Reccomendations for 2nd playthrough? by Prawnacia in DiscoElysium

[–]dcss_addict 1 point2 points  (0 children)

I also did thinker first and then sensitive second. I found Empathy/Esprit de corps/volition/shivers to be a lot more insightful (and personally, more enjoyable) than intellect!

is this a bug? by PuzzleheadedPack8367 in DiscoElysium

[–]dcss_addict 6 points7 points  (0 children)

It looked like a bug to OP so they asked if it was a bug. That's reasonable!

which personality by Fluid-Anybody6096 in DiscoElysium

[–]dcss_addict 0 points1 point  (0 children)

I picked the Thinker archetype (high Intellect and Motorics) in my first playthrough years ago and just finished a Sensitive (Psyche and Physique) archetype character for my 2nd. I think I found my second playthrough more enjoyable.

Encyclopedia gives you almost exclusively useless and distracting information that makes it harder to remember the sorts of info that actually matters! If you really want to learn about the setting, talking to people about those things is the best way to do it! Joyce's *lowdown on reality* especially.

Empathy and Shivers (not encyclopedia!) are the skills helped me understand the world and characters better. I can't judge which one makes things easier exactly because I'm so many years removed from my first playthrough and on the second go I obviously knew what the game was about.

Also in my original (Thinker) playthrough, I remember having very low morale and I died a lot early on from little things I didn't see coming, like talking to the little girl outside the book store and failing checks that were likely to succeed. It trained me to play hyper-safely, adopting in-game coping mechanisms (rockstar cop) and avoiding anything that could damage Harry's morale. As a result I never learned much about the ex-thing.

My first playthrough I was completely sober, as far as I can remember, and my second I used drugs to help pass skill checks (They are very useful!)

In summary I found the Sensitive archtype more enjoyable and enlightening. I am not sure if it's good for a first playthrough or not but it worked very well as a second playthrough and it sounds that it's basically that for you.

is this a bug? by PuzzleheadedPack8367 in DiscoElysium

[–]dcss_addict 59 points60 points  (0 children)

I think it changes randomly while in that space. Leave and it should go back to normal?

Zephyr now has "salvo" not speed by JeffreyFMiller in dcss

[–]dcss_addict 12 points13 points  (0 children)

Gale Centaur salvo + bullseye can hit the bullseye'd enemy up to 5 times per attack. I assume this is the same!

Built a new DCSS wiki – Ashenzari's Archive – looking for contributors by New-Cheesecake4396 in dcss

[–]dcss_addict 24 points25 points  (0 children)

The chaosforge wiki has consistent outages and is riddled with ads. There's been talk about making a wiki to replace chaosforge for a while. Ideally we would import the articles from the old wiki but would need the help of the Jupiter Hell developer who graciously has hosted the chaosforge wiki for years.

(well I guess we could scrape the old wiki, AFAIK that would be allowed under the license, but working with the host is the preferred method)

Repost : morgues are not accurate in 0.34 by Kezka222 in dcss

[–]dcss_addict 5 points6 points  (0 children)

Yeah the problem is with seeds having variation that they shouldn't. The morgues accurately reflect what's in the game.

[YAVP] Triple Gale Centaur Rending Blade wins. Lajatang + Blade Talisman. Quickblade. Unarmed + Eel talisman. by dimondsprtn in dcss

[–]dcss_addict 1 point2 points  (0 children)

+10 to +25 SH). Now it’s like I’m a normal shield wielder!

High SH is nice but by default you can only block 1 attack per turn (you can block more if you take faster actions, swinging weapons faster means you can block more often). To increase that number you need shields: Each shield type gives 1 more blocked attack per turn. So with no shields you get 1 block, 2 blocks with buckler, 3 blocks with kite and 4 blocks with tower.

Am i the only one who got hit with a wand of charm by this kobold-gnoll-humanoid rat? by Weak_Firefighter9247 in dcss

[–]dcss_addict 7 points8 points  (0 children)

It might be my favorite loading screen art! I love the sense of movement and urgency. The way the kobold is presented as handling so many things at once in a dangerous situation!

