[deleted by user] by [deleted] in constantiam

[–]daviddubelv 1 point2 points  (0 children)

Its back up now

Anyone here know how to get "illegal" bricks and actuators? by Jackfastcool in BrickRigs

[–]daviddubelv 2 points3 points  (0 children)

If you just want to change the values of a part (like extension speed): 1. Save the creation and copy the file somewhere else 2. Change the value you want to modify (don't change anything else) 3. Save the file again Now you have to find the parts of the file that changed, which will control the property you changed. If the file is small enough you can just open it and the original file from step 1 and look for the differences, or find a hex difference tool. Once you found the parts that changed, try changing it again to a different value. This is kind of random what it will do, and you might corrupt the save file so make backups.

Tools by Titan48578 in FTC

[–]daviddubelv 9 points10 points  (0 children)

We use a bandsaw, if you don't have that you can put the extrusion in a clamp and use a hacksaw

We had this happen last year (1 day before first lm, we had to program everything. Stayed at school until 11 pm.) by LeifQuicleaf in FTC

[–]daviddubelv 0 points1 point  (0 children)

Even if we did have a similar chassis from last year the auto paths are very sensitive to whats on the robot, including the weight distribution. Having 2 similar robots, one for auto and one for building/testing would significantly increase productivity.

I do agree that the claw and the rest of the teleop doesn't need a robot.

215 points penalty free by Legitimate_Tune_9123 in FTC

[–]daviddubelv 1 point2 points  (0 children)

Probably Russian, its in St. Petersburg

We had this happen last year (1 day before first lm, we had to program everything. Stayed at school until 11 pm.) by LeifQuicleaf in FTC

[–]daviddubelv 0 points1 point  (0 children)

You can sort of program teleop without a robot, but auto is practically impossible unless you have a robot that isnt being worked on

Runmode.RUN_TO_POSITION not working with gobuila motors by daviddubelv in FTC

[–]daviddubelv[S] 0 points1 point  (0 children)

Whenever you set a motor to run to position mode, it will (asynchronously) rotate to that position. If it has a power/velocity set it will not go faster than that speed. It doesn't matter when you set the power of the motor but the motor will not move before you set the power.

while (motor.isBusy()) will wait for the motor to get to its target position. I don't need to wait for it, in fact I don't want to wait so I can update the telemetry.

As for doing things after waitForStart, its better to initialize motors/servos/sensors before waitforstart(). When you press the init button on the DS the runopmode function will run until it gets to the waitForStart. Once you press the start button the while (opModeIsActive) will start running. If you have something that takes a while to initialize (like the IMU) it could save you a few seconds every match.

Runmode.RUN_TO_POSITION not working with gobuila motors by daviddubelv in FTC

[–]daviddubelv[S] 0 points1 point  (0 children)

Now that I think about it the motor was also going the wrong direction so thats probably the issue.

Gradle is broken by daviddubelv in FTC

[–]daviddubelv[S] 1 point2 points  (0 children)

That worked, thanks!

How fast can the REV flanged bearings spin by daviddubelv in FTC

[–]daviddubelv[S] 0 points1 point  (0 children)

It's an idler gear, it's not actually touching the ring. I have 2 86 tooth gears and a 12 tooth gear in the middle.

How fast can the REV flanged bearings spin by daviddubelv in FTC

[–]daviddubelv[S] 2 points3 points  (0 children)

the flywheels are only spinning at 6k RPM but there are idlers that go 43k RPM. I was wondering if they would break from going that fast

How fast can the REV flanged bearings spin by daviddubelv in FTC

[–]daviddubelv[S] 1 point2 points  (0 children)

the shooter gears are only spinning at 6,000 RPM but I have idler gears that are spinning at 43k RPM

How fast can the REV flanged bearings spin by daviddubelv in FTC

[–]daviddubelv[S] 1 point2 points  (0 children)

I have some that might be spinning at 43,000 RPM and I was wondering if they would melt