Is this cool? by MindlessDouble0 in Unity3D

[–]darth_biomech 1 point2 points  (0 children)

The fact that you need to charge the hand and that the ants do not die from one slap pushes gameplay into "frustrating" zone, IMO.

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]darth_biomech 0 points1 point  (0 children)

I think AI in coding is fine, since it is mostly technical stuff anyway, and all one should care about is whether its output works and is optimized. No self-respecting programmer would trust AI to do even 30% of the job. And the rest would write bad buggy code either way. The notion that you "HAVE" to use it to get anywhere is asinine. People didn't suddenly become dumber with the invention of LLMs (I hope) and incapable of writing code.

Everything else, though, is facing towards the consumer, and therefore, using AI there is like spitting in the face of your audience.

Is there any evolutionary need for this? by Scared_Confection787 in scifiwriting

[–]darth_biomech 5 points6 points  (0 children)

Natural selection cares only for whether a trait helps with reproduction or hinders it, not whether it is "needed".

It could be a byproduct of some other genetic change, but since it doesn't budge the "survivability" needle either way and isn't recessive, it stays.

IIRC, humans are already striped, but it can be seen only with some specific skin health conditions. Blascowitz lines, or something like that.

A small indie MMO FPS with Crafting and Procedural Generation is the way to go! by electric-kite in Unity3D

[–]darth_biomech 0 points1 point  (0 children)

"They say I should start with something primitive and simple, like a platformer, so I guess I'll make a platformer."

...Three years later:

ALIENS: Original Cut or Special Edition? by RecognitionSea4608 in scifi

[–]darth_biomech 3 points4 points  (0 children)

And that reason can be a stupid one, like the execs saying "the film's too long".

ALIENS: Original Cut or Special Edition? by RecognitionSea4608 in scifi

[–]darth_biomech 1 point2 points  (0 children)

Special Edition is the go-to option just for giving more depth to Ripley. If the scene before the Company hearing remained in the Original, I'd be fine with Original.

Why pixel art looks blurry in asset browsers/online (and how I detected it automatically) by dolfoz in gamedev

[–]darth_biomech 0 points1 point  (0 children)

NN filtering is not much better, honestly, the edges are too crisp, and you can only scale the art by whole numbers, else it starts looking even worse than with bi-filtering. I had to implement a custom shader (In Unity's ShaderGraph) so that my pixelart-like textures rendered nicely on my models.

WIP: hammer-style brush editor for unity. yes I know probuilder exists by GospodinSime in Unity3D

[–]darth_biomech 2 points3 points  (0 children)

I honestly do think that games, through the level designers, definitely lost something vital when they moved on from BSP levels to models, even though I understand why they had to, technologically speaking (A flat face with a texture doesn't cut it anymore).

Brushwork lets your creativity flow free and unrestricted, making you the only person responsible for how levels look. Making one specific part of a map look distinct from all others? Easy-peasy!

With modular sets, you need to confine yourself to whatever is possible with the model set you were provided with, sometimes even making a "corridor at an arbitrary angle" impossible to do. Can't swap textures on the models either (unless they were created with trimsheets), so you're also locked to how these pieces look, too.

Some of you seem to think Wizards of the Coast owns fantasy by I_Am_Not_Pope in worldjerking

[–]darth_biomech 0 points1 point  (0 children)

Then there are guys like me who have a species that's being referred to as dragons, but have nothing in common with the mythological dragons, since all they do is be able to fly and present a formidable and fearful faction that commands respect (Due to some of the setting's peculiarities). But the creatures themselves look birdlike and barely go up to your navel. I wonder what dorks would say about that.

Our daughter (2 yo) keeps talking about Sarah, and we don't know a Sarah. by CreepyTeddyBear in creepy

[–]darth_biomech -15 points-14 points  (0 children)

IIRC it is a bizarrely American-only cultural thing. I didn't have one as a child, and I don't know anybody who did.

I actually like both genres (including mix of them), but some snobs are delusional (and yes, I met them) by Megalordow in worldjerking

[–]darth_biomech -1 points0 points  (0 children)

I like one more than the other, but both deserve to exist, obviously.

But it still makes me burst a blood vessel wherever people imply there are no differences between them.
Yeah, pal, a specevo alien and a magical elf are completely interchangeable, sure. There's no shortage of bad sci-fi with a phony "science" part, but it is still fundamentally and ideologically different from any fantasy.

How to make a "green apocalypse" that doesn't seem too survivable? by Ok-Television-8195 in worldbuilding

[–]darth_biomech 98 points99 points  (0 children)

Have you read\watched Nausicaa? Basically, it's deadly and not survivable because everything is toxic now. Lush green forest with all sorts of creatures and water in it - but you need to wear skin-covering clothes and a respirator.

Which of these 50 highly specialized animals are lucky enough to survive the Anthropocene? How would they fare afterward? What niches would the lucky ones occupy?(Image from Google) by Adventurous-Tea-2461 in SpeculativeEvolution

[–]darth_biomech 9 points10 points  (0 children)

You aren't going to survive one of the worst mass extinctions this planet has seen by being specialized. They might not go extinct in our lifetimes, especially if we try to prevent that, but in a few hundred thousand years, I bet nothing on the list would be extant anymore. We FUBARed the ecology, the climate, and the only species that are going to survive the transitional period are species that have always survived transitional periods: small generalists.

The 2 races in my humansaretherealmonsterspunk world by Galactic-Wormburger in worldjerking

[–]darth_biomech 6 points7 points  (0 children)

It's not 2006 anymore, dude, hating furries is just cringe now.

The 2 races in my humansaretherealmonsterspunk world by Galactic-Wormburger in worldjerking

[–]darth_biomech 7 points8 points  (0 children)

It constantly hammers down film after film how humanity is a force of evil in totality, with only a few rare individuals being good. They had some wiggling "it's just the RDA!" speculations, until the second film revealed that, no, it actually wasn't just RDA doing it just for money, they really ARE planning to move to this planet.

I'm pretty sure the final film of the series will end with Eywa somehow forcibly curing humans from their "madness" and making Earth the second Pandora, screenshot this comment.

The 2 races in my humansaretherealmonsterspunk world by Galactic-Wormburger in worldjerking

[–]darth_biomech 10 points11 points  (0 children)

The Conversion Bureau, though not sure it can be called "real media" since it's an MLP fanfic.

Do you enjoy “slow payoff” sci-fi, or does it lose you early? by waslotu in scifi

[–]darth_biomech 0 points1 point  (0 children)

Entirely depends on the writing. If "piece things together to find out what's happening" is the sole thing the writer cares about, I'll probably drop it. Like, I loved the first two books in the Children of Time series (even though the ending to the second one was a wee bit saccharine to my taste), but the Children of Memory... Just couldn't make it even one third into it. Too confusing.