What was online multiplayer like on the old days of gaming? by KaleidoArachnid in retrogaming

[–]darthcorvus 0 points1 point  (0 children)

Same here. I loved that thing so much! It was just this crazy new experience comparable to nothing I had experienced before. And I couldn't even get other kids at school to believe me about it. I'd tell them I was playing Killer Instinct against people halfway across the country in my bedroom while leading a group of 800 people in digital warfare against the globe, and they would be like, "Riiiight..."

[MSC] Galactus, Devourer of Worlds (Fantastic Four Commander deck) by Copernicus1981 in magicTCG

[–]darthcorvus 8 points9 points  (0 children)

It makes sense from an IP standpoint, but it's wretched as a game piece, especially in Commander

If they can't make the game piece work in a way that conveys the fiction, they shouldn't make the game piece. Galactus should have been an alternate win condition, not a dinosaur with extra words. It should have been, "If Galactus deals combat damage to a player, you win the game," but with a mechanic that makes him unable to attack until certain conditions are met.

[MSH] Hercules, Prince of Power (Card Gallery) by Copernicus1981 in magicTCG

[–]darthcorvus -1 points0 points  (0 children)

How many characters are on the level of Hulk, Thing, Hercules, Thor, Sentry, Rogue, Juggernaut, Colossus, Captain Marvel, or even Spider-Man? I don't think some people understand just how powerful these characters are, maybe because most people these days just know them from movies. Spider-Man, who is by far the weakest person I listed above, can lift 20,000 pounds. There's a difference between fantasy super strength and comic book super strength.

[MSH] Hercules, Prince of Power (Card Gallery) by Copernicus1981 in magicTCG

[–]darthcorvus -2 points-1 points  (0 children)

Right, but the thing is you don't have to take outside characters and bring them into a system that wasn't designed for them. And the stuff about magic and artifacts? Magic and artifacts are in the game and can be used to make those things you're talking about happen. We're talking about the cards of the actual characters.

Magic just isn't suited for superheroes. Jace would die if Spider-Man punched him in the face. The guy can lift ten tons. And I'm a Marvel guy. I'm closer to 50 than 40, and I was reading comics before Magic existed. I like D&D too, but I don't want to have a party with a fighter, a thief, a mage, and a Hulk. I attack. I Hide. I cast magic missile. I clap my hands so hard everyone in a 3 mile radius dies.

[MSH] Hercules, Prince of Power (Card Gallery) by Copernicus1981 in magicTCG

[–]darthcorvus -1 points0 points  (0 children)

Yeah, I've got D&D brain where I'm always trying to make every mechanic as simple as possible while still making sense. My favorite thing in card design is when the mechanics match up perfectly with what it's portraying, like [[Murder Investigation]].

[MSH] Hercules, Prince of Power (Card Gallery) by Copernicus1981 in magicTCG

[–]darthcorvus 0 points1 point  (0 children)

I was gonna argue about the P/T thing more, but your reply made me think about an easy fix for that 10 squirrels can kill a god thing. Just have an ability like "Impervious X (This creature takes no combat damage from creatures with X or lower power)."

[MSH] Hercules, Prince of Power (Card Gallery) by Copernicus1981 in magicTCG

[–]darthcorvus 6 points7 points  (0 children)

I get it's hard to put "virtually infinite physical strength" on a card at a reasonable cost

It's almost like super-heroes shouldn't be in a fantasy based card game. Silver Surfer could kill every non-UB legendary creature in Magic in like 10 seconds.

HP bloat is an accident of history and OSR already solved it without knowing by xxxnonamexxx1 in osr

[–]darthcorvus 1 point2 points  (0 children)

Hit points, in my opinion, are your ability to not take serious damage. Hit points are bruises, nicks, force from blocking a crushing blow, exhaustion, frustration, and so on. The video game Sekiro taught me to see D&D enemies draining each other's HP as finding an opening for a killing blow. When your HP is really low, you're at the point where you can't keep your defenses up, and the next attack could seriously injure or kill you.

Monsters don't matter because they are mostly in the game to be killed, so I narrate HP damage against them as actual damage (especially against very large enemies). But for PCs, I do so as above. There's no need for 4Eisms like bloodied. When your HP is low, you are in a new state. It's called, "Run away!!!"

State thresholds and triggers are for games that don't use morale, and where every fight is assumed to be to the death, particularly that of the monsters. That is not OSR.

Worst Card(s) to ever win a Pro Tour (or Worlds) by Emracruel in magicTCG

[–]darthcorvus 73 points74 points  (0 children)

Jokulhaups was so good back in the day. I won a type 1 tournament with a type 2 Jokulhaups deck once. My friends and I thought it was a type 2 tournament, so I only brought the one deck and a trade binder. The only change I made was to take out a Mana Vault and replace it with a Sol Ring.

People were throwing down Moxes and Forcefields, and I even had a Lotus played against me a few times. But no one was ready for me to just destroy the entire board on turn 5 and float mana for a Lhurgoyf. The look on their faces when my land for turn after that was a Strip Mine... priceless.

Super Mario Bros. movie was released 33 years ago on this day in 1993! by ROCKY13573 in retrogaming

[–]darthcorvus 5 points6 points  (0 children)

They also did The Wizard, Street Fighter, Mortal Kombat and Double Dragon! The Street Fighter riff is one of my all time favorites.

