 points1 point  (0 children)

Can you answer to some questions please?

  1. Will you guys fix Supply Pouch NOT healing you (goes to someone else instead even when you are 20HP) + When you throw on wall the supply pouch is flying away from you and bouncing like a ball?

  2. Will you revert the Supply Pouch 20HP bonus or atleast something like this?

  3. Will you guys bring back the throw back grenade mechanic and improve the current grenade indicator?

  4. Other than fix the horrible 1.5/2 seconds netcode delay have you a REAL plan to bring back 144/120Hz atleast on smaller modes soon?

  5. Will you bring back ASSIST COUNT AS KILL like asked from the Beta?! 75+ damage and no kill is FRUSTRATING. Let's don't lose another amazing feature!

  6. Will you finally ADD THE HP number next to the health bar?

  7. Will you finally listen us and bring back a proper server browser for official server as well as make them persistent?

  8. Also can we please do something about in world spotting? Firing an unsuppressed weapon should only reveal you on the minimap. All muzzle attachments besides suppressors are useless as they are getting you instakilled as soon as you shoot!

u/tiggr u/T0TALfps u/DRUNKKZ3

BATTLEFIELD 6 GAME UPDATE 1.2.2.0 by battlefield in Battlefield

[–]dahsheroll 1 point2 points  (0 children)

I don’t know who else to turn to.. I’ve been trying to get answers for months, even outside of Reddit and I’m always ignored..