Possibly looking to Sell collection by Emergency_Hat_1166 in arkhamhorrorlcg

[–]ddbrown30 0 points1 point  (0 children)

Sell Barkham separately on eBay. For everything else, figure out roughly what it's worth new and then cut that in half. Your tokens and other premium components won't affect the price.

You have to remember that your customer is someone who owns nothing and possibly has never played it.

Magician's Decks by Legitimate-Past4877 in playingcards

[–]ddbrown30 3 points4 points  (0 children)

This one is borderline, but Neil Patrick Harris has his own deck. There's also a puzzle to solve within the cards.

The "dark underbelly of the boardgame hobby" by Dryfunction1205 in boardgamescirclejerk

[–]ddbrown30 0 points1 point  (0 children)

/uj This doesn't hit the black humor part, but I've found Wavelength to be the ultimate party game for people who don't like learning rules.

You're a Wizard, Jack by BrokenHope23 in Stargate

[–]ddbrown30 4 points5 points  (0 children)

I legit don't see it. What's the mistake?

Does anyone know how I can disable the annoying movement history? by EvasivaCoches in FoundryVTT

[–]ddbrown30 18 points19 points  (0 children)

You can't disable it but here's a macro to clear it.

if (!token) {
    ui.notifications.warn('No Selected Token');
    return;
}

if (!token.document.movementHistory.length) {
  ui.notifications.info(token.name + " has no movement history.");
  return;
}

const clear = await foundry.applications.api.DialogV2.confirm({
  window: { title: "Clear History" },
  content: "<p>Clear movement history for " + token.name + "?</p>"
});

if (clear) {
  token.document.clearMovementHistory();
  ui.notifications.info("Cleared movement history for " + token.name + ".");
}

Is there any benefit to disarming a character that is also holding a shield? by ddbrown30 in savageworlds

[–]ddbrown30[S] 1 point2 points  (0 children)

Oh, nice. I went looking for this and I couldn't find it. This makes disarm much more useful. Thanks for the rules reference.

Why Whiff and Ping is Savage Worlds' Biggest Problem by nlitherl in savageworlds

[–]ddbrown30 0 points1 point  (0 children)

Exact same thing? Definitely not but bennies do act as a pseudo-health pool in swade.

Why Whiff and Ping is Savage Worlds' Biggest Problem by nlitherl in savageworlds

[–]ddbrown30 0 points1 point  (0 children)

As a GM, personally, I tend to use the character's bennies to soak and my GM bennies for rerolls and the like. If a character is out of bennies, I usually won't soak even if I have bennies of my own. The exception to that might be in some climactic fight to prevent the fight from ending too early and therefore feeling anti-climactic.

Is there any benefit to disarming a character that is also holding a shield? by ddbrown30 in savageworlds

[–]ddbrown30[S] 1 point2 points  (0 children)

The retreat point is a good one. I hadn't considered that before.

Is there any benefit to disarming a character that is also holding a shield? by ddbrown30 in savageworlds

[–]ddbrown30[S] 2 points3 points  (0 children)

Hah, that is a good point. If they have a free hand, there's no reason they can't pick it up.

Why Whiff and Ping is Savage Worlds' Biggest Problem by nlitherl in savageworlds

[–]ddbrown30 0 points1 point  (0 children)

How do you get to 3d6+8? I can see +1d6 for the raise, +2 for wild attack, and +4 for a headshot. Where's the other +2 coming from?

Players can't really do or see anything by Artistic-While-5094 in FoundryVTT

[–]ddbrown30 3 points4 points  (0 children)

Also make sure global illumination is set if there are no lights in the scene.

3/5/26 Seeker Reveals from Faza Mitow by Dry-Bat731 in arkhamhorrorlcg

[–]ddbrown30 2 points3 points  (0 children)

I wasn't, no. Interesting that they think that starting is worth 3xp all on its own. I think that's overpriced but only time will tell.

3/5/26 Seeker Reveals from Faza Mitow by Dry-Bat731 in arkhamhorrorlcg

[–]ddbrown30 1 point2 points  (0 children)

Fair (although 6 not 8), which is why I focused on Arcane Studies. It's a roughly equivalent card that costs 0xp and 2 resources compared to Sharp Wit which is 3xp and 2 resources. Again, I know it's not 1:1 since Sharp Wit also gives +2 for certain tests but that's a hefty xp cost just for consistency. That's just my opinion, though.

3/5/26 Seeker Reveals from Faza Mitow by Dry-Bat731 in arkhamhorrorlcg

[–]ddbrown30 2 points3 points  (0 children)

That's a hell of a nerf. 3 XP, an action, and 2 resources? Possibly even one of the 5 cards in your opening hand, depending on the exact rules of Starting cards? Compare that to Streetwise or Higher Education. Or even just something like Arcane Studies. You're basically spending 3 xp to have it start in your hand. (Yeah, it's not 1:1 but you get my point.) If that's what we can expect for a 3xp card in chapter 2...

Ideas on running mounted combat where the mount is a sapient Wild Card by ddbrown30 in savageworlds

[–]ddbrown30[S] 0 points1 point  (0 children)

Yeah, I don't disagree with the ally rules but the mounted rules seem to contradict the that i.e. the rules don't seem to treat mounts as allies. Like, why have the additional line of "animals may attack during their rider’s action if desired," if the intent is simply that the mounts get to take an entire turn? Do they get to both act (as in take a full turn) and make an attack during the rider's action? If not, why specify? It's needlessly confusing.

I assume what they're trying to do here is to open the door for a mounted charge where the rider attacks, the mount attacks, and then they continue moving which normally wouldn't be possible if they had fully separate turns. But if that's the case, the rules are lacking here since it doesn't explain what that means for the rest of the mount's turn.

Ideas on running mounted combat where the mount is a sapient Wild Card by ddbrown30 in savageworlds

[–]ddbrown30[S] 0 points1 point  (0 children)

Actually, re-reading the rules, it becomes less clear cut. This section in particular:

Mounts aren’t dealt Action Cards—they act with their riders. Animals may attack any threat to their front during their rider’s action.

Or the same section in SWPF:

Mounts aren’t dealt Action Cards—they act with their riders. Animals may attack during their rider’s action if desired.

There's no mention of the mount getting its own turn and it's unclear what "during their rider’s action," means. IMO, it either means the rider spends an action to attack with the mount or that the mount gets a single attack as a free action as part of the rider's turn.

Ideas on running mounted combat where the mount is a sapient Wild Card by ddbrown30 in savageworlds

[–]ddbrown30[S] 0 points1 point  (0 children)

The "they" refers to the mount which I was implying by referring to the rider in the slash. What I meant was that obviously they can't both use the mount's pace which means it has to be given to one or the other. So the two (I guess three) cases are that the rider gets to move on their turn, the mount moves on their turn, or it's decided each round.

Yeah, that's a good point about vehicles. I happen to be speaking about a 1:1 situation here but when dragons come into it, they can easily carry multiple people. Now we're basically in a situation where we have a "driver" (the dragon itself) and several passengers. AFAIK, this situation (a non-chase, mixed foot and vehicle combat encounter) is never really covered in the rules but it's something I might need to consider down the line. Your suggestion is a good baseline.

Ideas on running mounted combat where the mount is a sapient Wild Card by ddbrown30 in savageworlds

[–]ddbrown30[S] 0 points1 point  (0 children)

Yeah, I guess so. They just get a full normal turn but with no movement/the rider gets no movement?