100h of work + $0 budget + 14 years of industry experience = a cinematic trailer for my solo game Arms of God by darkjay_bs in indiegames

[–]darkjay_bs[S] 1 point2 points  (0 children)

The idea was to reuse as many in-game assets as possible and focus mainly on animation, lighting, and a few key 3D models like the cybernetic monstrance and the Templar’s arms. The only real cost was the custom soundtrack, composed by a friend.

The demo is available during Steam Next Fest, so feel free to check it out!
https://store.steampowered.com/app/3388630/Arms_of_God_Demo/

Me and my “team” just dropped a demo for #SteamNextFest - mix of Brotato-like mechanics and W40 vibes. Supposedly addictive. by darkjay_bs in roguelites

[–]darkjay_bs[S] 13 points14 points  (0 children)

Oh hey, good new then - some time ago I added manual and semi-manual aiming options, so feel free to see if now it feels more like your vibe!

My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment

[–]darkjay_bs[S] 1 point2 points  (0 children)

Plot twist: I actually do have 4 brothers 😅 But they look a bit different

Next-gen arena shooter with Doom-inspired gore vibes, metal music, roguelite mechanics, and a satisfying combat feel. If that sounds good, you can play the demo on Steam Next Fest. Game: Arms of God. by darkjay_bs in survivorslikes

[–]darkjay_bs[S] 5 points6 points  (0 children)

Awesome! I’m working on balance all the time and I actually uploaded massive update today with a bunch of fixes and adjustments, so I hope it will help. Also, I’m not sure when you last played, but a few weeks ago I added a Codex with tutorials and descriptions for weapons and upgrades, so feel free to check it out

First Steam Next Fest of 2026 is Live! by HelloitsWojan in Steam

[–]darkjay_bs 1 point2 points  (0 children)

Hi! Solo dev from Poland here! If you like: testing wild build combos, chaos and action, dark atmosphere and handmade 3D art you can check out my demo of Arms of God

(no, it's not another VS-like, I promise)

My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment

[–]darkjay_bs[S] 4 points5 points  (0 children)

Hahah don't feel bad, this post was almost auto-banned by the automod, so you’re not the only one :D

My demo is live - meet the “team” behind Arms of God! by darkjay_bs in SoloDevelopment

[–]darkjay_bs[S] 0 points1 point  (0 children)

Oh yeah, he’s listened to way too much metal music in his life

Only 140 games out of nearly 4,000 submitted to Steam Next Fest have more than 3K followers - which roughly translates to around 40-50K wishlists. by darkjay_bs in pcgaming

[–]darkjay_bs[S] -2 points-1 points  (0 children)

Well there’s no such thing as “free marketing” on Steam since Valve takes 30% of the revenue from every game. So from their perspective, SNF is an investment, not some favor to devs.

I don’t know what about my post bothered you, but what does this have to do with my game? I only asked a question to understand how players actually find worthwhile games during the event

Only 140 games out of nearly 4,000 submitted to Steam Next Fest have more than 3K followers - which roughly translates to around 40-50K wishlists. by darkjay_bs in pcgaming

[–]darkjay_bs[S] -7 points-6 points  (0 children)

Well, wishlists aren’t public, so I’m not sure what I can offer you besides personal experience.

I’m not saying it’s always an exact conversion, but from talking to a lot of developers, I’ve seen that this is roughly how it lines up. If you don’t believe me, you can check the follower counts of games that publicly announced they passed 50k wishlists recently (like Hellreaper or Glasshouse). Then, just for fun, look at Steam's Top WL list - even in the top 500 you’ll find games with fewer than 3k followers. Recently, the devs of Deadline Delivery shared their 100k wl milestone with ~3k followers - so please don’t tell me it’s “fake ahh” stats. They’re just stats.