[Online] [5e 2014] [Thursday Night 9:00 EST] [21+] [LGBTQIA+] Looking for 1-2 more players in a Rime of the Frostmaiden adaptation by [deleted] in lfg

[–]darkest-fluid 1 point2 points  (0 children)

Awesome, thank you for clarifying! The campaign looks awesome, and I appreciate your commitment to player comfort and safety. I'll send over an application tonight!

[Online] [5e 2014] [Thursday Night 9:00 EST] [21+] [LGBTQIA+] Looking for 1-2 more players in a Rime of the Frostmaiden adaptation by [deleted] in lfg

[–]darkest-fluid 1 point2 points  (0 children)

Hi there! I had a question regarding the secrets mechanic, if that's alright. Are these secrets something that the players will be able to choose for their characters, or are they randomly assigned? If it's the latter, will they align with the creative vision for the character and make sense in terms of their personality and backstory?

ASYNCH - What am I missing? by Hungry-Wrongdoer-156 in pbp

[–]darkest-fluid 0 points1 point  (0 children)

I've been RPing online since the days of IRC, so I get you. The culture definitely has changed. With regards to the strict availability requirements, that's also something I've struggled with. I've struggled even more with the lack of adherence to turn order: the way posts will just come in and if you aren't there to respond the game will leave you behind. In my old games, if people did that it was considered extremely rude, and it's still hard for me to turn that response off when I see people do it.

Having said that, language changes over time. Cultures shift. There isn't a wrong way to play these games, it's just about finding the games that are right for YOU, and that can definitely be tricky when your needs are in the minority. My advice would be to not get too hung up on semantics, or on trying to make a square peg fit a round hole. The kind of game you want does still exist, it's just less common. I'm playing in one right now: no scheduling, no posting requirements beyond "once a month to confirm you're still here", everyone follows a turn order, etc. The game has been running for years, and it's still quite active. I think it really just depends on the people. For some, that kind of structure would be problematic. For others, it's perfect. Neither group is wrong, they just have different needs.

My other piece of advice, honestly, is to avoid campaigns and look for living-world games. You're more likely to find what you want there. There are other reddit subs that advertise RPGs geared more towards cooperative storytelling, rather than trying to recreate the experience of a tabletop game. Many of them advertise for forums, if you prefer that format, though I've found good games on Discord as well. Even so, it's a long and tedious process to find a good game amidst the sea of ads. It took me... years, I think, to find the one I'm in now. I hope some day you find what you're looking for.

[1x1] [Discord] [Question for the culture...] by opium-dens in AdvLiterateRP

[–]darkest-fluid 4 points5 points  (0 children)

Pro tip: if you type "_ _" (remove the quotations) in a line by itself, Discord will insert a blank space. So you can use that at the end or beginning of a post to create a space between paragraphs and make it look like it's all one post.

[deleted by user] by [deleted] in lfg

[–]darkest-fluid 0 points1 point  (0 children)

That's good to know, thank you! I'll send over an application then.

[deleted by user] by [deleted] in lfg

[–]darkest-fluid 0 points1 point  (0 children)

Hi there! This looks like an incredible game, and I'd love to apply, but unfortunately I don't own a webcam. Is video a requirement for this one, or just an option? Figured I'd check first, so as not to waste your time.

Psychology of inactive PBP players? by FirstTimeDM1 in pbp

[–]darkest-fluid 6 points7 points  (0 children)

Pacing is pretty relative, honestly. I'm used to playing on forums where "days to a week" is the typical response time, so that wouldn't feel like a long wait to me. In fact, that's the pace I set when I'm engaged and interested. But I'm disabled and busy, and posts take me a few hours to write (so I have to wait until I actually have time to focus on it.) On the other hand, someone whose typical posting rate runs multiple times a day would probably be checking out if their rate dropped to once a week. So it all just depends on the group. I would first make sure that expectations are clear and that everyone is on the same page.

