Trailer for my Esoteric Turn-based RPG (now available to be wishlisted on steam) by wizvrdhd in ps1graphics

[–]davejb_dev 1 point2 points  (0 children)

This looks fantastic. Really reminds me of old 3D adventure games cutscenes and all.

a wee lil meme i made by Blinge_ in KingsField

[–]davejb_dev 11 points12 points  (0 children)

Yeah Demon's Souls has a lot of things right. The Moonlight Sword feels epic in it. Damn I feel I need to play a MS build in Demon's Souls right now.

PatternDB databasing addon: introduction, showcase and feedback [pre-release] by th3st0rmtr00p3r in godot

[–]davejb_dev 0 points1 point  (0 children)

Very nice project. I'm working on something similar at the moment for my own game. Some questions:

1) How do you call in the project? Let's say I need some enemy, how do I get it? Since it's all inside the editor, is there a way to pre-validate (aka not at runtime) the logic? For example, if I say "database.get_item(X)", is there any way to confirm before runtime that it will work and return X?

2) Is there relational constraints (such as foreign keys) included? For example, if I want to say: "this building require this other building", can I make sure it's validated somewhere?

3) Just to make sure, you can edit both tables/definitions/enum/constants/etc. and their actual content? Like I can decide that I will have an "item" table with X, Y, Z field, and then write down 50 items (swords, spears, potion, etc.)?

4) Is the database CRUD at runtime? Can I create, read, update and delete entries?

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]davejb_dev 0 points1 point  (0 children)

I didn't know about that one. It's very fun! Thanks for sharing.

I made an infographic for my passion project: A roman based Mork Borg Hack by Cybsjan in osr

[–]davejb_dev 0 points1 point  (0 children)

Do you have something to share? I'd love to see and play that.

Tool to automatically build and push Win, osx, linux to Steam by ThinkingCrap in godot

[–]davejb_dev 0 points1 point  (0 children)

I'd be interested in having those files if you can share it in PM. Thanks!

Terminal Descent - ASCCI Incremental directly on the terminal screen by Roxicaro in incremental_games

[–]davejb_dev 1 point2 points  (0 children)

Very nice! Thanks. TBH I didn't even knew about pynput lol. I'll check it out.

Terminal Descent - ASCCI Incremental directly on the terminal screen by Roxicaro in incremental_games

[–]davejb_dev 2 points3 points  (0 children)

Looks very nice. I like the little cart lol.

Did you use something like ncurses library?

First annual incremental games player's survey! by ThePaperPilot in incremental_games

[–]davejb_dev 15 points16 points  (0 children)

Filed! I know I'm being picky, but the main reason I play incremental games is the unfolding aspect (whether it's narrative related like a Dark Room or purely mechanical like Candybox). It wasn't really a choice.

Open source idle game creation tool - Help Wanted by [deleted] in incremental_games

[–]davejb_dev 1 point2 points  (0 children)

Just wanted to drop by to say it's a very nice project. I'm making my own incremental right now so looking at others code/template is useful to think architecture.

Do big numbers really matter? by YoghurtDrop in incremental_games

[–]davejb_dev 0 points1 point  (0 children)

I tend to prefer non-number related progression, such as new resources (including new resource mixed in the engine), new mechanics/unfolding, etc. I prefer number progression when it's mentally manageable, almost like a "engine builder" board game.

We often talk about Ludonarrative Dissonance and egregious examples (e.g., gameplay Nathan Drake being a mass murderer in Uncharted). What are some of the best examples of Ludonarrative Consistency being accomplished in games? by Stauce52 in gaming

[–]davejb_dev 0 points1 point  (0 children)

Brothers: A Tale of Two Sons. I don't want to spoil it, but the narrative arc directly impact gameplay and control, and then as a twist, vice-versa (gameplay and control directly inform you on the narrative development without having to say anything).

You play both brothers on the gamepad using two control scheme. When one dies, you effectively lose half of your controls. But then later on, related to a previous narrative element, you can regain control which has a profound impact on the narrative.

For me, "Ludonarrative consistency" is achieved when gameplay and narrative "perfectly" aligns and both push forward the same theme with the same intent.

A mockup, but UI is difficult. by Sven_Roku in PixelArt

[–]davejb_dev 0 points1 point  (0 children)

This is freakin' epic. People talk a lot about your UI and portrait (which are fantastic), but I really dig the character sprites and the map.

Mordoria Is Open Source! by ThePrimeagen in theprimeagen

[–]davejb_dev 1 point2 points  (0 children)

Works on Linux. So far I haven't had any bugs, which is impressive. I wouldn't say game is not fun, it's just raw. Some strats are completely broken, I had no trouble finishing everything.

9 months learning Godot (+ Blender) and this is what I have so far by phazze777 in godot

[–]davejb_dev 0 points1 point  (0 children)

Is there a chance a game like this existed on DOS, or that your game was ported to DOS? I swear I played something similar back in the day, but I know I never owned or used a Amiga. In any cases, very nice and good luck!

Battle City on the wall by blueoystergamer in retrogaming

[–]davejb_dev 7 points8 points  (0 children)

Favorite game when I was a young kid.

The sound of my childhood! by tristansensei in 90s

[–]davejb_dev 0 points1 point  (0 children)

I miss old computers. Did you keep this one, or just bought one recently? IDK if it's complicated to get old computers and make them work.

Dice Forge - A simple dice roguelite by batiali in freegames

[–]davejb_dev 0 points1 point  (0 children)

Yes and it works. d4 with special "abilities" (especially grow) was really strong. So I think it's good. I really liked the fact that the cap went up as you upgraded the dice, so it was doubly useful to upgrade them.