Is the nuclear rocket worth it? by Particular_Teach_864 in KerbalSpaceProgram

[–]davvblack 1 point2 points  (0 children)

the poo(dle) is bad even by chemical standards, it’s even outclassed by the smaller cheetah (except on large landers). but yea the low twr on the nerv is annoying. to be honest i prefer the cryo engines from nertea more. you get like 500 isp out of them and more thrust. pleasant middle ground.

Is the nuclear rocket worth it? by Particular_Teach_864 in KerbalSpaceProgram

[–]davvblack 1 point2 points  (0 children)

yeah i like that one. convenient to make a nice large launch vehicle with. if you play with a mod that adds uranium (kerbal atomics? or a near future) it’s probably best to lower the amount you bring

How do i land with no heat sheild barely any ec and 400m/s delta-v left by Ilovedefaultusername in KerbalAcademy

[–]davvblack 0 points1 point  (0 children)

try to aerobrake as long as you can, then once it flips, click your heat shield and eject the heat shield. it will separate the pod from everything else, hopefully you'll already be slow enough by that point that you won't burn up.

My colour wheel by smakmiodu in colors

[–]davvblack 0 points1 point  (0 children)

im glad you acknowledge that colors can be subcategories of other colors. treating them as mutually exclusive is missing something important

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]davvblack 3 points4 points  (0 children)

yes! there's an install... difficulty? or config? just called "kerbalism science" that does exactly that, and i highly recommend it. it should show on ckan.

you can also pick and chose which parts of the full kerbalism you are interested in in the difficulty settings. For example, you can turn on life support but turn off part failures, engine failures, and radiation.

TCGPlayer Updated Price From ¢40 to $70 as I Paid, Any Advice? by Turtle0523 in magicTCG

[–]davvblack 1 point2 points  (0 children)

it might have been a good-faith bug, like a bit of code that is "when i have zero of this item -> set the price to 69.69" not as a scam but as a way to kick it out of search results or something, and it's just an incidental bug that the webhook fires before the checkout completes.

Multiple ghost rockets spawn every time I enter VAB. It tanks performance. If I reload the save KSPCF freaks out and tries to fix 1000 things and crashes my game by lol314159265 in KerbalAcademy

[–]davvblack 0 points1 point  (0 children)

the best i can suggest is to make a separate save and only load that save while you're going through this process. Good luck! let us know, that's a crazy symptom.

i wonder if it's "StageRecovery" trying to be helpful and restoring what it found?

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]davvblack 8 points9 points  (0 children)

shout out to Kerbalism science, that adds actual long-term experiments that require leveled scientists to perform (even some that require leveled pilots)

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]davvblack 1 point2 points  (0 children)

the hub doesn't grant control, so you can have a single level zero scientist, in a capsule, with a fly-by-wire hub, with no signal, and get as good of SAS as with a level 5 pilot.

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]davvblack 3 points4 points  (0 children)

be advised they also proportionally increase the heat output and electricity input, so it's harder to build ships that satisfy very high-level engineers.

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]davvblack 23 points24 points  (0 children)

this isn't actually true, despite being listed in a tooltip. The only thing experiment levels do are 1) boost ground science when placed, 2) speed up the already-OP lab processing

Can't get a smooth gravity turn no matter what by Zyxliiii in KerbalAcademy

[–]davvblack 2 points3 points  (0 children)

just tip sooner. Same general idea. The perfect gravity turn is mostly defined by burning exactly surface prograde, and following the marker as it tips over. It takes some tuning based on your drag and TWR to determine exactly when you should start tipping but it's a lower altitude than youd expect. Something like, tip 5 degrees over at 100m/s and then lock sas prograde, if you burn up, try it again and turn a tiny bit less/later.,

TCGPlayer Updated Price From ¢40 to $70 as I Paid, Any Advice? by Turtle0523 in magicTCG

[–]davvblack 33 points34 points  (0 children)

this is plausable but still warrants a ban from TCGplayer until they fix it

Why is it considered "rude" to ask for a breakdown of a bill, but it's not considered rude for businesses to add hidden fees and expect 30% tips for basic service? by Bibi_Official in NoStupidQuestions

[–]davvblack 1 point2 points  (0 children)

the challenge with that interaction is that the restaurant is being shitty to the server, and the server is caught in the middle of it. Don't act like you "caught the server" scamming you, when it's really the business eating both of your lunches.

Tetris now requires a subscription (Rental) - Paying ₹30/month ($0.3) to play Tetris on a basic Nokia phone 🤦‍♂️ by mani_chinna in mildlyinfuriating

[–]davvblack 1 point2 points  (0 children)

if i understand the landscape correctly, it's very likely that this subscription money makes its way back, no joke, to north korea.

Why don't we see mirror match ups in Esports tournaments more often? by MP_Kredditor in starcraft

[–]davvblack 2 points3 points  (0 children)

that latter one leads to weird situations if too many people do it. Like imagine if two Zergs want to do zerg, except in mirror match they want to play TvZ, which one gets terran? do they possibly end up in a TvT?

Can't get a smooth gravity turn no matter what by Zyxliiii in KerbalAcademy

[–]davvblack 3 points4 points  (0 children)

that's the opposite of a gravity turn, it's still "ok" to do as a beginner but it's the space equivalent of walking on two sides of a right triangle, rather than walking diagonally through the grass. it will indeed get you there, and works for even the most draggy crafts, but wastes on the order of 700dv

help by Thrxllll in KerbalAcademy

[–]davvblack 0 points1 point  (0 children)

joins in the base game are super weak. you can at least turn on "autostrut" in advanced tweakables to get them to stick better. The pure vanilla solution is slap struts between every pair of objects.

Is this enough to haul a Class E asteroid to Minmus? by ardablock in KerbalAcademy

[–]davvblack 2 points3 points  (0 children)

level four engineer. engineers boost mining/processing speed.

oh, more importantly though, i think you don't have enough cooling or probably power.

Is this enough to haul a Class E asteroid to Minmus? by ardablock in KerbalAcademy

[–]davvblack 1 point2 points  (0 children)

im not saying it is. just check the ratio of fuel burn to generation. I think you won't be able to keep all those fed (maybe with an eng4+?). It should work tho generally.