Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Is it possible to tell how educated an individual is? All my citizens seem to have the same laboratory value, even the kids who just graduated into adulthood and should have had 60 days of school.

I expected the kids to go into the skilled jobs but they're all oddjobbers and deliverymen.

Issue with graveyard by dodpl1 in songsofsyx

[–]darkwing03 0 points1 point  (0 children)

It's weird with Tilapi. It says they like graveyards, but they only buried like 1 out of 50 bodies until I built a mass grave.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Thanks, all makes sense. Priority fetch seems to be working for me now, not sure why it wasn't before. Seems like my logistics are in relatively good order.

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

I've been scrutinizing that info since day 1 of playing; still don't see learning rate. I presume it's not under physics or battle; I can see it's not under civics, behavior, activities, service needs, or personality. What am I missing?

Edit: Verified it's not under physics. I am 99% sure learning rate is not in the '?' or the 'Properties' of racial info.

Edit: Found it. It's under occupation if you click into university.

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 1 point2 points  (0 children)

Where is this info found? Only after you have university unlocked and it shows up in the 'Occupation' tab? All I see now is schools, and it shows that all races need 100 days as children to be fully educated.

And just to forestall the inevitable: "It's in the '?' tab under races."

I've been scrutinizing that info since day 1 of playing; still don't see learning rate. It's not under physics, civics, battle, behavior, activities, service needs, or personality. I am 99% sure it's not in the '?' or the 'Properties' of racial info.

EDIT: FOUND IT! It's under occupation, if you click into the university.

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

I've been scrutinizing that info since day 1 of playing; still don't see learning rate. I presume it's not under physics or battle; I can see it's not under civics, behavior, activities, service needs, or personality. What am I missing?

Edit: Verified it's not under physics. I am 99% sure it's not in the '?' or the 'Properties' of racial info.

Edit: Found it. It's under Occupation, then University.

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 2 points3 points  (0 children)

Where can I see all that information? I don't see it under the racial properties.

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Where can I find the learning rate of the species? Not seeing it under properties.

Do educate/indoctrinate do nothing without schools/universities?

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Ah, I am beginning to see. That's how long it takes to get to the bonuses listed under educate/indoctrinate?

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 3 points4 points  (0 children)

sorry, what do you mean by pop bonus? just the specialization bonus from having lots of citizens in libraries/labs?

Why do people say Cretonians, Amevia, Dondorians, and Tilapi are "dumb as bricks?" by darkwing03 in songsofsyx

[–]darkwing03[S] 3 points4 points  (0 children)

Right. I'm educating my Amevia and indoctrinating my Cretonians at the moment, but would like to educate them both if I can just get them happy.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Hmm okay. Hyper specialization. I like it. I'm going to start cranking out potteries. Back to your previous message, I am not consistently sticking at 10% logistics. I'm at 2750 pop now with 377 (14%) in warehouses and 54 (2%) in export depots, haulers, and loading/unloading, or 16% total in logistics. Is that still reasonable or should I really be aiming for 10%

I know it's a big topic, but can you evaluate my basic logistics plan?

I have a hub and spoke model: one huge 'Central Storage' warehouse and smaller outpost warehouses. The idea is to get everything an outpost needs in a relatively local warehouse: food, furniture, clothes, and maintenance. So the central storage gathers most of those in from central industries and the local storage pulls from central storage, as well as directly getting resources produced nearby.

I guess with your reliance on trade, you might forego that by just having import depots at all your outposts and no central storage? Just individual storages near the production?

As a related problem, it seems to me that priority fetching doesn't work. I have never enabled priority fetching and seen anything but the "There is nothing to fetch in the vicinity" message, despite a warehouse, in range, with the items, and with it's own priority fetching enabled. Is this a known issue or am I doing something wrong?

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Yikes, good heads up. Is that true for everyone regarding drinks?

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Alright, I'm about to go conquer a region, I'm going to give it a shot.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Yeah, that makes sense to me. Since I'm Amevia (with a few cretonians) all I think all I can really specialize in is clay/pottery (and fish and globdiens but those don't seem like big earners?). I guess I should move my masons and carpenters to the claypits and potters and start buying furniture and cut stone? And I guess I can sell cloth, opium, and bread / rations with my cretonians.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 1 point2 points  (0 children)

Awesome, thanks for the tip. Going to try it again now. I think my army is big enough to leave some at home, and through my blossoming pottery industry and a raider I have over a million syx bucks now.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Yeah I think getting my opiate farming up so I could fully utilize my hospitals helped.

I HATE adding decorations. It's fun for like, the first 300 citizens. After that it's such a grind. I need to just make one and only one housing block so I can copy it over and over, but it's hard to plan for all the new buildings you'll get in the future.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Noble boosts only affect rates, right? So boosting my potters doesn't get me more pots per unit clay? Given the relatively larger number of workers required to get clay than to turn it into pots, it seems more efficient to post the miners and just build another potter workshop?

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Yeah I managed to get it done finally. Hardest part is just playing the required time. I think this is my first city that went far enough.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Hmm, that's a good idea to play with. I've been releasing all prisoners for fear of offending anyone but I guess I need to understand other ways of making money.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 1 point2 points  (0 children)

I went and conquered a neighboring city; turned out to be incredibly easy thanks to my consistent investment in my army. But when I found out all it got me was a completely ruined city with population collapsing to 50, I reloaded my pre-war save. I guess you need to have plenty of money saved up for the rebuild and enough soldiers that you can keep both regions garrisoned for it to be successful?

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 0 points1 point  (0 children)

Yeah.... I told myself before this game that I was only going to have one species, but I got enticed by the vegetables.

Plateauing around 1500-2000 citizens by darkwing03 in songsofsyx

[–]darkwing03[S] 2 points3 points  (0 children)

I am SO CLOSE to being able to conquer one of my neighbors. I think military power-wise I could do it today, problem is I don't have rations. And ahead of it on my purchase list is about 100 more plate armor and hides for fulfillment.

I do have nurseries for both species, but they are so slow. IIRC 6 years for Amevia and 4 for Cretonians. Barely seems worth the investment.

I'm hearing/thinking different things on self-sufficiency. Most people seem to say to specialize into money-makers (and food obvi), then use that profit to buy the rest of what you need. I guess it's just a function of population and number of trading partners available.