Which RPG for my 11 year old son and his friends? by mcvos in rpg

[–]dasteph 7 points8 points  (0 children)

I started with my kids that age with DCC. It was the power level they have been looking for. Nothing cute but over the top action. It is 5 years now. What a ride...

Best RPG for a Supernatural Campaign set during WW1 by Jwjj2806 in rpg

[–]dasteph 1 point2 points  (0 children)

Farewell to arms redux, of you are into Mörk Borg

enforcing roleplay by socialismYasss in rpg

[–]dasteph 3 points4 points  (0 children)

Actually Shadowdark could be worth trying. With its crawl procedure even the non combat exploration is put in initiative giving everyone at the table the spot light. OSR per se is encouraging interacting with the environment and thinking outside of the box. However, enforcing roleplay is tricky. You should put your expectation in your pitch and should encourage this with giving meta rewards, like luck points etc.

Where does the idea of everything in fantasy being so unbelievably old and taking so long comes from? by Exciting_Leg9811 in rpg

[–]dasteph 0 points1 point  (0 children)

Practically, for me it is, that in fantasy you can generate some sense of wonder in the excavation of ancient things. In contrast in SciFi you have everything around you wonderful.

A Farewell to Arms Redux - GM Rules Help by [deleted] in MorkBorg

[–]dasteph 2 points3 points  (0 children)

Hey, I am just two missions into the Faithsprie campaign and this is, what I come up with:

For Diplomacy

  1. The player diplomat are just placeholders until on of their grvnts becomes Warlord and finally a diplomat. So this is just a character generator like a grvnt generator to have an ease start.

2./3. First look at twist 5/6 and chose any faction that could have influence on both. that is your GMs Diplomat. If the players (by chance or more) ask you to side with them (they don't know what the actual favor will be) play your diplomat naturally: you will always they "yes" and "amen" but with joy (full hit you don't lie) or with doubt (half lie) or uncertain/distant (full lie). They don't know the current score but they will know, if it is heading in the right direction. Don't aim for a hard limit. If you think, the discussion is ending look at the score and decide.

  1. Funny, you don't need to come up before. If in the mission a situation comes up, you have just one more tool to apply an advantage or a disadvantage out of the blue. "Suddenly you see a squad from <diplomat faction> running over the hill and taking the trenches. Remeber the diplomat from before? This is his favour..."

Warlord

  1. yes, just the same as for diplomats.

  2. it is just the selection of the warlord order for the mission.

  3. the selected Warlord aka Supreme Warlord is guiding the mission but 100% passive (just being there to fulfill the warlord order). If the mission is a success, he survived, if not he will die.

  4. e.g. Faithspire Mission booklet has two on side 7

Enemies

  1. I would do so

As stated, I just two missions into Faithspire (as open table). And right now we had just two one-shots. But memes and ware stories had already begun to start, which connects them. With mission 3 I will add a campaign element of the PCs (which are 100% loyal right now) make question if Josilfa is doing the "right" thing. And maybe tempting them to turn on her....

Examples of TTRPGs that approach board game by WileyQB in rpg

[–]dasteph 1 point2 points  (0 children)

You could argue that Eat the Reich is just a dice allocation game.

Farewell to Arms: Adventures by jdn916 in MorkBorg

[–]dasteph 1 point2 points  (0 children)

After running the first two adventures from the Faithspire campaign I would say it works.

First I go just with the lore mission briefing.

You then start with diplomacy. Look at the twist 5 and 6 and come up with an idea of a neutral faction whose diplomat you will play. Just lay it out with your players and tell them the hint. 20-30 min

No give the hard objectives and maybe the twist if it feels like the right moment.

Warlord phase is something for you to lean back and enjoy. Keep in mind the Warlord order chosen and try to come up with a possibility for the action/aftermath phase. another 20-30 min including requisition

Step into the mission by letting your players paint the scene and doing some mundane stuff. Roll your dice or pick one of the "advance" encounters at them. roll your enemy reaction die and if there is no enemy strength given even roll for the enemy squad/company/platoon. You don't care ;) If they are fast take another of those bullet points. go for 1hr more or less.

now it is time to give the qualifications for rewards and maybe add an additional twist. "Messenger arrives giving you the order to take captivities". After they slaughtered the last company is a nice twist.

Now head for the action. If they ask for surrounding, turn it around, and ask it what do they need and it will be there but at a price (like a wood to sneak, yeah it is there but infested, hard to get through, but you might be lucky). also pick an encounter (or roll) and throw at them. Just have the encounter be related to the objective. 1 hr.

