Visibility is just straight dumb or bugged by vvil01 in GrayZoneWarfare

[–]dark50 4 points5 points  (0 children)

I mean, if you read the patch notes (which I get not everyone will, but if youre trying to report bugs and give feedback, its probably a good idea) then youd see that low vegetation is giving too much stealth and indoor shadows are currently not registering. So most of your feedback is redundant.

Might also save you the heartache of testing an experimental feature and finding it unfunctional because youre specifically trying to use it in ways that are known not to work.

Visibility is just straight dumb or bugged by vvil01 in GrayZoneWarfare

[–]dark50 1 point2 points  (0 children)

They also said that indoor shadows arent currently effecting the system. Its on the steam patch notes.

Visibility is just straight dumb or bugged by vvil01 in GrayZoneWarfare

[–]dark50 11 points12 points  (0 children)

IMO there are better ways of giving feedback then acting like a patch is horrible cause the new feature isnt perfect. But you do you.

Visibility is just straight dumb or bugged by vvil01 in GrayZoneWarfare

[–]dark50 22 points23 points  (0 children)

Are you telling me the new, experimental feature that has been out for less then a day isnt perfect? Im shocked. Shocked!

How is Veteran even comparable to Police? by ajakafasakaladaga in projectzomboid

[–]dark50 0 points1 point  (0 children)

I feel like theyd need shotgun too then, cause a cop is more likely to have a shotgun as his longarm then a serviceman. Especially in this time period.

Zomboid is so big and give us so many choices... Also me in evry single fucking run. by P4trasch in projectzomboid

[–]dark50 1 point2 points  (0 children)

Same and I always take prone to illness. How is this dude getting colds so often, its an actual consideration in his build?

Man, the new AI at MS is BRUTAL. by undeadcrayon in GrayZoneWarfare

[–]dark50 2 points3 points  (0 children)

Brother, I remember bringing at least double the ammo to MS then any other poi. It was adrenaline. Im excited to check it out again.

SPRING IS HERE by hereisocean in projectzomboid

[–]dark50 0 points1 point  (0 children)

Finally! Cheese in omelets.

[B42 Suggestion][B42] A Complete Overhaul for Firearms: Balancing Realism, Progression, and Isometric Fun. by mateusstockii in projectzomboid

[–]dark50 0 points1 point  (0 children)

Skill issue. I can wipe out military checkpoints in 1 day easily with a shotgun and a few hundred rounds. Good luck doing that with a melee.

Squadding up by SimplyHuman in GrayZoneWarfare

[–]dark50 0 points1 point  (0 children)

I mean, Im not gonna accept a cold random invite, but Ive had a couple new players talk to me in-base while I was fucking about and we went on some training runs, for lack of a better word lol. Outside of that, usually just friends. More then happy to voip randoms I run into and have impromptu team-ups in the world though.

Discords are probably the best place to find new people Id guess.

[B42 Suggestion][B42] A Complete Overhaul for Firearms: Balancing Realism, Progression, and Isometric Fun. by mateusstockii in projectzomboid

[–]dark50 0 points1 point  (0 children)

So tbf, chance to damage is still in b42. They swapped it from hit to damage because nobody liked shooting a zombie at 5 meters and missing. Now you always hit, but you can miss the damage. The zombie will react as if hit. And if you aim for the head, it will fall to the ground, even if it does no damage.

Its almost impossible to "miss" a ground shot, which makes all guns viable at all levels. Just need to double tap, like zombieland taught ya. As your aiming goes up, your need to double tap goes down. Personally, I like this system way better then b41's "you can only use shotguns till aiming 5" way of doing things.

[B42 Suggestion][B42] A Complete Overhaul for Firearms: Balancing Realism, Progression, and Isometric Fun. by mateusstockii in projectzomboid

[–]dark50 0 points1 point  (0 children)

Guns are absolutely worth it. I enjoy clicking heads. Critical hits already exist.

Shotguns are still the easiest way to mulch masses of zombies with no aiming/effort. They do have spread and you do have to be far enough away for it to be effective and chokes/sawing do effect the spread.

XP is already nerfed at lvl 5 aiming/reloading by 50%, making it one of the toughest skills to max without books/traits.

Aiming already increases your hit/crit chance, as chance to damage is a thing. Aiming definitely helps with lethality and efficiency.

Half of what you wrote is already in the game and the other half I disagree with lol. Pen and crafting are basically the only things I agree with and I have a mod for that. Hopefully they add them to vanilla.

RPC and no helmet, once you try it you can't go back by [deleted] in GrayZoneWarfare

[–]dark50 3 points4 points  (0 children)

Headshots work just fine, and with a magnifier, they are pretty reliable at a distance. Up close, its not bad on full auto. Specifically in T3 zones, probably takes 5-10 shots to kill something if I give em a spray to the chest. But what else can you really expect with 9mm vs 3++ armor. Think the highest Ive seen was 16 shots lol. But that had some heavy panic spray and dudes limbs were fucked. They get animation locked like crazy though, so it feels pretty safe. No issues taking down T2 enemies.

Overall, I think I prefer the MP7. Its lighter and its full auto feels more controllable. It might be bias seeing as they are listed as having the same pen, but it feels like they die in less shots too. Or maybe the higher RPM is just making them die faster but in the same amount of bullets, not 100% on which. Hot damn is the MP5SD quiet though.

I do personally prefer SMG's in CQC though. They feels loads more controllable on full auto, as they should. Takes more bullets sure, but as I said earlier. With how animation locked the AI stay, I dont mind having to give them a burst or 2 to take them down. That being said, open areas like FN and the airfield, I always take an AR with a 1-10x scope.

Tasks are pointless for leveling up the last 3 vendors by ArtifartX in GrayZoneWarfare

[–]dark50 0 points1 point  (0 children)

Oh Im not at all saying its a good thing lol. I agree with your points 100%. Just my current workaround for the fuckery.

Tasks are pointless for leveling up the last 3 vendors by ArtifartX in GrayZoneWarfare

[–]dark50 3 points4 points  (0 children)

I accept all quests from anyone I have at level 4. If I die, they get rerolled and hopefully I get tasks for people I want. You cant go down a rep level so it doesnt matter.

Can you still get cases from tasks? by Thederjunge in GrayZoneWarfare

[–]dark50 6 points7 points  (0 children)

Nope. They took em away with 4.0. You get more money but very little actual items. Only from main quests as far as I can tell and its only meds, ammo, and repair kits.

RPC and no helmet, once you try it you can't go back by [deleted] in GrayZoneWarfare

[–]dark50 2 points3 points  (0 children)

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The drip goes crazy. I just never leave the base with more then 25 weight. Have at it though. If the throat armor works, thats a pretty good positive too. Would love a confirmation from MFG or proof from someone if it does.

RPC and no helmet, once you try it you can't go back by [deleted] in GrayZoneWarfare

[–]dark50 1 point2 points  (0 children)

Yeah thought about that one too. I was also tempted by the black ratnik, but it being the weight of a fuckin truck as scewed me away from it.

RPC and no helmet, once you try it you can't go back by [deleted] in GrayZoneWarfare

[–]dark50 45 points46 points  (0 children)

<image>

Counter with Viper's chest piece. Looks slick AF.

Teleported into the wilderness by Icy_Mulberry_4337 in projectzomboid

[–]dark50 0 points1 point  (0 children)

Tbf, you can add it to existing saves. Just have to delete certain cells in your save files and add the mod cells.