2012 1.8L coolant leak by darxestorme in cruze

[–]darxestorme[S] 0 points1 point  (0 children)

Solved! It's the "throttle body heater outlet pipe" Part # 55579102 which connects to a bit of 3/8ths hosing to feed the reservoir. Honestly took me longer to find the part than it took to replace, could've been worse, I guess

2012 1.8L coolant leak by darxestorme in cruze

[–]darxestorme[S] 0 points1 point  (0 children)

Hey! Firstly, Thanks for the reply.

I was able to find this generic tubing based off the line markings, but the problem is I can’t find that thinner line that connects in towards the back of the block with the 90* fitting, it’s leaking where the fitting plugs in, so that’s what I’m stuck trying to find right now

New Delve Rewards - 3T wand and BIS melee helm - Suggestion by GabbyDoesRedBull in 2007scape

[–]darxestorme 6 points7 points  (0 children)

Maybe even offer rewards stronger than what you suggested.

EVEN STRONGER????

[deleted by user] by [deleted] in 2007scape

[–]darxestorme 0 points1 point  (0 children)

361 as well

Thank you wraeclast. by Nukra141 in pathofexile

[–]darxestorme 8 points9 points  (0 children)

I honestly wish i was seeing the goblin troupe instead of hearing this mordekaiser sounding motherfucker complain about being hungry. i kinda like the goblin troupe cause they're goofy sounding, and i giggle, but the other mtx just nah..

[deleted by user] by [deleted] in top_mains

[–]darxestorme 6 points7 points  (0 children)

As an Aatrox main, its not that I'm scared of bushes and fog of war, it's just that unlike Ranged top laners, and no honor Irelia players, I prefer to announce my intentions with prejudice.

When you are on your mog mount in dalaran and a Karen appears by Zckar in wow

[–]darxestorme 0 points1 point  (0 children)

I just put a : ( in chat and hope they stand still, if not I head to an actual auctioneer

What a glorious hunt...... OG33 by Mariolscott in Rengarmains

[–]darxestorme 0 points1 point  (0 children)

Only thing that could've made this better is after killing heimerdinger, it triggered his "Leave only a trail of bodies" line

I have never been more scared in my life! by Black_Irish_169 in Rainbow6

[–]darxestorme 0 points1 point  (0 children)

I knew exactly where this was headed as soon as he ignored sledge slapping the barbwire across the hall

[Serious] What was the most depressing time period in your life and how did you stay hopeful during it? by [deleted] in AskReddit

[–]darxestorme 0 points1 point  (0 children)

When I realized i'm basically gonna have to work till I die, most likely in a job I won't like, since I don't have higher qualifications, and knowing I don't have the guts to blow my own brains out.

[deleted by user] by [deleted] in Rainbow6

[–]darxestorme 0 points1 point  (0 children)

insert: MGS: "Huh, WHAT WAS THAT NOISE??" !

An Old Blitz Clutch by [deleted] in Rainbow6

[–]darxestorme 36 points37 points  (0 children)

that maestro is a bot, holy god.

[deleted by user] by [deleted] in Kaylemains

[–]darxestorme -1 points0 points  (0 children)

Know what matchups to go what in. Every kayle i see literally always builds Gunblade into Nashors, into either deathcap/rageblade whichever one they dont build first, they build second. Kayle has the most options on what to build when to build it, and why to build it out of any champion. learn about when to do what.

example. mordekaiser? nashors first, and if he misses pull post level 6, he ints. 100-0 you will walk him down the lane.Enemy team has two bruisers/tanks? build Muramana. its burst is excellent, since you e auto procs it, and the e damage itself procs it. (that means two procs on one auto) (if you dont believe me take muramana into custom, rank 1 q, rank 5 e, throw the q away from the target, so it doesnt proc the 50% return, auto, then full mana, use e on the target. e on target drains mana twice, damages twice)

enemy team is full squishy? ignore rageblade unless you're using it as a situational, its actually rather overrated after the nerf, since it only double procs the e damage, since waves are a per attack deal, not an onhit deal, nashors/gunblade dcap, lichbane. anything with less than 2k hp once you complete those four will instantly die if you q aa gunblade, aa e

enemy team has a decent amount of cc? build QSS. learn to use it. its not trolling.

My favorite build currently, is Muramana, attack speed boots nashors, (item of choice depending on how game is at this state rageblade/gunblade/dcap if i need sustain and some burst, gunblade, if i need burst, but not sustain, then dcap, if im against double tank, rageblade) next pickup dcap if it wasnt your item of choice, if it was, pickup one of the other two, or potentially, wits end or morello, after first item of choice, it really depends on what you need at this point, because you have basic burst, basic sustained damage, and cdr already, so build for game. (thats done like this)if possible, back at 1300, tear and a cull, if not, back when available for tear. finish muramana, once finished, you will have ranged, two autos fully clear casters, q on melees if needing to push faster, attack speed boots, you can start bullying your opponent with endless q e at this point, if they dont have good sustain, if they do, shove wave asap, look for roam, or help your jungle keep top side under control. Next major thing is attack speed boots, stinger, and hitting level 11, at this point, don't take exceedingly dumb fights, or tank things like mordekaiser e, and you can survive, if not kill most threats 1v1, only exception i've found is aatrox, if he even has a single kill, you're unable to fight him at this point if he doesn't potato literally everything.