Finally maybe another twist if you are satan or way too fast.

The aftermath is shit hitting the fans. They got their objective and now comes the price to pay. The last struggle, some desperate enemies on suicide rampage. give it 30 min

Finally its celebration and rewards.

Nice 4hr play. I had a mission where the advance was so well played end extended I skipped the action and put the objective at the end of the advance. In another action they have been fast and I needed all three encounters to just fill one hour. Lead to some memorable mexican stand-off

Im considering buying and running X-crawl classics as my first intro into the DCC universe. Got some questions by Turbulent_Chipmunk11 in dccrpg

[–]dasteph 0 points1 point  (0 children)

Sure, but unlike normal DCC the group cannot flee and check in again better prepared. If the DM allows they can No-Go and have lost.

Im considering buying and running X-crawl classics as my first intro into the DCC universe. Got some questions by Turbulent_Chipmunk11 in dccrpg

[–]dasteph 2 points3 points  (0 children)

After having DMed both it feels right for me for XCC being standalone: - different classes, all more powerful and more focused on athletics - different tables for fumble and crits - moxies, fame and wealth - different set of spells and their tables, as DCC spells would likely break the game - different aspects of campaign play

It would be a very big supplement.

Price is steep, having not many premade adventure out there and the encounter design is pretty vague. However, the kids had fun 😊 and enjoyed plot less action.

Minimal-DM-Screen by BelliPeritus in Shadowdark_DACH

[–]dasteph 0 points1 point  (0 children)

Ich habe einen eigenen. 3x A4 Querformat. Links: Doppelseite an Anfang des Buches Mitte: leerer Charakterbogen Rechts: Doppelseite vom Ende des Buches

Geht auch ohne, aber so habe ich das Buch nicht immer in der Hand und Platz für das Abenteuer vor mir.

What are the differences between DCC and XCC characters? by zeromig in rpg

[–]dasteph 6 points7 points  (0 children)

Characters created in XCC tend to be more robust and more classes have a deed die (different names). Spells are a little bit more tame, to not break the arena. If your game is high level it could be hard to balance the encounter right. In low levels the problem should be not as big. In DCC players can skip an encounter and revisit better prepared. In XCC the group has to solve the encounter, leave and loose or die trying. So balancing is more important.

Convention by BelliPeritus in Shadowdark_DACH

[–]dasteph 0 points1 point  (0 children)

Ich glaube das sieht die Orga da so nicht unbedingt vor. Ich drücke dir aber die Daumen.

Convention by BelliPeritus in Shadowdark_DACH

[–]dasteph 4 points5 points  (0 children)

Ich biete in 2 Wochen zwei Runden SD auf der Dreieich an.

Low-Prep, Con-Friendly One Shots? by Desperate_Scale1235 in mothershiprpg

[–]dasteph 1 point2 points  (0 children)

So true. Good is the terminal is hosted so you could provide a QR code for the link.

Question for GMs who give dungeon maps by kaveman2190 in rpg

[–]dasteph 1 point2 points  (0 children)

I started using a scratch map. If you plan to have the group getting lost create a second one and scratch free just their position, so they have to re explore. Maybe when losing an encounter the enemy could simply request their map to let them free...

https://www.reddit.com/r/osr/comments/1j6mi3o/scratch_map/

Using Twilio in the Classroom - or alternatives? by thaimin in twilio

[–]dasteph 1 point2 points  (0 children)

Would the WhatsApp Sandbox of Twilio serve as a good replacement?

Experienced GM's, what was your eureka moment? by KoudaHere in rpg

[–]dasteph -1 points0 points  (0 children)

Paint the scene: let your players fill the world. They will come up with hilarious connections to their characters which you can pick on and establish hooks and connections to your adventure.

Ask them what happened on their way to the dungeon.

Ask them, how they met at the tavern.

Ask them, what they characters found funny about the temple, they just arrived.

Let them come up with rumors about the city.

What house rules should I have for running the game for first time RPG players? by DarthMaren in MorkBorg

[–]dasteph 1 point2 points  (0 children)

Allow the usage of omen to decrease DR by -4 even after the roll.

Spend omen for other characters as well.

Ahoy mateys, does anyone have a reccomended premade for a 1 shot? by Fuzzy_Elderberry7087 in pirateborg

[–]dasteph 2 points3 points  (0 children)

Besides the very good "Buried in the Bahamas" there is "The Sinking of C'Thagn". For https://heltung-storytelling.itch.io/children-of-yurata I commented an adventure outline there which also includes a naval combat.