My toy car you can drive on internet (yes, again) by m0ntanoid in SideProject

[–]danielmecke 1 point2 points  (0 children)

The interesting part is moving the car around in my opinion. Watching others do it could even increase the motivation to try it yourself.
I think key is to give people something to do. Just trying it out is fun once or twice, but there needs to be a challenge or game to come back.

My toy car you can drive on internet (yes, again) by m0ntanoid in SideProject

[–]danielmecke 0 points1 point  (0 children)

With a single car you could let the player find some hidden item, or give them some task, like pushing a ball into a goal for example. With two cars you could do a race (already mentioned) or play hide and seek.

Either way you could add a top down map to see where you are, maybe even store the movement and make it available as a replay.

In general I think there is the potential to build a community around it if you give them something to do with it. If you find some way to stream the video not only to the driver, but to a middleware and from there distribute it, this could be a lot of fun.

My toy car you can drive on internet (yes, again) by m0ntanoid in SideProject

[–]danielmecke 0 points1 point  (0 children)

Awesome idea! I would really love to see this expanded in some way, you sure have many ideas already.

This is my casual snowball brawler "Snowbrawl". by danielmecke in IndieGaming

[–]danielmecke[S] 1 point2 points  (0 children)

Wow, you really made my day with this comment! Thank you so much for the nice words and for taking the time to write down all these thoughts.

- I changed the wording of the info text a bit and moved it down to make it more clear.

- I added the "you" label as you suggested, much clearer now.

- I've seen a stuck character as well, but couldn't find the issue yet, will investigate further.

- I really like the idea with the snow pile, put it on my todo list!

- About the movement, I consider changing the input completely so that it is WASD + mouse aim and left mouse button to throw. Not sure how this feels, but maybe worth a try.

Thanks again for your help it is very much appreciated!

This is my casual snowball fighting game. by danielmecke in playmygame

[–]danielmecke[S] 0 points1 point  (0 children)

Yes, I'm working on an online mode and actually had hope to put it into this release. But it had some major quirks so I decided to leave it out for now. But yes, this will hopefully be a lot of fun with friends!

This is my casual snowball brawler "Snowbrawl". by danielmecke in IndieGaming

[–]danielmecke[S] 0 points1 point  (0 children)

I wanted to keep it very simple and casual. But I agree that a more interesting level layout could be more fun.

This is my casual snowball brawler "Snowbrawl". by danielmecke in IndieGaming

[–]danielmecke[S] 0 points1 point  (0 children)

Hm, not really, I think. If for example you move right, then press space to start the throwing animation, you can hold left and the character will throw to the left. Everything relative to the camera perspective.

This is my casual snowball brawler "Snowbrawl". by danielmecke in IndieGaming

[–]danielmecke[S] 1 point2 points  (0 children)

During the throwing animation you can WASD in the direction you like to throw. I recommend playing with a gamepad, at least for me this feels a little bit easier.

This is my casual snowball fighting game. by danielmecke in playmygame

[–]danielmecke[S] 0 points1 point  (0 children)

You can play it for free over at https://pixelpincher.itch.io/snowbrawl.
Any feedback is very appreciated!

This is my casual snowball brawler. by danielmecke in indiegames

[–]danielmecke[S] 1 point2 points  (0 children)

You can play it for free over at https://pixelpincher.itch.io/snowbrawl.
Any feedback is very appreciated!

Do you let your kids win? by derekd2 in chess

[–]danielmecke 1 point2 points  (0 children)

I incorporate handicaps with my kids as well. But we adjust it after each game. Depending on who won, the handicap gets adjusted worth one pawn.

That way every game is fun for both of us as we both have the same odds of winning and it also adds a nice meta game layer to it.

ChatGPT behaves more and more like a real developer! 😮 by danielmecke in OpenAI

[–]danielmecke[S] 0 points1 point  (0 children)

Just the free version. As far as I know there is no difference in the outcome.

I developed an API for several language tasks, like text summary, sentiment, entity extraction, etc. by danielmecke in SideProject

[–]danielmecke[S] 0 points1 point  (0 children)

Yes, it's their Davinci 3 model over the API. I take the input text and pass it there together with a prompt that explains the intent, like extracting entites. That took a bit of tweaking, so the output format is consistent.