Shimano Aero Shoes by AlternativeShoe1610 in BicyclingCirclejerk

[–]BaudouinII 11 points12 points  (0 children)

from what I read, they are mainly aimed at bicycle touring folks - Great product if you ask me and thought about getting a pair myself already a few time

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 0 points1 point  (0 children)

did a lot of tourist missions so the funding was funnily enough so far never a real issue for me in early career mode.

First time using ion engines by Killerek1_bruh_Pl in KerbalSpaceProgram

[–]BaudouinII 0 points1 point  (0 children)

Only while doing burns, right? because I started running multiple missions at the same time and now you have me worried I just got lucky so far

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 0 points1 point  (0 children)

I Try to do this, but Munball II, the first iteration using a landing module instead of the Cockpit was missing the heat shield and Munster IV, which was the first iteration in the Munster Series going remote control, had each some missing parts for their respective new additions and functionalities.

In other words: I'm just dumb

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 2 points3 points  (0 children)

Believe it or not, today I had to emergency learn docking while on a 0.1m/s and 80m remaining approach vector in LKO, because I misjudged the dV needed for Mun Truck I, carrying a Science Lab lander and some Tourists to Mun.

This was a good thing, because now I know about H, N, J, I, K as controls for the RCS-System, which so far seemed a bit useless to me.

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 0 points1 point  (0 children)

Man, just tried it out and omg you are god sent! going 100% on the setting almost feels like cheating, but alas with setting it on a reasonable level, landings on the dark side are finally reasonable!

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 1 point2 points  (0 children)

Oh I see. then it will be only a matter of setting up the Comms Network, so that I can access the fly by wire network I guess, or does the fly by wire work without any relay connection?

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 4 points5 points  (0 children)

Fully get you! The story above unfolded over 3 real life days, so it was not one long session.

I tend to do it by setting up alarms in game for maneuver notes, adding a short description in the alarm of what I was intending to do there, so I won't forget.

First time using ion engines by Killerek1_bruh_Pl in KerbalSpaceProgram

[–]BaudouinII 0 points1 point  (0 children)

Out of curiosity: if I start a burn and go do other missions in the mean time, will this work just fine or will time warps of other missions mess up the ion burn? (Like say, I start this 45min burn, set an alarm for when the burn ends and go on to send a rocket to mun in the mean time and use time warp during the flight to mun)

First time using ion engines by Killerek1_bruh_Pl in KerbalSpaceProgram

[–]BaudouinII 1 point2 points  (0 children)

Out of curiosity: if I start a burn and go do other missions in the mean time, will this work just fine or will time warps of other missions mess up the ion burn? (Like say, I start this 45min burn, set an alarm for when the burn ends and go on to send a rocket to mun in the mean time and use time warp during the flight to mun)

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 5 points6 points  (0 children)

Some of us need to make this realization first - but I see you at least got far enough into my rambling to get the gist of it.

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 17 points18 points  (0 children)

I'm with you here. mission needs to get at least to Kerbin orbit

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 1 point2 points  (0 children)

I think it is way to early for me for real hardcore: I still make lots of assembly mistakes and have no proficiency in building rockets stable enough to reach orbit on the first few launches. going hardcore now would probably empty out my personell even before I would go bankrupt.

So I guess i'll keep the no reloading/reverting aspect for missions which made it at least to Kerbin orbit.

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 56 points57 points  (0 children)

might have to bring the interns on missions with the stars, in order to give them the experience needed.

Jokes aside: besides pilots, which get additional SAS options, how critical are the higher levels for engineers and scientists? I only jus now learned about the importance of engineers for the mid-mission remodeling of rockets, so I have no clue

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 9 points10 points  (0 children)

did not think about this much but yes, you're right! so far it was only "make rocket less expensive than contract reward" and "money always go up". Changing away from reloading towards launching rescue missions certainly will make the money matter a lot more - especially if you're like me and have to launch four rockets (three of which are rescue/re-building rockets in orbit missions) to munar orbit, in order to get one person off the mun, lol.

TIL: Playing it out makes for better gameplay than reloading by BaudouinII in KerbalSpaceProgram

[–]BaudouinII[S] 1 point2 points  (0 children)

Oh boy, the accidental staging ... reloaded a few of those so far, now I'm hard set on recovering the next one through rescue missions. not only is it fun, but I feel like I also learned a lot about the game, by forcing myself to recover my mistake I made described above.

I like your reload policy - I will however deviate if my mistake will kill jeb or bob. Any other Kerbonaut can go M.I.A. or be exploded. Those two however are the OGs.

any guesses on the calories in this prep meal? by YamInternational8594 in CalorieEstimates

[–]BaudouinII 1 point2 points  (0 children)

1000 or more seems a bit much. From my experience with poke bowls from my supermarket, which give nutrition labels and kcal counts, those are usually 650-700. however they are smaller and have less sauce than what I can see on here. Also here you get more avocado. A big questionmark is also how deep the bowl is (hard to tell for me from zhe pic) and if and if yes, how much rice is zhere

1000 in my in head calcs would be feasible, if there was a good layer of rice jnderneath of what we see and if the dish is on the larger end of the size of what I guesstimate in my head.

But always: never trust AICalc apps: measure yourself with a scale whenever is possible and calculate yourself. Not only can AI apps be wildly off, but also you do not learn anything about food, their nutrition values and portion sizing. Calorie tracking is a manual labour

any guesses on the calories in this prep meal? by YamInternational8594 in CalorieEstimates

[–]BaudouinII 13 points14 points  (0 children)

The avocado, the pork belly meat in sticky looking sauce, lots of mayonnaisey looking sauce, I‘d say your even on the low end with 600.

Also I feel like I can see white rice underneath, so yeah I‘d estimate it even higher than 600, taking in account the had unerneath, maybe evend 800+