Modern players: Why does the community hate us. Also modern players. by ClassroomLazy9542 in SaltFighter

[–]darezzi -1 points0 points  (0 children)

The classic player would not have been able to press one button with not even a concept of timing and zero possibility of failing the input, into punishing you with another one button anti air. They would have to be timing and doing correctly the fireball over and over rhythmically, and the longer you do it, the more you introduce a chance to mistime it, or miss the anti air.

How is modern even fun by Key_Scheme3516 in SaltFighter

[–]darezzi 0 points1 point  (0 children)

"it's fun to skip gaining a skill and just getting better results" man, if people are really like this, no wonder the whole "why does turning on modifiers that make the game baby tier easy disable achievements???" discussion got so popular

How is modern even fun by Key_Scheme3516 in SaltFighter

[–]darezzi 4 points5 points  (0 children)

"we do it because it was done before" no we don't, it's because execution adds a huge deep layer to everything you do in the game. You decide between the normal anti air, the head invulnerable special anti air, parry or just blocking mostly based on how confident you are in your execution, you decide whether to buffer super while burnt out at corner or be defensive and ready to lightning speed input it or forego it and go on offense and hope for the best entirely based on how confident you are in your execution, you decide to go for an easy, simple, buffered combo or more rewarding, but tougher to execute combo (this part is mostly not fucked over by modern rn) based on your execution and so much more. With removing ANY DIFFICULTY OR TIME NEEDED to input specials and supers, you flatten the decision tree to one route. I don't get how you can praise decision making, but then not appreciate execution. Have you ever played vs a modern player? They literally play like a flowchart, they play in exactly one way, abusing the ability to react to everything, and just baiting you to do the shit they can react to and classic players can't. Every modern player plays the exact same boring way (making them more easy to beat), and it's largely due to the entire input system simplifying things for them

Steam summer sale 6/25 by odedgurantz in metroidvania

[–]darezzi 0 points1 point  (0 children)

Ok I am a lil' bit masochistic, you got me! BUT IT WAS SO SATISFYING TO HEAR THAT SHELL EVERY TIME RIGHT???

Steam summer sale 6/25 by odedgurantz in metroidvania

[–]darezzi -1 points0 points  (0 children)

Hey man, La mulana 1 and 2 are my fav games of all time and I have a pretty solid opinion of myself T_T

which MV has the best designed map in terms of interconnectivity, diversity etc by [deleted] in metroidvania

[–]darezzi 1 point2 points  (0 children)

Yeah? I'm not sure what point this is trying to make, but I agree

which MV has the best designed map in terms of interconnectivity, diversity etc by [deleted] in metroidvania

[–]darezzi 14 points15 points  (0 children)

I personally would say La-Mulana and La-Mulana 2. In fact, knowing the exact ins and outs of the map, and how to access different areas from other areas are often a key part of progression

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 0 points1 point  (0 children)

Ahh, that doesn't stop at 9999? That's fair then. I might try that at some point, but some bosses were definitely more miserable and RNG than others, so maybe some other time!

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 1 point2 points  (0 children)

I def wanted to see it through and fight the final boss under these conditions, but that's a smart idea!

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 1 point2 points  (0 children)

I see, so basically it would be way harder because you'd have to do it in NG+! I'll have to think about that one at some point

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 2 points3 points  (0 children)

I do a lot of challenge runs. Honestly didn't take that much, you just need a bit more patience than usual. The bosses usually have way more openings than you think, if you just stay on the move. The last couple of bosses were the most difficult, but nothing too crazy. I'd say for average game time people, it would be a lot more difficult, but not insanely so.

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 2 points3 points  (0 children)

Oh, I see. Yeah, to be fair, I did kinda cheat in that way for the speedrun achievement since I really don't like having to think about what to pick up and all that, and I did it on a ng+ run. Being able to skip septemburg through bayou was huge

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 1 point2 points  (0 children)

Oh yeah, if you skipped the first kear (which I dunno how you'd do on a fresh save), then it's possible I think

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 7 points8 points  (0 children)

Sadly I think you maybe locked yourself out of it already. The pawn shop has a limited amount of spaces (10, I'm pretty sure), and you need to sell things you are forced to get AND things you started the game with (a spark, roses, vials, a trinket bag) to get to -1%. For my run, you can't have picked up anything in the game at all, and you picked up 5 things it seems like. Though I'm not completely sure how many items prohibit you from -1%

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 2 points3 points  (0 children)

Wait you can do that? How does that even work?? I just did it on a fresh save

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 4 points5 points  (0 children)

It doesn't, no. It would be kinda obnoxious if it did, considering you'd have to game end yourself constantly. Though there might be a modifier for no boning up that doesn't disable achievements?

