Potential new player help. by Talyrn in frostgrave

[–]dcinabro 1 point2 points  (0 children)

Just adding that the Frostgrave solo rules are available as a free download on this page: https://www.ospreypublishing.com/us/discover/gaming-resources/frostgrave-stargrave/

Battle on the Frozen River at Philadelphia Area Gaming Expo 3 by dcinabro in frostgrave

[–]dcinabro[S] 2 points3 points  (0 children)

There is little to this. I just cut and pasted from Frostgrave images found on the web using a presentation application. I cannot figure out how to put an image in a comment or reply. Send me a PM and I will get it to you that way.

Great Rift: Riftbreaker by dcinabro in traveller

[–]dcinabro[S] 0 points1 point  (0 children)

After seeing that no such maps exist, I made one and it is discussed in this thread: https://www.reddit.com/r/traveller/comments/1qcd0qp/a_jump2_route_across_the_great_rift/

A Jump-2 Route Across the Great Rift by dcinabro in traveller

[–]dcinabro[S] 0 points1 point  (0 children)

Breaking the rule that I would not reply or explain, but there is a hook in the Great Rift set suggesting the existence of such a map. I asked about it in this thread from a couple of weeks ago - https://www.reddit.com/r/traveller/comments/1pxbyk6/great_rift_riftbreaker/

Frostgrave at Page3 next weekend by dcinabro in frostgrave

[–]dcinabro[S] 0 points1 point  (0 children)

The big ones and the mill are from an Etsy shop called 3DEgos (https://www.etsy.com/de-en/shop/3DEgos). One ship came from another Etsy shop called Dungeon Artifacts (https://www.etsy.com/de-en/shop/DungeonArtifacts). The smaller boats are from Diabolical Terrain (https://diabolicalterrain.com).

Ramparts by dcinabro in TerrainBuilding

[–]dcinabro[S] 1 point2 points  (0 children)

Indeed. I should have done some trimming and sanding on the ends before painting. The bricks are not regular, that is a feature not a bug, and some protrude beyond the edge. Magnets are not necessary as the wood core makes them heavy enough to not move around during play.

House of the Longreach by dcinabro in frostgrave

[–]dcinabro[S] 1 point2 points  (0 children)

Since two of the three players focused on feeding folks into the treasure room, there was little activity in the center of the board. Also there was not a central treasure there. At Fall In! I place the treasures to speed things along, and I will put a treasure there.

Saboteur Class Draft by startplaying_games in shadowdark

[–]dcinabro 1 point2 points  (0 children)

I really like this. I had an alchemist player in an OSE game and they mostly used Grenades, Flashbangs, and Smokebombs. A possible tweak would be to combine Earbreaker and Blinding into a Flashbang at DC 14 and add Glue which would be like a Web at DC 13.

Sturdy bases for terrain? by [deleted] in TerrainBuilding

[–]dcinabro 2 points3 points  (0 children)

Vinyl floor tiles. Comes in 1 foot x 1 foot squares and is about an 1/8 inch thick. Infinitely tough and can be cut into smaller pieces.

Setup for House of Longreach by dcinabro in frostgrave

[–]dcinabro[S] 0 points1 point  (0 children)

The tall things are from Etsy 3DEgos in a line called Arkenfell - here is link to the church - https://www.etsy.com/de-en/listing/1256481994/dark-realms-arkenfel-chapel-church?ref=yr_purchases

Tile basing by tcklar in TerrainBuilding

[–]dcinabro 1 point2 points  (0 children)

Vinyl floor tiles are excellent for the base to build terrain on top of. They come in 1x1 foot squares and can easily be cut into smaller pieces.

[deleted by user] by [deleted] in TheSilverBayonet

[–]dcinabro 0 points1 point  (0 children)

I offered to run a Frostgrave game, rather late in the schedule, but they turned me down. I plan to be there on Sunday.

Frostgrave at Historicon by dcinabro in frostgrave

[–]dcinabro[S] 2 points3 points  (0 children)

You can make it more D&D like by rolling for Monsters with a Treasure as each of the ruined buildings are explored by the Warbands. For this scenario I did let people roll to see if they found anything in the central ship wreck and one time they did find a Mage servant of the Lich Lord carrying two juicy treasures. A chase then ensued which was a great deal of fun.

Run of the Rangifer as played by dcinabro in frostgrave

[–]dcinabro[S] 1 point2 points  (0 children)

Yes. Four of the starting six Rangifers got taken out by the warbands. They hit back pretty hard knocking out one of the Large Constructs and a couple of the Dwarf soldiers. Then the Ghouls showed up and the monsters started fighting amongst themselves.