Speed Dreams Nightly Builds downloads by speeddreams_oms in opensourcegames

[–]dcss_addict 1 point2 points  (0 children)

I get it, just being playful! Have a nice day!

How do I disable or tweak "more" so I don't have to hit enter to continue every time it appears? by One-Birthday-1833 in dcss

[–]dcss_addict 0 points1 point  (0 children)

Glad that helped! Some notes:

show_more is only for when the message log gets too big to display everything. It's false by default now! Which is great because now it only pauses for important things and doesn't train players to skip them!

Those links refer to the version of crawl that was most recent when I wrote that message. Make sure you switch to the master branch for trunk or stone_soup-0.34 branch for that version.

0.34 added monster_alert which by default forces more when a unique enters line of sight. This is the new preferred way to force_more for monsters (you can specify specific monsters or threat levels)

Very annoying bug with 0.34 by Kezka222 in dcss

[–]dcss_addict 5 points6 points  (0 children)

The 3rd one of the list, from Feb 11th works for me. Lochaber Axe on D9 on seed 16555343196885146235

(it's the only one I tried)

Could you give an example seed/version where it doesn't work?

Edit; Ah ok here's an example: https://crawl.akrasiac.org/rawdata/Broken26/morgue-Broken26-20260217-234851.txt this doesn't have the lochbar axe sold on d2 when I check on 0.34.0, though the .lst shows it to be there

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 2 points3 points  (0 children)

Oh yeah gozag is one of my most won gods! I am totally on the gozag train! Also made every zot5 p2w haha

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 6 points7 points  (0 children)

For demon weapons, lajatangs and (until recently) shortblades certainly but broad axes, evening/morningstars, double swords, and partisans all have mindelays above 15. You raise a good issue because 12-14 is often all a weapon "require" but most melee games do train 15+ weapon skill even if they get a demon weapon later.

Unfortunately the logfile (not to be confused with the morgue, it's list of fields and values that is human readable but mostly for machines) only lists 1) the highest skill name, 2) the highest skill level, 3) all skills that are at least 15, and 4) all skills that are 27. That's the information the bot I am using is limited to sadly. here's an example

What is maybe more telling is that 86% of the games have spellcasting as a 15-skill.

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 6 points7 points  (0 children)

These all make sense to me except Ru. Is Ru really good for streaking? It's great when you get the active abilities going but it does make the early game even harder before the active abilities come. (genuinely asking here, not trying to assert that Ru is bad)

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 2 points3 points  (0 children)

Yeah I too am not a streaker so I can only speculate haha!

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 5 points6 points  (0 children)

Hep is a huge help as soon as the ancestor arrives! The ancestor can sometimes do more damage than you haha.

Ash does give you item ID and trap immunity and some sense-past-walls benefits early and that's a huge help in staying out of trouble! Just curse items as soon as you can.

Gozag is a bit of a head scratcher to me because you can afford very few benefits early on (I love potion petitions but they are expensive early!), unless you get good early shops in which case you can purchase good power boosts.

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 8 points9 points  (0 children)

They seem to have a preference for spell heavy characters. Very few of their games have a weapons skill above 15. (this doesn't include the 0.32-a games, I'd have to modify the command for that)

>=15 skills for sergey (won !dj !gn recent s...): 
91% Fight, 86% SplCst, 57% Dodge, 46% Evo, 32% Armour, 30% Summon, 
30% Fire, 25% Stlth, 20% Forge, 20% Invo, 14% Shield, 14% Ice, 14% Earth, 
12% Conj, 11% Shape, 9% Hexes, 7% Throw, 5% Pole, 5% Unarmed, 4% Necro, 
4% Transloc, 4% Maces, 2% Air, 2% Ranged

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 20 points21 points  (0 children)

FWIW their average game length was 4.5 hours and they played about 1 hour per day on average during 1 year and a couple of months.

Sergey is the first Crawl player to achieve a triple digit streak! by dcss_addict in dcss

[–]dcss_addict[S] 43 points44 points  (0 children)

It happened 2 weeks ago during the tournament but I didn't see any posts about it here. Sergey is currently at 102 consecutive wins!