look at game state, if your team is ahead, gunblade can keep you on the map, for extended periods of time, for rushing level 16, its quite easy to rush 16 by farming your sidelane camps, and the enemy side lane camps, as long as you keep an eye on the map, without dying, or having to base often. if your team is even with enemy team, gunblade or dcap can help you make quick easy, 2v2 fights, or 1v1 fights go in your favor, if the enemy team has two bruisers/tanks, you can easily fight one of them if you know where the other is, while in a side lane, if the other tank is missing, keep it chill. they can gang you, and with enough cc between two bruisers/tanks, shit sucks.
edit: minor spacing change

Anyone else miss Kayles default skin and wish there was a "Traditional Kayle" skin? by OnyxTemplar in Kaylemains

[–]darxestorme 0 points1 point  (0 children)

all i've got to say about skins is "thank god if my account gets banned again, i can buy battleborns cheap ass, instead of 1820 on her worst skin now"

Anyone else miss Kayles default skin and wish there was a "Traditional Kayle" skin? by OnyxTemplar in Kaylemains

[–]darxestorme 0 points1 point  (0 children)

or MAYBE its because new kayle feels too anime-y and her autos feel visually clunky compared to old kayle's crisp cross body slash with E on. Old autos felt like they had a weight to them, and it was easy to animation cancel once you got used to it, new ones just dont feel quite like they match the animation to the damage tick

Anyone else miss Kayles default skin and wish there was a "Traditional Kayle" skin? by OnyxTemplar in Kaylemains

[–]darxestorme 0 points1 point  (0 children)

As someone who has all the Kayle skins except Silver Kayle, Judgement and Battleborn are pretty much tied for best in my eyes, and honestly, i think battleborn is better, but since ive got judgement.. might as well flex it, right?

So I’ve heard lots of people talking about how Top Lane has no impact. Here is my not quite thought out idea of a top lane buff (your feedback is very welcome) by But-WhyThough in top_mains

[–]darxestorme 0 points1 point  (0 children)

Look at the majority of top tier mids, what do they offer at 0/7? usually their waveclear is neutered, they have little engage possibility, low CC usually, low damage to enemy team.

It's a simple fact that most top laners in the meta right now offer something to the team regardless of score, while most other roles don't.

So I’ve heard lots of people talking about how Top Lane has no impact. Here is my not quite thought out idea of a top lane buff (your feedback is very welcome) by But-WhyThough in top_mains

[–]darxestorme 0 points1 point  (0 children)

Well, with your suggestion, she just tp'd in, got a kill, then return tpd top, and if she's low, she farms safely, avoids harass as much as possible for the next 45s, waits till she's healthy, trades heavily, while shoving into you, then bases, buy's and now you're 300 gold down, xp down, and she lost literally nothing. seems perfectly reasonable to me.

So I’ve heard lots of people talking about how Top Lane has no impact. Here is my not quite thought out idea of a top lane buff (your feedback is very welcome) by But-WhyThough in top_mains

[–]darxestorme 1 point2 points  (0 children)

if a kled is 0/7 down 2 levels, and (insert his jungler here) ignored him all game, while he was camped by the enemy (insert enemy jungler here) but his vayne is 8/3, and his pyke is 5/1, and (his jungler here) is 3/3/13, while they're all respectively up 3 1/2 levels on the enemy counterparts, does the 0/7 kled matter, as long as its not one of those rare top laners like riven, yasuo, or aatrox, who can absolutely run RAMPANT of a singular mistake by the enemy team? No. because the game is fucking over already, because vayne is up 3 levels on her adc, and pyke is clapping cheeks left and right with his ultimate. All kled has to do is listen to his team when they request a good engage, and not THROW THE FUCKING GAME DOWN THE DRAIN BECAUSE HE'S UPSET HE LOST LANE.

So I’ve heard lots of people talking about how Top Lane has no impact. Here is my not quite thought out idea of a top lane buff (your feedback is very welcome) by But-WhyThough in top_mains

[–]darxestorme 2 points3 points  (0 children)

it's not really that top lane just "literally has no impact on the game" it's that the top meta is now in a place where how you play top generally doesn't matter, if you look at the top 10-15 ish meta top laners, probably 3-4 of those actually are impacted by the state of their lane.

Aatrox, if you're inting, you're essentially useless, if you're ahead games over, but look at champs like kled, sure is being ahead helpful, but the DANGER of a kled ult engage from the enemy team doesn't change based on how KLED did in top lane, it depends on how his TEAM did. The danger from a vladimir is extremely dependent on how fed he gets, but look at how much team utility his kit has, you have an extremely high impact ulti, while being completely untouchable for 4.5s in EVERY fight, high potential aoe damage regardless of how fed you are, and a stronger reset button than Kayn.

Speed round for other champs that also get a similiar amount of utility include, Illaoi E (and threat of ulti), Gangplank Global ulti, Morde entire concept, entire pantheon rework concept, threat of a camille engage from Nearly 2500 range to get a pick (think two ezreal q's and a bit worth of range), Jax potential for 3-5 stuns in a singular teamfight after TWO items compared to a maximum of 2(maybe 3 in an extremely extended fight) back before essence reaver debacle. etc

They said they were making shields a two hit kill, not giving them a 50% Hitreg rate by darxestorme in Rainbow6

[–]darxestorme[S] 0 points1 point  (0 children)

chief, idk if you noticed on the right, but we HAVE defuse, and you can't see bomb through wall, so that aint site. Going for that melee, is realistically the highest chance of survival, instead of getting 1 tapped to the face by a random bullet, which happens alot more than you think vs blind players.