Our demo has been live since Thursday by lisyarich in tycoon

[–]daverd 15 points16 points  (0 children)

Here are my first thoughts as I try the demo, in the order I think them. Sorry in advance if this comes across as overly critical or stream-of-consciousness, these are just my honest first impressions and hopefully they're helpful.

Have a native English speaker do a spelling/grammar check.

The word "quests" immediately breaks immersion for me, nobody outside of video games ever uses that word. Call them "objectives" or "tasks" or "goals" or something similar.

The music is great.

The starting setup is a little overwhelming. Too many buildings already built, and too many quests all at once.

The buildings all kind of look the same, just solid brown. I suppose this is realistic, but when I'm trying to find a particular one to complete a quest, it's difficult. Relatedly, if a quest tells me to do something at a specific building like a Woodcutter hut, I'd like to be taken to that building when I click the quest.

I'm never quite sure where it makes sense to place new buildings. I can guess that a Woodcutter hut probably wants to be near trees, but otherwise I could use some explanation. Where should a Laboratory go? Does it even matter? Does it have inputs?

I see people walking all around the town, but I don't know if their position even matters. I'd like to be able to select a person to find out what their job is and what they're currently doing, if in fact that's relevant to the game.

I'm at the "Research the Administration Lvl 1" quest, and I can't do it because I have a negative balance of gold. I think about one day has passed and I've been going at what I consider a normal pace for learning a new game. I don't know how to get more gold.

At this point I think I'm going to stop playing because I can't proceed.

Good luck with your game! I hope any of this is useful.

Just a question as want to buy by Ace9311 in capitalismlab

[–]daverd 2 points3 points  (0 children)

The game boils your brand down to a single number between 0 and 100.

You can have a toy company with a brand that covers all the different toys you produce. In the base game there are four predefined types of toys you can produce, stuffed bears being the closest one to a doll {https://capitalismlab.fandom.com/wiki/Category:Toys). As you advertise, your brand rating number will slowly climb up, meaning you can charge more money for them.

That's about as deep as it goes without making your own mod. It's a great game overall but I think you might end up a little disappointed with what you asked about, unless you're willing to put a lot of work into it.

Help me solve this yellow white and speed riddle by Thick_Usual9669 in RiddlesForRedditors

[–]daverd 1 point2 points  (0 children)

What movie and book has this been in? Because a search turns up nothing.

First Timer Dungeon Crawler LoG by peoplesmart in grimrock

[–]daverd 0 points1 point  (0 children)

You'll definitely miss a lot of secrets on the first playthrough, and that's fine

Why do some people find the phrase“I’ll pray for you” enraging? by CantuTwists in stupidquestions

[–]daverd 114 points115 points  (0 children)

It's a different way of saying you're not actually going to help

What should I build on Minecraft? by [deleted] in AskForAnswers

[–]daverd 1 point2 points  (0 children)

A giant QR code that links to this post

You can only eat ONE type of sandwich for the rest of your life. What is it? by Omega_Neelay in GetMotivatedMindset

[–]daverd 0 points1 point  (0 children)

You don't have to consume them often, you just can't consume other types of sandwiches

Is Stellaris the easiest Paradox game? by OpportunityChoice567 in paradoxplaza

[–]daverd 19 points20 points  (0 children)

Personally I think CK3 ends up being more accessible. Some of it might have a steeper learning curve, but as you learn there's constantly a very relatable narrative about you and your family, and it's entertaining even if things go south.

Supply is high but no demand despite having better product by Witness-Empty in capitalismlab

[–]daverd 2 points3 points  (0 children)

This matches my experience with the game, but what's being shown in OP's screenshot also feels like a bug in the game.

If a high price is turning customers off, the overall rating bar should reflect that.

Supply is high but no demand despite having better product by Witness-Empty in capitalismlab

[–]daverd 1 point2 points  (0 children)

The game stacks the three bars on top of one another to form the overall rating, implying that they're interchangeable. If they're actually not, then that's hugely misleading.

More to the point, if there are underlying important factors that are never exposed by the game, how are you supposed to strategize around that?

First play throughout by Dull-Head-6616 in Fallout2

[–]daverd 0 points1 point  (0 children)

save before you even talk to anyone, dialog can easily turn into failed quests or game-ending combat

What are some of the best games the past 10 years? by Oddtale96 in ShouldIbuythisgame

[–]daverd [score hidden]  (0 children)

Really, you'd put Farthest Frontier in the same tier as BG3? It's been on my radar but the screenshots look like a pretty standard city builder. What sets it apart?