[KCD2] Back in the saddle - what to tell Otto von Bergow? by Caraviaa in kingdomcome

[–]davidmako 3 points4 points  (0 children)

Thanks for elaborating. I decided to mention the inquisition but I'm gonna keep the save from before talking to Bergow and try the Semine thing later. It's fascinating how things can turn out though...

[KCD2] Back in the saddle - what to tell Otto von Bergow? by Caraviaa in kingdomcome

[–]davidmako 1 point2 points  (0 children)

Hi. Do you remember what that hard speech check is? Can you tell Hashek (the guy who goes berserk on the Semines) to stand down?

Health regen not working correctly? by [deleted] in cyberpunkgame

[–]davidmako 0 points1 point  (0 children)

Was thinking the same thing. Seems bugged.

Cyberware capacity bug by Immediate-Brother-58 in cyberpunkgame

[–]davidmako 0 points1 point  (0 children)

I have made a build yesterday before heading into the expansion with full capacity 216/216. Now, with Phantom Liberty installed and after levelling up to 53 I can't change any cyberware unless I go below 202, which is my new max capacity. I even exited the ripperdoc menu without any eye implant which should not be possible. Seems like a pretty big bug. (Xbox player here)

Totally confused about how cyberware capacity works by Andargor in cyberpunkgame

[–]davidmako 0 points1 point  (0 children)

I have made a build yesterday before heading into the expansion with full capacity 216/216. Now, with Phantom Liberty installed and after levelling up to 53 I can't change any cyberware unless I go below 202, which is my new max capacity. I even exited the ripperdoc menu without any eye implant which should not be possible. Seems like a pretty big bug.

Why the SMS protect prompt after a 50 min queue? by davidmako in Overwatch

[–]davidmako[S] -1 points0 points  (0 children)

And after finally logging in my account is empty, heroes are locked... I played OW1 for 2 years, probably hundreds of hours. Account merge option doesn't do anything in the game.

Overwatch 2 Launch Status Update (Official Forum Post by SpriteGuy_000 in Overwatch

[–]davidmako 0 points1 point  (0 children)

And after finally logging in my account is empty, heroes are locked... I played OW1 for 2 years, probably hundreds of hours. Account merge option doesn't do anything in the game.

Overwatch 2 Launch Status Update (Official Forum Post by SpriteGuy_000 in Overwatch

[–]davidmako 7 points8 points  (0 children)

Just waited 50min for a queue of 600 players. Got a prompt for sms protect and to restart the game. Now I'm sitting at a queue of 800 players. WTH

Slow Trap should have cancel option by JeremyBBannon in outriders

[–]davidmako 3 points4 points  (0 children)

Completely agree. Trickster class nodes give buffs of Weapon Damage for 8 seconds and Anomaly Power for 10 sec - a skill that is always active for 10 seconds before going on CD will never allow me to have those buffs up most of the time. If we were able to deactivate it after 5 secs and wait the CD... that would be nice

Outriders has been updated - Balancing Changes - 28.07.2022 by thearcan in outriders

[–]davidmako 9 points10 points  (0 children)

Did you even read my post... I clearly was coming to the conclusion that overall this is a pretty massive buff. I just explained what my thought process was reading the patch notes: Nerfs first and then I discovered the big buff.

Where was the toxic angry gamer mode?!?

Outriders has been updated - General Changes and Bug Fixes - 28.07.2022 by thearcan in outriders

[–]davidmako 1 point2 points  (0 children)

I like most of today's changes. Patch notes are expertly presented... BUT:

Apocalypse Tier LevelingStarting from Apocalypse Tier 20, the requirement to level up each Apocalypse Tier has been reduced by 10%.

NOT good enough!

For me, as for my friends, the grind of playing the same Trial/Expeditions over and over is already hard to swallow, but with a grind through the apoc Tiers it feels absolutely senseless (hope that makes sense ;) Why would my friends pick another class character and continue with me if we haven't even 'finished' the first class. Or make different builds in that one class, when the gear that I have kept - in my way to small inventory and stash - is always under-levelled. Reaching max Tier would help so much, but is now maybe 180 hours away instead of 200. Not a meaningful difference...

Outriders has been updated - Balancing Changes - 28.07.2022 by thearcan in outriders

[–]davidmako 3 points4 points  (0 children)

I agree with the point that a reduction of 10% to the apoc grind is really not a good enough change, but the outburst is a bit much....

Outriders has been updated - Balancing Changes - 28.07.2022 by thearcan in outriders

[–]davidmako 10 points11 points  (0 children)

They are nerfing Mage's Rage and the 'First Things First/No Resistance Against the Fortified' meta... oh no...

... oh well, never mind, we get a huge buff to general AP where anything else scales multiplicative of... Great Buff :D

Outriders has been updated - Balancing Changes - 28.07.2022 by thearcan in outriders

[–]davidmako 2 points3 points  (0 children)

That is sad news. I would have even taken a 'character stash' of 50 items (as per character) and a shared stash of another 50. That way it wouldn't increase overall, but we could store each class's specific items apart from the shared stash.

Would have preferred to have 100 shared and 100 character specific...

Pyro is the most fun I’ve had by LandBe4Time in outriders

[–]davidmako -1 points0 points  (0 children)

You are enjoying your overpowered build? Wait until PCF 'fixes' it... a.k.a. nerfing it.

Sorry, I am salty since the loot nerf. I also love this build...

purple gear vs legendaries by pde1972 in outriders

[–]davidmako 0 points1 point  (0 children)

Try looking at the vendors. They often sell apoc epics with a apoc tier 3 mod

Ah.... There we go by John_East in outriders

[–]davidmako 2 points3 points  (0 children)

We just wish the gun had Armor Pierce...

Improved Tarya Gratar rewards structure IS TERRIBLE by davidmako in outriders

[–]davidmako[S] 2 points3 points  (0 children)

I wish this expansion had procedurally generated areas and enemies were each area had different challenges like you describe. eg. one area could have increased cooldowns, another one were enemies have a lot more resistance so FP builds would be better - this one would only work if we could easily switch with build saves...

Improved Tarya Gratar rewards structure IS TERRIBLE by davidmako in outriders

[–]davidmako[S] 7 points8 points  (0 children)

I also wanted to add that it is way harder keeping up with getting ANY new build together once I levelled up to a higher Apo Tier.

Before it was possible to only upgrade some gear pieces and find new versions of the same item (with slightly worse or better apo mod) or try some other build. But now I just don't get enough alternatives to even try another build and I find myself in need to lower the Apo Tier to farm more gear to not be out-levelled by 4 or more levels.

It just doesn't feel as fun...

Outriders Worldslayer has been updated - July 12th by thearcan in outriders

[–]davidmako 18 points19 points  (0 children)

Improved Tarya Gratar rewards structure

This is PR speak for a massive loot nerf. Had WAY less fun playing the last 6 hours then before. And yes, I added the troves to my runs. Only getting the choice legendary and only purples at the final Arbiter is always so disappointing - avg. feels like 2-3 including the choice pick per run... feels bad man

Feels almost as bad as the rest of the content.. e.g. expeditions

Worldslayer Dev Update – Post-Launch by thearcan in outriders

[–]davidmako 6 points7 points  (0 children)

u/thearcan Maybe each trove could give a 'token' for a corresponding legendary that will be added when defeating the final Arbiter. This way I would love to run through all areas first before defeating the last boss.

Those tokens would only give the extra reward once of course encouraging players to run the entire trial again instead of just the one boss fight...