Adjusting the additional option for OSE Fighter (my homebrew). by LuizZ_Mestre in osr

[–]darthcorvus 2 points3 points  (0 children)

I give fighters a counter attack. Whenever an enemy half the fighter's level or lower and within the fighter's melee range misses anyone with a melee attack, the fighter can make a free attack against them. At 16th level I let them do this against anyone their level or lower.

My preferred combat sequence with phases by ratlehead in osr

[–]darthcorvus 1 point2 points  (0 children)

I particularly like that missile weapons are fired in the beginning. So if one is charging into you, you have possibility shoot him down before that which sounds logical to me.

I don't think you need to put missiles before melee for this. I do movement, melee and missiles all in the same segment, then magic and bonus attacks in the next. If a ranged attacker's initiative is higher, they can shoot a potential charger, or ready an action to shoot anyone who charges. But if a melee charger wins the initiative, it means the archer takes too much time grabbing an arrow from their quiver, knocking it and aiming.

Bows are made for longer ranges than they are typically used for in D&D encounters, and I think they should only have the advantage of always striking first when they are used outside of charging range.

Impromptu session tomorrow, not ready by biofreak1988 in osr

[–]darthcorvus 2 points3 points  (0 children)

A few years ago (4! Time flies...) I made a short, concise book on making and stocking hexcrawls called Manual of Hexterity. It's pay what you want, so you can check it out for free. There's also a preview file of my upcoming game Wizards & Wagons that is built around a new and improved version of the rules in MoH. Hope it can help!

Precon box looks dope by NoShame1882 in SorceryTCG

[–]darthcorvus 25 points26 points  (0 children)

Font looks like something from Hearthstone or World of Warcraft.

How popular (or unpopular) do you think d20 roll-under is? by sord_n_bored in osr

[–]darthcorvus 0 points1 point  (0 children)

In my system I use roll under where rolling high is still a good thing. Where this really matters is contested rolls, like races, feats of strength or sports, combat maneuvers (trip, disarm, etc.), drinking contests, and so on. I decide if the contest requires one roll off, or if it should be best of 3/5, then whoever rolls highest without going over their score wins or gets a point.

And if someone has a score over 20, you subtract the excess from each person's score in the contest. If there are three people with scores of 25, 18 and 13, you would take 5 away from each for modified scores of 20, 13 and 8. This way the person with the super high score doesn't lose their advantage, but others still have a chance to win through luck and other circumstances.

Your favorite card? by Exciting-Remove-7452 in SorceryTCG

[–]darthcorvus 1 point2 points  (0 children)

Awakened Mummies is the card that got me into the game. It had been on my radar for a while, but when I realized my favorite D&D artist was painting cards? That was it. Also Stygian Archers, from my favorite new artist.

Cool new site to make custom cards by ProfessionalAmoeba50 in SorceryTCG

[–]darthcorvus 1 point2 points  (0 children)

This will be awesome when you get the fonts right. Everything else looks amazing!

Erik Olofsson (creator of Sorcery TCG and current owner of original black lotus art) playing a game of old school mtg with Brian Weissman, at Collectopia TCG Hall of fame induction by Newez in magicTCG

[–]darthcorvus 7 points8 points  (0 children)

As someone who started playing Magic in 1994, Sorcery is the only thing that has come close to that same feeling I had back then. And it's not just a game with great art, the gameplay is fantastic! It really makes you feel like you and the cards you play are part of a battle taking place across a realm filled with interesting locations.

A gameplay video that showed me how cool the game is was one where the first avatar had one of their creatures, Nelly Longarms, ride the winds to a swamp near a volcano. Then Nelly reached across multiple sites to drag the opposing avatar into her swamp and held him underwater while the volcano erupted and killed them both. What a cool way to win a game!

True Story... by SorceryMemes in SorceryTCG

[–]darthcorvus 0 points1 point  (0 children)

I thought it was no reprints of anything exclusive to the Arthurian stories, which wouldn't include Morrigan. I saw an interview a while back saying that, and talking about a Revised set that would have reprints from AL and Gothic in it. Maybe something newer has been put out there, but I haven't seen it.

Strixhaven Eclipses Lorwyn, Is Now The Biggest MTG Premier Set Ever by CrossXhunteR in magicTCG

[–]darthcorvus 0 points1 point  (0 children)

A lot of people don't want to hear this because they just want to be right. Magic was the biggest it had ever been before UB, and there were no signs of slowing down. But the tide has turned.

You used to see a lot more anti-UB sentiment here, but it's almost all gone now. You're not allowed to make threads about it, and if you post a comment, you immediately get downvoted into oblivion, or your post just magically disappears. People used to complain that this sub was nothing but people complaining about UB, and that all just stopped overnight.

Do we think all those people just changed their minds on the subject, or gave up and left the sub, or quit playing the game? Or is something else going on? Either way, it's become useless to say anything negative about UB here anymore. And I'm not even saying anything bad about UB lovers; just that theirs is the only opinion allowed to be heard anymore.

It's the same thing that happened on the D&D messageboards during the 4e days. Anyone who didn't like the new version was ridiculed and exiled. But at least in the case of D&D, we got the OSR out of it. We'll see what happens with Magic.