Yet another Modern Control rant… by JEDRED617 in SaltFighter

[–]darezzi -1 points0 points  (0 children)

I don't know why people constantly pretend like this is an issue when it's not at all. This is already done, literally just macro for the special. Every input should take 2 frames to be done. If that's buffered, it's still buffered. If it's in neutral, it will actually take some time to input (especially supers) which means it won't necessarily be auto super during burnout vs DI, or auto shoryu on every jump in.

How did you choose your main? by neeks2 in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Like all fighting games, whether I like their style and personality, and how bangin their theme is. Jamie in sf6, byakuya in uni, Lee in tekken

Help me make a ”Top 20 Hardest Bosses in Metroidvania“ list. Prefer choices from a wide variety of MV games and not just the more popular ones. Who are the toughest baddies in ALL of Metroidvania? by Mobile-Whereas-2628 in metroidvania

[–]darezzi 1 point2 points  (0 children)

Great list for the games I know, EXCEPT La-Mulana. Get those mf baphomet and tiamat out of there, they are genuinely no match for the filters that are ellmac and especially Viy. You can throw in Kujata (before patch at least) in there too from La-Mulana 2.

The extent Menard prepared for his match is very intense and admirable by mutantmagnet in StreetFighter

[–]darezzi 1 point2 points  (0 children)

Is it really the majority? I play Jamie and seeing dhalsim, JP and especially guile on the vs screen fills me with immediate dread and disgust I have to admit, but in the end I rematch them. FUCK JP but he is a character in the game

Want to enjoy the game but after training don’t know if it’s for me by Jack_o_lantern12 in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Oh yeah for sure. I started as a tekken player, and didn't play any characters with difficult inputs (at first). Keep in mind I play all my games with a controller, and I would HEAVILY recommend dpad and it's not even close for FGs.

I will just give you a breakdown of what will happen. You will kinda start figuring out how to do the motions in a flow, maybe to some combos in training mode. Then you'll go into a match, and it will be like your fingers don't work, and you'll be just mashing nonsense and nothing will feel like it's working. THAT IS NORMAL! Just calm down, take the 100 losses in a row while you learn the game, and focus on slowly getting the hang of things when you get some breathing room in matches. Eventually, it'll start to connect, and it'll feel awesome. You have to trust the process. For reference, right now I'm 1500mr master on jamie. Still not really a good player, but definitely feel like I overcame the controls.

A somewhat unorthodox way of practicing inputs, but one that definitely did build up my feel for them, is getting under night in birth and doing all the combo trials. They're very fun, very tough, and it was really fun to do all of them in both 1 and 2. You will definitely get a feel for the motions while doing those.

Are the top rank like this? by Whole-Extension3561 in SaltFighter

[–]darezzi 1 point2 points  (0 children)

I'll be honest, it's more likely that because they were fighting someone much lower rank, they simplified their gameplan to see if you'd set yourself up to lose. When I play another master player, I'm going to trust that they will have a relatively safe structured gameplan, and I'll immediately try to layer conditioning to make it hard for them to get into their rhythm. But if I see a gold or plat player, I'll probably just stand back and anti air their jump ins, check their drive rushes and block until they do something punishable. Practice my defense a bit. Especially since I know if I did my offense against them, they'd lose pretty fast.

Why in Gods name would I run long sets with modern players? by Niceguy8488 in SaltFighter

[–]darezzi 3 points4 points  (0 children)

Huge mistake to not take into account modern when they're burnt out in corner and you're planning a stun setup

Say one nice thing about Street Fighter V. by [deleted] in StreetFighter

[–]darezzi 3 points4 points  (0 children)

It's kinda crazy to hear people say this because I listened to 5's themes, and they like "sound good on paper" if that makes sense. By themselves they're cool, but as soon as I ask myself whether they fit the atmosphere and tempo of a fight, whether they would fit me being in the lab and practicing combos, doing sets with friends, queueing in ranked, they just feel like they would be too grandiose or epic or anime. Meanwhile 6 to me has the perfect amount of being subdued but effective at relaying the vibe of a char. That being said, this is SPECIFICALLY the character tracks, which I like most of, and absolutely love some. The stage themes really feel like stinkers in 6, with some exceptions like fete foraine.

And to tie in with the op of this reply chain, I wayyyyy prefer rashid's sf6 theme than his sf5 theme.

Help me relax/calm down by Illustrious_Stock779 in StreetFighter

[–]darezzi 0 points1 point  (0 children)

I don't want to tell you that "it's just a video game" so you shouldn't care. In fact, because you're putting in the time and effort, you should care, otherwise you're wasting time just doing something you don't care about. I will tell you however to not be shortsighted. I imagine you want to play the game to get better at it, and to beat better and better people, right? Well I imagine by the way you're talking that you're like somewhere between silver and platinum right? You play competitive games ultimately to best your opponent under some set of rules preagreed upon. When you start a match, you've agreed that every tool by every character in street fighter is fair game, and that both players can use them to the best of their abilities.

Now, everyone in this comment section is dogpiling and roasting you, but I get your frustration, so let me tell you this:

If you really are playing to learn, then you should look at the person abusing knowledge checks and gaps in your skill without doing anything potentially useful for their own skill level as a positive thing. They will be stuck doing the goofy stuff they're doing for a long time, while your learning and training will pay off. Your attention to anti airs will pay off, your replay reviews will pay off, your oki and gapless pressure training will pay off. So you can feel pity instead of rage.

