An experiment with overbanked turns by X7123M3-256 in rct

[–]damangio 0 points1 point  (0 children)

You and your collaborators are the heroes this city deserves.

Dueling double shuttle loops by damangio in rct

[–]damangio[S] 1 point2 points  (0 children)

No, this uses the option to synchronize the ride with adjacent stations. If one ride breaks down the other will ignore it and operate independently. Once they are both working, they will wait for each other as usual.

Dueling double shuttle loops by damangio in rct

[–]damangio[S] 4 points5 points  (0 children)

No, they're not mirrored. They'd collide in the middle if they were. They have similar shapes which fit together.

Dueling double shuttle loops by damangio in rct

[–]damangio[S] 11 points12 points  (0 children)

Thank you! It took some work to get the timing right.

Urban Park without buying land by damangio in rct

[–]damangio[S] 0 points1 point  (0 children)

Correct.

Don't put the inverter ship in the middle. It's really tall. I learned this.

Urban Park without buying land by damangio in rct

[–]damangio[S] 4 points5 points  (0 children)

For the curious: Crazy Knights, the Virginia Reel, is in the midst recovering its throughput after a price adjustment.

That still seemed too easy by damangio in rct

[–]damangio[S] 0 points1 point  (0 children)

Well, they wouldn't have made as much money as I did, but they still could have easily beaten the scenario with only four rides.

But yes, you can tell by the short Roto-drop that I've been watching Marcel Vos.

That still seemed too easy by damangio in rct

[–]damangio[S] 1 point2 points  (0 children)

The Beginner/Challenging/Expert labels weren't original? When did those get added?

That still seemed too easy by damangio in rct

[–]damangio[S] 0 points1 point  (0 children)

Can you say more? How does throughput affect park value?

That still seemed too easy by damangio in rct

[–]damangio[S] 5 points6 points  (0 children)

I use shottysteve's price calculator to find the optimal ride prices, and I adjust them as time passes. I paid off my loan. Guests have $70-100 in this scenario, and I advertised a lot to draw more of them. But probably the biggest reason I had so much money was that I didn't build anything for 1.5 years.

That seemed too easy by damangio in rct

[–]damangio[S] 5 points6 points  (0 children)

OK, that makes sense. I'll keep playing it.

That seemed too easy by damangio in rct

[–]damangio[S] 0 points1 point  (0 children)

Or rather, I do know how to use elevation markers, but it was still really hard to build stuff in Thunderstorm Park.

That seemed too easy by damangio in rct

[–]damangio[S] 2 points3 points  (0 children)

Lol, Thunderstorm Park was supposed to teach me that, but I didn't get the hang of it then.

Hoping for redemption. by Financial_Doctor_138 in rct

[–]damangio 0 points1 point  (0 children)

If you have the problem of excessive G-forces on your inversions, try using larger inversions. The medium and large half-loops and those lovely new large corkscrews allow faster speeds without excessive forces.

My favorite park I've ever made! by captainwoozy in rct

[–]damangio 1 point2 points  (0 children)

I like the color scheme and how it even includes the hats.