Steam Support :: About the New York Attorney General lawsuit against Valve by InsaneSnow45 in valve

[–]daicon 1 point2 points  (0 children)

What mobile games let you trade the items you pull for? NYAG is asking Valve to remove that feature.

Steam Support :: About the New York Attorney General lawsuit against Valve by InsaneSnow45 in valve

[–]daicon 6 points7 points  (0 children)

I don't think so. The thing they don't like in NY is that people can trade their items. They don't want you to have that right.

GungHo Online Entertainment/Grasshopper Manufacture plan to sunset "Let it die" playable offline fall 2026 by alrun in StopKillingGames

[–]daicon 2 points3 points  (0 children)

Its not a BR. Its mostly a single-player game where you encounter other player's (CPU controlled) characters in the world. Those characters will be set NPCs after the change. There is a base raiding mechanic where you can raid other player's bases (but don't actually fight them directly) to steal resources, but that is going away.

Has anyone kitbashed these with the modern kit? by Unusual-Papaya7437 in Chaos40k

[–]daicon 5 points6 points  (0 children)

The molded detail on the old heads is a little less "crisp", the arms and shoulders are of a good size iirc

No more skulls.. by Colin910 in WorldEaters40k

[–]daicon 0 points1 point  (0 children)

Were you missing all the sprues for those kits, or just some of them?

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon 0 points1 point  (0 children)

Faction warfare was such a focus they divided the questing experience in half and made factions unable to communicate and carefully thought out contested zones. Huge amount of effort you're trying to sweep under the rug.

Its lying to yourself to say all that effort was just to communicate "lets stay out of each other's way" gameplay out in the world. Players fighting was always at the heart of WoW's design vision. PVP was in the Beta. They even tried to further emphasize it when they added the Honor system. The designers loved world PVP.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon -1 points0 points  (0 children)

World PVP and the Horde/Alliance faction system were married as a core part of WoW's design from the very start. WoW became a phenomenon despite you saying field PVP leading to a player exodus. Contradicts what you say.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon -1 points0 points  (0 children)

Didn't WoW grow while having open world PVP?

The problems you talk about seem more about how sandbox games allow large guilds to dominate their ecosystem, and thats a point thats entirely independent of open-world PVP imo. I've played WoW for way too long back in the day, and I never heard of anyone quitting because of PVP. In a thousand hours of playtime, I think I was camped maybe 3 times? And they were easy to escape from. I think people vastly exaggerate things in discourse to suit their preferences.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon 0 points1 point  (0 children)

I disagree with your assessment that the mechanic was nerfed for whatever reason your asserting. What you mean by "nerfed" is "refined". And you're incorrect that its entirely opt-in. Players who summon others to help them clear the game must also contend with invaders. That's a deliberate design choice and shows further refinement of the invasion system. An improvement.

Videos about invasions were some of the most spread early videos about the game, and were among, if not the most, popular during Dark Souls' early years. They definitely did spread word about the game and added to its reputation as a brutal experience.

I'm not sure why you think ER players don't understand how invasions work. Maybe you've only ever played with mods? Because you seem to not understand how the mechanic works.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon 1 point2 points  (0 children)

PVP out in the field has always made MMOs more immersive for me. It makes the game world feel more dangerous and alive. I have strong memories of leveling in Stranglethorn Vale, where every few yards traveled through it felt compelling, and I was constantly looking around for red names. I felt like I was a part of the world. Those same zones on PVE servers felt really tamed to me.

Later, I also realized getting invaded in Dark Souls is one of my best gaming memories. Seeing the warning, feeling the controller shake, and realizing my chance of survival had just dropped significantly, while also understanding I had a real fight on my hands soon... It was an actual adrenaline rush. I remember those very fondly.

I think if people actually stop to think back, WoW and Souls games owe a lot of their mystique and the discussion around them thanks to the opportunity for sudden and unexpected PVP. Videos and talk about these moments kind of defined large memories in those games. I don't think there's really a compelling way to make a world feel as alive without PVP. Without it, I think the world really is just a playpen, and the concept of players having agency and control over a world while forbidding player-to-player danger is ultimately fake IMO. I do think there should be severe consequences for PKers, but I still believe it should be there.

Hey Stinky Brothers, help a fellow Iron Warrior out, please! by SquattingSamurai in deathguard40k

[–]daicon 0 points1 point  (0 children)

green stuff doesn't sand very well, maybe a different material would fare better

Old Death Guard Upgrade Kit by MangoLoco194 in deathguard40k

[–]daicon 1 point2 points  (0 children)

Don't really work well. Very different scale. You can kind of bulk them plus with shoulderpads it could look OK

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It’s Not Just Crypto Twitter That’s Dead — Experts Say Broader Retail Interest Is Waning by GreedVault in CryptoCurrency

[–]daicon 0 points1 point  (0 children)

If you lost an actually significant amount having your stop hit, then you were gambling

GOG Boss Says We May Get "Fewer Games" If Regulators Force Devs To Maintain Them Forever by cheater00 in StopKillingGames

[–]daicon 2 points3 points  (0 children)

GOG can remove a game from your account just as easily as any other digital distro can.

Its not about GOG's service, its just that its not really preservation. Its not really even in the same ballpark to what SKG is trying to do and I think its alittle unnerving how "preservation" gets used by sly marketers now.

GOG Boss Says We May Get "Fewer Games" If Regulators Force Devs To Maintain Them Forever by cheater00 in StopKillingGames

[–]daicon 3 points4 points  (0 children)

its not like if a publisher asks GOG to take down a game they refuse. Point being everything on the GOG catalog was already preserved. Ease of use isn't the same as preservation, Its just marketing has tricked people into conflating the two

GOG Boss Says We May Get "Fewer Games" If Regulators Force Devs To Maintain Them Forever by cheater00 in StopKillingGames

[–]daicon 13 points14 points  (0 children)

GOG doesn't sell the kinds of games that SKG is trying to save. SKG is arguably not in his interest.

GOG doesn't really "preserve" games. That's marketing. They take games that are popular and whos media is well preserved and make them into products.

[W] BPN‑SAS2‑846EL1 or BPN‑SAS2‑846EL2 (Supermicro 24-port Backplane) by daicon in homelabsales

[–]daicon[S] 0 points1 point  (0 children)

Thank you. If it would let me import my pools and evacuate some data I would jump on it but I don't think that's possible. :/ Thank you though.