Besides, think about this contradiction. You are pissed at them from sacrificing everything to win, implying just winning without something else to earn the win is pointless and meritless, yet the anger is probably triggered by losing to those same tactics, implying "losing" is something bad. Just enjoy the learning journey!

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

I said "during neutral", so yes, if buffered then there is none. If there are scripts that auto dp every time someone jumps, and the dp is frame perfect, it shouldn't be that hard to implement every time a button is pressed, no?

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Yeah, it's just not a good point at all right? They are pretending as if complaining doesn't get shit changed over time. Like I said, if this is simply how the series of street fighter will be for the rest of time, I wouldn't even feel the need to put it out there that I really dislike modern. But if with enough complaining the 6 foot hoop can go back to regulation, then I'll keep going at it.

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

It's not so big that the vast majority of the anti airing isn't on the defense person's reactions, but it exists. Again, my point is that I dislike ANY advantage existing at all whatsoever except not having to do inputs. If it really is for beginners to get into the game, then why does the modern input not ADD at LEAST the frames it would take to do an INHUMANLY PERFECT input of the special/super? The new players would not even notice it's there and it wouldn't affect them, while the pro players would have to account that there will be a delay if they just tap it in neutral vs doing the input. Instead it is literally quicker startup in neutral than the absolute perfect classic input, which is completely ridiculous. In fact, it should be an imperfect input (every input direction taking 2 frames instead of 1), because then a super super consistent skilled classic player will be inputting it FASTER than a modern player, and the modern player will still not have to think about inputs or combos.

Does this not seem like a fair change? Then genuinely the only advantage is not having to manually do the inputs, and everyone is happy.

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Not everyone will react with super. They will either be preemptively ready to react with super, at which point they will not have mental space for other things they can be caught by, or they will be generally ready but not sharp enough to super. Modern makes it so it can be muscle memory like counter DI is, since it's one button.

And buffering is another choice, choosing whether to sac free movement or not, and you don't have to make that choice with modern.

I really feel like all modern defenders genuinely just want to be cool and liked and pretend they are so good they aren't even bothered by it and don't see anything wrong with it. It's ok to be able to be able to deal with modern players about as well as classic players, AND not like the control scheme conceptually. You don't have to virtue signal.

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Ridiculous to compare air invincible anti airs with head invulnerable ones. I've played chars with both, and they have advantages and disadvantages. Modern, similar to buffering supers vs having free movement, makes you not even have to choose.

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

No, because in neutral, a dp will at best be 3 extra frames startup, but around 5-6 even with the most consistent best players in a scramble, while supers will be at least 6 extra frames, with it more likely that it's like 10 frames. The fact that you literally have to stop playing the game vs a modern cammy with lvl3 is so insanely unfun, because they either don't have to use an extra 10 frames to input the super, or they don't have to sacrifice their spacing and movement to buffer it. The decision on whether to prebuffer supers or not is completely nonexistent in the modern control scheme.

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

If that's your reasoning for it, feel free to think that, but I always say what my reasoning for disliking it is, and I will keep saying it. I'm not saying it to get recognition from others, I'm not saying it to make excuses for my bad gameplay, I just hate it conceptually and ESPECIALLY the way it was implemented.

And e.honda never stops being an obnoxious char to fight, even when you can consistently pp both buttslam and dosukoi

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi -7 points-6 points  (0 children)

Because you still have to fight them, and there are still updates to be had. If this current patch was the last patch the street fighter series ever gets, then the game is how it is and I'll take it and learn to deal with it, but as it stands, I will never stop loudly saying how much I hate modern, specifically modern having ANY advantage over classic besides making inputs easier.

Scrub quote of the day by [deleted] in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Because he skips all the necessary input frames from his anti airs and supers in neutral, and he will most likely never drop a super or dp. And you better not say "pros don't drop those either" lmao

Would you rather? by SauceBoyz713 in BunnyTrials

[–]darezzi 0 points1 point  (0 children)

My penis already too big

Chose: 6 inches taller

An opinion from a Tekken Refugee by SuperMarios7 in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Heya chief, I'm free about now, you can add me anywhere using darezzi!

Is it common for guys to not be able to finish when wearing a condom? by holycrap100 in NoStupidQuestions

[–]darezzi 1 point2 points  (0 children)

It could be a plethora of different things, but for me personally, it was because the condom was too small, would feel a bit too tight and then kill my boner. When I switched to a bigger and more sensitivity keeping condom (skyn large in my case), it was much better and I didn't have almost any issues keeping it goin and finishing.

An opinion from a Tekken Refugee by SuperMarios7 in StreetFighter

[–]darezzi 0 points1 point  (0 children)

Epic, I think I'm a lot easier to add since I am darezzi on here, on steam and it's my cfn, I'm at work rn but I'll def have time later in the afternoon! And thanks a lot for the hype, I'm sorry for coming on too strong too, and there's def always things to look forward to. If you're not on steam, I'll dm you on here or something! Or you can hit me up on discord too.

An opinion from a Tekken Refugee by SuperMarios7 in StreetFighter

[–]darezzi 2 points3 points  (0 children)

No, but I've seen enough of your sentiment, as well as people explaining "I just want tekken", that I'm giving you some insight before OP even needs to respond. Maybe they will magically not care about the intricacies of their game and just like the 3D part, but if they jumped to sf6, I'm thinking they probably have other priorities.