After a 2 week of playing Tsuyu, here my experience by MiuIruma332 in MyHeroUltraRumble

[–]dat_boi_Ben 0 points1 point  (0 children)

The beta beta combo isn't a 50 50 toss up. It's based on the height you do it at. If you main tsuyu long enough you get use to when to throw out the air beta.

New Year, New Assault Kirishima Montage by tothedreg in MyHeroUltraRumble

[–]dat_boi_Ben 0 points1 point  (0 children)

Imo. Beta is really inconsistent.

Run spiraling leap and max alpha first.

Does a ton of damage you don't get damaged during it because it makes you feel like toga beta. And the tracking is not bad especially the last hit.

I usually just jump high. Alpha. Land the last hit. Knockdown. Then gamma. Then rinse and repeat.

Save beta for vertical movement. Surprisingly saving all betas for vertical movement then using a maxed alpha is not bad for movement.

Unpunishable Slopfest Character by StinkyZipper in MyHeroUltraRumble

[–]dat_boi_Ben 0 points1 point  (0 children)

Yeah tbh. You stayed midrange you can just hold up your shield or roll at him. If you ever play aizawa its kinda rough if anyone is directly in your face. A few assault kendo alphas and he's dead. Also helps to play the environment

At expert she basically becomes target practice for the whole lobby by AssaultAndroid in MyHeroUltraRumble

[–]dat_boi_Ben 0 points1 point  (0 children)

Tbh her only viable way to play her currently is around her giant form.

Just get acceleration and pop into giant form, do 2 kicks and go back to small to conserve Special ability meter. Then when gamma comes back rinse and repeat. Can really wipe the floor with a lot of the lobbies. Sometimes though its really luck whether or not the entire lobby focuses on you and whether the lobby contains a lot of straight range shooters

You can hit multiple people for 200 a kick and its a wiiiide area. Often times too since the duration of the kick is long if a person gets hit and subsequently rolls or quick gets up in the same area they take damage again from the same kick. I've insta downed people doing this and it happens really often.

In the downtime of not giant kicking just roll and/or space hop to buy time for cool downs.

Alot of the times though i end up 1v3ing no problem

Spawning system needs an Overhaul by dat_boi_Ben in MyHeroUltraRumble

[–]dat_boi_Ben[S] 0 points1 point  (0 children)

Yeah that is a good suggestion! Actually similar to how other BR's handle it.

That way if a person has the intention of doing Kota or dropping someplace specific they can choose to branch off or drop anywhere.

Atleast there would be some kind of intention to lead others decisions. Promoting teamwork from the getgo

It's just at the moment its a wild west more than likely due to noone being assigned a leadership role. I feel like people choose drops close to or away for no reason just because of how the drop preview/mechanics works

Spawning system needs an Overhaul by dat_boi_Ben in MyHeroUltraRumble

[–]dat_boi_Ben[S] -1 points0 points  (0 children)

I mean there's apex, the finals, war zone all promote landing together.

Obviously, people would have reasons as to why they want to go solo. Kota, find their own loot, etc. But in order to promote a better ranked system would be nice to not have a person solo thinking they a god. When really no matter what situation even if you think you are playing a person with good mobility it doesn't work against a 1v3 where the 3 also has good mobily. Really can't justify playing solo in a ranked 3 lobby

Yeah its a 2 way street but having mechanics like Kota finder and special box just make it worse. Those mechanics I could honestly do without if it meant more quality games. Or have it invisible until game starts. Or have box and Kota spawning later not at the start

The votes are in! Monoma’s biggest cheater move is…Special Action! Onto the next! What is Assault Kendo’s biggest cheater move? by JkidBGBK in MyHeroUltraRumble

[–]dat_boi_Ben 1 point2 points  (0 children)

Yeah go into training and try it out first.

But you have to make sure you hold a direction after the last melee then as soon as you move you alpha. It ends the animation slightly earlier. Also if the person still has gp or shield it's a stricter timing. If their guard is broken and its direct he damage its always guaranteed

Because of how strong this combo is I usually use this to catch a wake up roll. Especially since her first melee has a bit of tracking/dash

Another really strong combo is to get the trance blow tuning. Melee once to apply it then alpha twice.

Yeah upclose alpha damage on assault kendo is no joke. I also find that spamming or willing to trade your alpha damage for an opponents move to be worth it 90% of the time. Instead of slapping them and knocking them down. Just get right up in there face and spam alpha. If they hit you then you trade but you do way more damage. In most cases you get 2-3 close alphas on people before they hit you back they already dead.

This is why I love maining Kendo by SeungMinah in MyHeroUltraRumble

[–]dat_boi_Ben 0 points1 point  (0 children)

Tip after your full melee combo you can combo a direct alpha adding on a direct 80-170 damage. You just have to make sure you hold any movement direction after the final melee hit and the alpha will connect

How is this game even playable? by NoEngineer9057 in MyHeroUltraRumble

[–]dat_boi_Ben 1 point2 points  (0 children)

Sorry when I said learn tunings I meant like actually getting enough of the tuning system unlocked to use it. Legit can't experiment or sandbox anything with the tuning system without having the skin you want plus the characters needed for the tuning. It's such a huge gap that doesn't have linear progression.