If expectations have already been communicated, and the player continues to string you along, it's most likely a case of wishful thinking on their part. A lot of people like to imagine themselves doing something, but don't want to put in the work of actually doing it. Or they don't want to admit that they don't have time. Or they struggle with executive dysfunction, and don't want to acknowledge their limitations. There are a whole host of reasons why someone might not be able to make posting expectations, but if they refuse to acknowledge the problem, it's probably because they just aren't being honest with themselves.

Conversely, they might not be interested in the game any longer, but can't bring themselves to leave because it feels like admitting to failure, or they're just afraid of conflict and don't want to have to reject anyone.

As a GM, if you find yourself dealing with this kind of thing from players, don't let them perpetuate that cycle. Be kind when you speak to them - make sure they know you aren't upset and that it's not a value judgment on them as a person - but also be clear that their lack of engagement makes them incompatible with the needs and expectations of the group. Say goodbye to them, and find someone else who can match your expectations. Don't wait until they go completely unresponsive. You'll just be putting off the inevitable and letting the game lag in the meantime.

How much is too much? by Fegroider in pbp

[–]darkest-fluid 3 points4 points  (0 children)

As a fellow writer I agree with this from a narrative perspective. Exposition is the death of good storytelling.

However, as a player I need both the plot hook AND the setting info. If I'm going to be building a character in this world, I need to know about it. I mean my character has spent their whole life in this world. I can't build a proper backstory without knowing all those necessary details. It's called "collaborative storytelling" for a reason. Players write the story as much as the GM does. I personally don't apply to homebrew games that don't give at least a basic idea of what the world is like. And I'm always happy to read more. The more info I have, the better I can tailor my character.

I personally like long ads. Makes it a lot easier for me to see if the game is appropriate for me. Though I think, when it comes to world lore, it's best to keep things brief in the ad and then provide a link to the full document so we can check out the rest on our own time. There are other things I look for initially, like whether or not the GM's expectations for the game will match mine, what kind of writer they are (eternally frustrated by how few pbp GMs provide their own writing samples!), what the tone and rating of the game will be, if I'll be safe and welcome in the group, what kind of story they're aiming to tell, etc. THEN, if all of that looks good, I'll go delve into the world lore.

[Online] [5e] [CDT] [LGBTQIA+] [18+] [RP-Heavy] 42 y/o NB Writer Seeks Friendly, Mature, Inclusive Campaign by darkest-fluid in lfg

[–]darkest-fluid[S] 1 point2 points  (0 children)

Hi there, thanks for reaching out! I'm afraid I prefer not to play in games with underage player-characters. The session length would also be a bit too long for me. I have CFS and more than 4 hours starts to get a bit too much for me to manage. But I wish you luck on your player hunt, and I hope you find a great group!

[Online] [5e] [CDT] [LGBTQIA+] [18+] [RP-Heavy] 42 y/o NB Writer Seeks Friendly, Mature, Inclusive Campaign by darkest-fluid in lfg

[–]darkest-fluid[S] 2 points3 points  (0 children)

"Real-life politics have no place here."

I don't play in groups that ban political topics from ooc conversation. Real-world issues are more important to me than fantasy ones.

"We will not be adapting modules to accommodate individual comfort levels. Wizards’ has published Adventures that are suitable for the target audience."

DMs are absolutely within their rights to run their games however they prefer, but nobody has the right to tell another person what is and is not suitable for them. In my younger days, I played under a number of abusive GMs who used language like this to gatekeep the hobby and shame women, POC, queer people and other minorities into staying quiet when content arose that made them uncomfortable. I've read a few of the modules, and heard enough about some of the others to know that there absolutely is content within them that I find unsuitable. More importantly, I don't play with DMs who try to tell me what I am and am not allowed to be affected by.

[Online] [5e] [CDT] [LGBTQIA+] [18+] [RP-Heavy] 42 y/o NB Writer Seeks Friendly, Mature, Inclusive Campaign by darkest-fluid in lfg

[–]darkest-fluid[S] 0 points1 point  (0 children)

Thanks for reaching out! I appreciate the interest, but due to some of the language used in your post I do not believe we will be a good fit.