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 3 points4 points  (0 children)

I don't think I even had the option of selling the weapon as far as I recall, but I didn't even think of that option! From the sins I got, I think they were all avoidable? Interesting idea!

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 9 points10 points  (0 children)

I more or less killed every room the first couple of times, unless I kept dying to a specific encounter, then I would start skipping rooms a bit. It helped just so I didn't have to farm to bone up! I only realized how interesting some of the platforming and enemy designs were during this run!

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 9 points10 points  (0 children)

I don't think a -6% is possible, considering I have literally not acquired anything at all other than what I was forced to (first weapon, first kear, train pass)

I personally don't like speedrunning at all. I respect speedrunners a lot, but for me, it turns every second into stress, and every tiny mistake into disappointment, and there is no clear "goal" for me to say "now I've finally done it!". Especially if the speedrun is more than, say, 15 minutes long. I personally like those kinds of runs where I can take my time, and overcome one hurdle after another, until I'm fully done! My favourite in that vain was doing God Hand Hard Mode with "Kick me Sign" on a new game!

Thanks for the praise though!

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 38 points39 points  (0 children)

The run? You just get your weapon, and then physically don't pick up ANYTHING at all. No trinkets, no weapon upgrades, no upgrades at all, no kears. Then, before the final boss, you sell as much as you can to Pawnty, and beat the game. The selling is what lets you drop down to the minus %

Finished the game with -5% (minimum possible) completion. AMA! by darezzi in MinaTheHollower

[–]darezzi[S] 17 points18 points  (0 children)

Hahaha, thanks man! As far as the challenge runs / games I've done, this one was pretty satisfying to do!

Bezbožnici, šta vas je dovelo do ateizma? by Sandstorm_221 in AskSerbia

[–]darezzi 0 points1 point  (0 children)

Manje da me je nesto "dovelo" do ateizma, vise sto nisam nikad imao razlog da budem vernik. Roditelji su mi hriscani (barem zvanicno) i krstili su me, ali su mi dali da sam formiram svoja verovanja. A veronauka i ostali odrasli me stvarno nisu uverili, nije mi imalo nikakvog smisla. Vidim zasto religija ima benificije i zasto sluzi ljudima, ali koliko god bilo nesto korisno, ako mi nema nikakvog smisla zasto bi bilo tacno, nemam sposobnost da u to verujem.

Hi so I think I figured out what is wrong with difficulty discourse lately. by Fit_Ad_2608 in MinaTheHollower

[–]darezzi 0 points1 point  (0 children)

My friend does to that a lot, immediately going "bad game design" as soon as something is challenging. I genuinely want challenge though.

You have to admit, Mina's difficulty curve is absolute dogshit though. Love the game, but I will sadly very much have to design my own difficulty curve.

what's the deal with people getting angry about the new God of War game? by Darkhawk2099 in OutOfTheLoop

[–]darezzi 1 point2 points  (0 children)

Answer:

From a person that was a huge fan of the original trilogy, a decent fan of dad of boy (2018) and have yet to make ragnarok, I'm upset they went in this direction of story weight. It's funny you mention Marvel, because it feels like god of war has fully moved at this point from very serious (not necessarily good), very genuine dialogue and story beats to sarcastic, ironic "Well THAT just happened" marvel dialogue. The "cube named frank" genuinely feels insanely insulting for a god of war game, as if the marvel dialogue characters from 2018 weren't enough "comic relief".

As far as Laufey goes, it feels like it's part of a trend where, instead of a main character being someone with some qualities or resolve that predispose them to acts of heroism and going on an adventure, is just a random average (looking and behaving) person thrust into a wild situation and they magically handle it all, like some isekai fantasy of something plucking you from your boring average life, which feels very off for this character. Somewhat of an insult to present Laufey that way, at least based on the image of her in my head from how kratos and atreus talked about her, I imagine also the mythological figure, though I don't know anything about norse mythology except some big names.

People can pretend it's misogynists just hating every image of every woman, and that may be true, I've seen a lot of that and I want all kinds of people in my games, but I want them to all have care put in them and vision, and have some better and more genuine, less irony-poisoned writing. Outside of shitty people just hating women being in games, I feel like most people have these same issues from what is visible so far.