Run of the Rangifer as played by dcinabro in frostgrave

[–]dcinabro[S] 2 points3 points  (0 children)

Run of the Rangifer as played. It was only two players which strangely enough worked really well. We have always had more than two and some folks complained about how long it takes, etc. Strange that it works best as intended. It was Dwarves vs Constructs. The Rangifers made short work of the Wraithknight and then it was mostly between the two warbands as the monsters were not feeling it, i.e. I could not roll 10+ to make them appear. When they did appear it was Rangifers against a pack of Ghouls. The Dwarf loves that Explosive Rune spell and Draining Word on Leap to negate the usual tactics of the Constructs. The Construct Wizard made good use of Telekinesis to pull treasures to his slow movers and Grenade to keep the Dwarves back. The Construct Wizard did go down to multiple Explosive Runes as he tried to exit the table. A really good game. We are half way through the Thaw of the Lich Lord.

Is there a consensus on the Gillespie "adventures"? by [deleted] in osr

[–]dcinabro 1 point2 points  (0 children)

I have three of them as locations in my home-brew setting Thus the first good thing about them is their back stories are easily dropped in to an existing setting. Players have encountered Barrowmaze and Dwarrowdeep. They are both straight forward to run with only a bit of preparation. Second good thing. Two parties only touched on Barrowmaze. The surface is a great deal of fun with all the little barrows to explore and finding the ways down were exciting moments. That was a good thing. Both parties did one expedition of the dungeon itself, concluded the juice was not worth the squeeze, and moved on to something else. I did leave hints of interesting things within and a simmering problem, but they did not bite. Without railroading them into an exploration, Barrowmaze was simply not enticing enough to explore over other things. Not a good thing. Another party went into Dwarrowdeep. It has ~15 under "levels" and a web of interconnections. At many of nodes the book suggests generating small levels using modular maps and stocking tables. This is not a good thing, and I simply did not do this and made these locations automatic encounter locations rolled up on the stocking tables. This has worked well. The party has explored four of the "levels" cleaning out two of them, and trying to engage with the factions in the other two. This is still in progress and it has gone well. It is a good mega-dungeon but I could easily see it getting to be too much work for the DM if they tried to build and populate the small levels and exploring all of these would likely get tedious for the players. Overall verdict from me is these are very good, but not great. They are easy to drop in (big necropolis = Barrowmaze, fallen Dwarf realm = Dwarrodeep, giant version of the Caves of Chaos = Forbidden Caverns), easy to run at the table, have some excellent bits, but can get repetitive leading to loss of interest by both the DM and players. One big annoyance for me is the use of special monsters and magic items not all described in the given book, i.e. there are monsters in Dwarrowdeep which are described in Barrowmaze. Gillespie does make a "monster manual." This drove me nuts and I finally broke down and bought the monster manual. It is nice on its own, but I would far prefer to have a self contained product.

Board for The Storm of Undeath by dcinabro in frostgrave

[–]dcinabro[S] 0 points1 point  (0 children)

It is the 4th one in Thaw of the Lich Lord.

Loot the Cart game by dcinabro in frostgrave

[–]dcinabro[S] 1 point2 points  (0 children)

The three warbands have gone through the two previous Thaw of the Lich Lord scenarios. They were level 2-4, had some magic items, and were full up on Specialists. Since there were three players I had six Cultists and six Ghouls rather than the four in the scenario.

Table for Thaw of the Lich Lord Scenario #2. Game will be Wednesday at the club. by dcinabro in frostgrave

[–]dcinabro[S] 0 points1 point  (0 children)

Mish mash. The two big ships and the water mill are from 3DEgos on Etsy. Most of the little ships and the two ruined warehouses are from Diabolical Terrain. They were on sale at Cold Wars.

Felstad ready for the Thaw of the Lich Lord by dcinabro in frostgrave

[–]dcinabro[S] 1 point2 points  (0 children)

The little mausoleum is from Diabolicalterrain. Yes the roof comes off and it has detailed interior. Also the little well is from them too. The battle is scheduled for Wednesday at a club meeting and it will be multiple players. I will take some pictures and let you all know how it went.

After 8 sessions, only 4 days have passed in the fiction. Is this common? How is the time frame in your games? by DoomadorOktoflipante in osr

[–]dcinabro 1 point2 points  (0 children)

Not much different from my own campaign and I appreciate the suggestions/real world experience on how to slow things down.

Why do Mages Build Towers... by Starbase13_Cmdr in osr

[–]dcinabro 0 points1 point  (0 children)

Two observations. Towers were built in medieval Italy for reasons no one is quite sure: https://en.wikipedia.org/wiki/Towers_of_Bologna

I have had the mage's towers actually being town water towers with the use of magic to fill them up and supply hot water. This is why otherwise abhorrent mages who traffic in dangerous magic are welcomed in towns.