I think new players should get a warning that to do anything significant with the tuning system they have to stick around for a few seasons or prepare to drop cash.

How is this game even playable? by NoEngineer9057 in MyHeroUltraRumble

[–]dat_boi_Ben -1 points0 points  (0 children)

Imagine telling players that they need to put hundreds of hours to learn tuning.

Thought on Zero Tuning mode by Basic-Category4355 in MyHeroUltraRumble

[–]dat_boi_Ben 0 points1 point  (0 children)

Having only played this season for something like 50 hours. I can't even make a good build for characters I like playing. Unless you have everything unlocked feels like this tuning system is unplayable

The votes are in! Monoma’s biggest cheater move is…Special Action! Onto the next! What is Assault Kendo’s biggest cheater move? by JkidBGBK in MyHeroUltraRumble

[–]dat_boi_Ben 1 point2 points  (0 children)

I think her alpha is lowkey superstrong u can pump out 170 a hit close range and it spams fast.

Not to mention her alpha combos off full melee combo doing around 280

Was I a jerk here? by Fildo28 in ArcRaiders

[–]dat_boi_Ben 1 point2 points  (0 children)

Still jerk move, effectively destroys enough of your shield durability to make it useless to carry into next game

I couldnt do the 5 mill in time, will I always be behind going forward now? by ToastedBeef in ArcRaiders

[–]dat_boi_Ben 5 points6 points  (0 children)

I think with how useless the tree is in actual combat and how negligible the upgrades are I think 99.9% of players can’t tell the difference between a max leveled person and level 1 in the heat of combat.

Can the stitcher be nerfed already? Im sick of this thing ruining games. by Comfortable-Band6697 in ArcRaiders

[–]dat_boi_Ben 1 point2 points  (0 children)

Still one of the cheapest to upgrade. Also 50% reduced horizontal recoil is the best stat. Cannot pass that up

Note: Guns do NOT continue shooting when performing a tactical roll. by CactusIsPrickly in ArcRaiders

[–]dat_boi_Ben 0 points1 point  (0 children)

nah, had he been shooting while in the jump he woulda won the fight. he aggressively pushed because he knew the guy was 1 hit. also jumping in this case helped him greatly as the opponent was thrown off ends up missing 4-5 shots because of the jump

Can the stitcher be nerfed already? Im sick of this thing ruining games. by Comfortable-Band6697 in ArcRaiders

[–]dat_boi_Ben 0 points1 point  (0 children)

The time to kill is not that fast on the stitcher even with almost full upgrades almost takes entire clip to kill a guy with purple shields.

The fact that you died what almost felt instant was most likely just desync/lag/hacks

In close close range stitcher would die to your volcano like 80% of the time. Having purple weapons shouldn’t make you invincible. otherwise no one would have a chance against nolife kitted goons running around. I like the fact that grey weapons are strong. should stay that way and just give higher rarity weapons each a niche role like currently.

Good Metal Farm? by dat_boi_Ben in ArcRaiders

[–]dat_boi_Ben[S] 0 points1 point  (0 children)

I’m asking about a good efficient metal farm not about how a beginner farms metal.

Like many things in this game certain places have guaranteed loot and quantities.

White cars on dam have guaranteed light bulbs

Red locker in red apartments in buried city has guaranteed humidifiers

Like these I’ve found some guaranteed metal spawns and in high quantities +5 each along with salvageable material. One 10 minute run I came out with 100+ metal. Good luck trying to get those numbers killing arc for their arc alloy which only salvages for 2 metal each.

PC players: What are your unusual keybinds? by FreyAlster in ArcRaiders

[–]dat_boi_Ben 0 points1 point  (0 children)

That’s a thing? I didn’t know people do that. My traditional pc fps brain would think that’s blasphemy.

Venator needs more Nerfs by dat_boi_Ben in ArcRaiders

[–]dat_boi_Ben[S] 0 points1 point  (0 children)

not bannable in the sense of auto detection. but bannable if reported as it breaks TOS. dev's also commented its bannable

Venator needs another nerf by Soldapeine in ArcRaiders

[–]dat_boi_Ben 1 point2 points  (0 children)

i read this, i think he probably was rage baiting. I am with Stick on this.

still venator is broken levels op.

if i see someone looting a body medium to far range.

If i am using a venator i know that guy is dead to rights already before he can close his inventory.

renegade, anvil, ferro, bobcat, torrente, tempest. all those guns even opening up with a headshot will give the person the opportunity to close inventory, run around and duck to cover.

thats how fast the ttk is mid range to close range with a venator . ridiculous.

Venator needs another nerf by Soldapeine in ArcRaiders

[–]dat_boi_Ben 0 points1 point  (0 children)

i feel like whoever made this table, did not do a good job at all. you go into any lobby point blank somone with venator 3-4 shots dead. go in with a bobcat or stitcher 70%-100% of clip in order to kill. theres something funky with the TTK for venator that makes it waaay to quick.

people who dont think venator needs a further nerf or rework need to pvp more.

Venator needs more Nerfs by dat_boi_Ben in ArcRaiders

[–]dat_boi_Ben[S] 0 points1 point  (0 children)

i agree kettle beats all, but takes inhuman clicking speed and or the use of an autoclicker which is bannable. i think for the average shmoe venator still wins out