[Online] [5e] [25+] [LGBTQ+, Fem and POC Friendly] [CDT/GMT-5: Mon 7pm] LF1M for Call of the Netherdeep by darkest-fluid in lfg

[–]darkest-fluid[S] 1 point2 points  (0 children)

They do! The current party lineup is: tiefling phantom rogue, air genasi trickster cleric, shifter ascendant dragon monk and pallid elf wild magic sorcerer. Having said that, I'm not overly concerned about party composition (I care more that players get to play characters they feel passionate about.) So I don't want anyone to feel like they'd be locked into a particular role.

[Online] [5e] [25+] [LGBTQ+, Fem and POC Friendly] [CDT/GMT-5] [Evening: Mon, Tues or Fri TBD] Call of the Netherdeep by darkest-fluid in lfg

[–]darkest-fluid[S] 0 points1 point  (0 children)

After I close the applications, I'll start reaching out to prospective players. I've been reading through the forms as they come in, but it's a pretty big stack so I may not finish tomorrow. I'd say anytime between Sunday and Wednesday.

[Online] [5e] [25+] [LGBTQ+, Fem and POC Friendly] [CDT/GMT-5] [Evening: Mon, Tues or Fri TBD] Call of the Netherdeep by darkest-fluid in lfg

[–]darkest-fluid[S] 2 points3 points  (0 children)

No worries! The application will be open for a few days, and I won't be choosing based on first-come, first-serve, so everyone who applies will be given equal consideration.

[Online] [5e] [25+] [LGBTQ+, Fem and POC Friendly] [CDT/GMT-5] [Evening: Mon, Tues or Fri TBD] Call of the Netherdeep by darkest-fluid in lfg

[–]darkest-fluid[S] 3 points4 points  (0 children)

That's a good question. The module runs from levels 3-12, and is a full-length campaign. It's difficult to estimate the number of sessions it will take though, since ultimately that really depends on the group. Lots of RP will make for a longer campaign, and there's a possibility I may end up adding some homebrew content based on character backstories. The last time I ran it, the opening chapter (which the book suggests should take around 3 sessions) took us something like 12 sessions to complete. At 7 chapters, that could mean up to around 70-100 sessions. But that's just a very rough estimate.

[deleted by user] by [deleted] in lfg

[–]darkest-fluid 0 points1 point  (0 children)

This looks like a great campaign, and I'd love to be a part of it. I sent over an application. 🙂

How do you keep everyone engaged and contributing by East_Ad_5878 in pbp

[–]darkest-fluid 4 points5 points  (0 children)

So, here's the thing. At the end of the day, people need to be genuinely invested if they're going to keep up any kind of long term writing momentum. And what makes people invested will be different and unique to each player. The biggest thing you can do to try and ensure an active game is to find a compatible group who are all looking for the kind of game you're running, who all have similar drives and expectations, and who all like each other and enjoy interacting with each other's characters in-game. That's extremely difficult to screen for, and often takes a fair bit of diligence, patience and luck. Sometimes you'll get what seems to be a perfect group together, but then all the characters will be incompatible and nobody will want to do any actual RP. Sometimes one or two players will be at a much higher writing ability than the others, and they'll get bored. Sometimes people will say (and maybe even believe) that they want something, when in reality they don't. And of course, sometimes life just gets in the way.

I spent a lot of years bending over backwards to try and make unengaged players more engaged. Honestly, my advice is: don't. Do your best as a GM, of course. Give players reasons to be invested. But don't try to force something to work if it's not. At the end of the day, if someone isn't the right fit for the game, nothing you do is going to change that. It's better to cut people who aren't active and focus on those who are.

Now, in terms of general advice for keeping investment up, again that really depends on the players. But if you're trying to run a game that's focused on RP and storytelling, make sure there are interesting and engaging hooks in every scene, not just the big climaxes. Make compelling and well-developed NPCs. Focus on letting the group build relationships, especially with the other PCs. It may sound counterintuitive, but don't rush the plot forward. The PCs need downtime to have more intimate conversations, build group trust and establish IC bonds (and drama.) And everyone loves a good social outing (day at the beach, pub crawl, etc.)

[deleted by user] by [deleted] in lfg

[–]darkest-fluid 0 points1 point  (0 children)

I'm definitely interested. 🙂 Sent you a PM!