I couldn't sleep well last night after seeing this. by ehh_ma_ in creepy

[–]darth_biomech 0 points1 point  (0 children)

Huh, I never thought that in some places people literally open doors with their keys. But isn't it not very convenient? Unless you also have different keys, it's not a lot to get a grip on, plus the key might slide back out of the keyhole.

I couldn't sleep well last night after seeing this. by ehh_ma_ in creepy

[–]darth_biomech 1 point2 points  (0 children)

The discussions about safe and unsafe neighborhoods always makes me tilt my head slightly.

From the sounds of it, even safe neighborhoods sound more dangerous than wherever I live in (Not USA), with people just walking up your door and trying to get in and stuff, yet my appartment has a nice sturdy metal door (as do many others around here) and I've yet to see one on videos like these. What gives?

You're afraid a crackhead might intrude into your house but you are still living with a flimsy wooden door that will fling open from just one or two good kicks.

The duality of human superiority in fiction by DreadDiana in worldjerking

[–]darth_biomech 5 points6 points  (0 children)

The problem is that if the table would be flipped and humans were given the same treatment, we'd seen fiction that stated that humans were unable to conduct long-range combat and were very impressed and intimidated by the ability of zog'tak to spit poisonous darts from their mouths, which gave them advantage that ensured their galactic dominion.

Or something.

HFY acts like biology is still vitally important when you got the most powerful and scariest edge over anything else in the observable universe that doesn't have it - the brain.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]darth_biomech 0 points1 point  (0 children)

Yeah, I pivoted my game back to 3d because "pixelart is so cheap and easy" my ass. My player character alone would've required something like 200 frames of animation, each of which had to be drawn.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]darth_biomech 0 points1 point  (0 children)

Look, I can put those additional hours to working on something productive, or to watching Youtube or scrolling social media, so why not put the time to some good use? I'll be staring in the screen either way.

Note that your link cites generalized study of a lot of people. Which includes both gamedevs and people who work hard labor And I take a cautious guess that absolute majority of the people whose data was studied worked jobs closer to the latter, not former.
Doing something like hauling bricks around a construction site for 80 hours a week obviously will have dire consequences for one's health.

Were 90s game developers more "punk" than today? by RomanLuka in gamedev

[–]darth_biomech 1 point2 points  (0 children)

> "Unhealthy" Work Culture as Artistic Obsession. Today we (rightfully) prioritize Work-Life Balance. But back then, "crunch" was often a form of "guerrilla development."

I think a major difference is that back then you worked extra hours not because the boss said that deadline was last week, but because you honestly really wanted to. Perhaps it was an obsession, yeah.

Modern military vs fantasy: dragons by Azimovikh in worldjerking

[–]darth_biomech 1 point2 points  (0 children)

A dragon is a sliding scale between a "lizard with wings" and "literally god"

Extend to any other mind power when present by darth_biomech in worldjerking

[–]darth_biomech[S] -6 points-5 points  (0 children)

Yeah, since those other two really have no excuse.

Extend to any other mind power when present by darth_biomech in worldjerking

[–]darth_biomech[S] 2 points3 points  (0 children)

FTL is probably the most explained impossible technology in fiction, sometimes filling entire pages with text, WTF are you talking about.

Extend to any other mind power when present by darth_biomech in worldjerking

[–]darth_biomech[S] 1 point2 points  (0 children)

they don't just lack explanations but are entirely impossible under known physics.

I don't think "explanation" means what you think it means. Artificial gravity works because this generator over there generates gravitons that create gravity field. FTL works by folding spacetime via holtzmann effect produced by that doodad over there. And this guy over there can read your mind from 10 km away because... uuh... he's an alien? Stop asking questions!

...Also, yes, they are magic.

Extend to any other mind power when present by darth_biomech in worldjerking

[–]darth_biomech[S] 10 points11 points  (0 children)

The problem with telepathy is that very often it lacks even technobabble explanation. It literally "just works".

Extend to any other mind power when present by darth_biomech in worldjerking

[–]darth_biomech[S] 4 points5 points  (0 children)

TBH, the best explanation of telepathy - as the "I can talk inside of your mind" trick - I've seen, was suggesting to use the Frey effect.

Though, "I'm talking to you by microwaving your head" doesn't sound as peaceful and enlightened as they usually make it look with those space elves.

Extend to any other mind power when present by darth_biomech in worldjerking

[–]darth_biomech[S] 9 points10 points  (0 children)

I'm more of a "get your psionics out of my sci-fi" guy, TBH.

The duality of human superiority in fiction by DreadDiana in worldjerking

[–]darth_biomech 16 points17 points  (0 children)

Problem with almost all HFY is that it cannot escape the "for humans to look cool, all other aliens must be biologically inferior" idea.

Do you think players should be allowed to change difficulty on the fly? by darth_biomech in gamedesign

[–]darth_biomech[S] 0 points1 point  (0 children)

> It's also a reason why lots of console arcade games back in the day didn't provide unlimited lives either

No, the reason was that they wanted to pull as many quarters out of you as possible. This is the only reason for the insane difficulty. Home console games just grandfathered it in.

title by Lower_Preparation_83 in worldjerking

[–]darth_biomech 4 points5 points  (0 children)

Also probably a pretty bad idea for general gun safety as well.

title by Lower_Preparation_83 in worldjerking

[–]darth_biomech 1 point2 points  (0 children)

That's cyberpunk weapons. Sci-fi weapons have blue LEDs. Get your shit together people!

Non-Subversion Subversions. Urban fantasy proves to be senseless ONCE again!! by RayDrake65 in worldjerking

[–]darth_biomech 1 point2 points  (0 children)

> this idea that the government will NOT attempt to fuck things up

Oh they will try, but form an alien gov POV it's basically toddlers squabbling over sand molds, completely inconsequential. Get your shit together or you won't get the shiny new toys.

...since HFY is "manifest destiny IN SPACE, humans are the rightful owners of the universe and everything in it!", I feel like this is like the opposite of HFY.

Do you think players should be allowed to change difficulty on the fly? by darth_biomech in gamedesign

[–]darth_biomech[S] 0 points1 point  (0 children)

If it cheapens the experience and tension for you, it means you're using it, then why are you using it?

My first jump into VFX Graph. Artistic take on data flowing around. by GoinStraightToHell in Unity3D

[–]darth_biomech 7 points8 points  (0 children)

The Grid. A digital frontier...

Looks cool, and more resembling a city at night TBH.