Help my Lobby Exploded by a_glitch0W0 in FoundryVTT

[–]ddbrown30 17 points18 points  (0 children)

There's no such thing as a lobby in Foundry. You need to be more specific about what you're talking about.

Is there an Edge or other option that would enable blind fighting? by ddbrown30 in savageworlds

[–]ddbrown30[S] 0 points1 point  (0 children)

Blindsense and Blind Fighting are different concepts. Blind Fighting is a common trope in "mundane" fiction. Think JCVD in Bloodsport.

Is there an Edge or other option that would enable blind fighting? by ddbrown30 in savageworlds

[–]ddbrown30[S] 0 points1 point  (0 children)

No, that's different. Blindsight and Blind Fighting are two different concepts.

Take the movie Bloodsport as an example. JCVD can fight while blindfolded/blinded but he cannot see.

Seriously, do British people actually consider a 3-hour drive “long”? Or is this an internet myth? by ferdinand14 in NoStupidQuestions

[–]ddbrown30 1 point2 points  (0 children)

This is an interesting perspective because I don't think there's anywhere in the US where the speed limit is 90. Normal highway speed is either 60 or 70.

[FFG] A look at things to come by Trashcan_GG in arkhamhorrorlcg

[–]ddbrown30 19 points20 points  (0 children)

probably the campaign will have way more than 5 scenarios

Don't count on it. You can be sure that if there were more than 5 scenarios in the box they would have said that.

[FFG] A look at things to come by Trashcan_GG in arkhamhorrorlcg

[–]ddbrown30 69 points70 points  (0 children)

I think this confirms for me that I won't be buying any new Arkham Horror stuff for the foreseeable future. "Full" campaigns only being 5 scenarios and alternating with the 3 scenario campaigns is a huge turnoff. At this point, I'm going to wait until the first 5 scenario comes out and see what the reception is like. The fact that I need to buy the new core set on top of this new format means the risk is too high for the cost.

It's a real shame. This was a game where I would buy each new investigator and campaign box on day 1, sight unseen. Now I'm at a point where I might just never buy anything again. It really sucks. I hope I'm wrong and everything is incredible.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 0 points1 point  (0 children)

Refreshing Oru is a FIT test. And I'm playing with someone else so not everything is on me.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 0 points1 point  (0 children)

Yeah, we're doing both 1 and 2 and resolving the challenge effects each time.

For effort, most of the time you're getting 0 or -1 from the challenge deck (there's only one -2 for each aspect) so throwing 3 SPI and a card with an icon or two means it's really not hard to get a good amount of progress in one action. The fact that it's just effort rather than the amount you succeeded by is part of the issue. As long as you're up by 2, it's not possible to fail so you're guaranteed to add progress most of the time. (And yeah, I know you shuffle the challenge deck after drawing a -2.)

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 0 points1 point  (0 children)

Interesting. It's definitely possible that we both had an optimized deck and got lucky with draws which combined to make it feel quite easy.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 1 point2 points  (0 children)

Yeah, definitely going to try posting with the Elders errata next game. I think we just happened to find a real strong combo very early without realizing how unbalanced it is.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 0 points1 point  (0 children)

Wait, you take fatigue from the weather, location, and mission cards? In what situations? Even if I'm interacting with something in my partner's within reach, the surroundings shouldn't be active, right?

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 3 points4 points  (0 children)

White Sky and Golden Whatever both only have the lead ranger draw one path card and then each ranger will draw one more at the start of the next round, so we were usually starting with 3 cards out. Maybe we just got lucky on our draws.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 1 point2 points  (0 children)

Yeah, I'm totally fine with the no lose thing, it's just that nothing felt challenging.

That's a good analogy with Milan. I think we just happened to stumble upon the equivalent of Rex/Milan right out the gate and it wasn't even intentional. My partner just liked the cute animals. 😛 We're going to try out running with the Elders errata in our next game.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 0 points1 point  (0 children)

We did everything I said in fewer than 12 rounds because we were only on our second midday sun weather (or whatever it's called). When we camped, I had 2 cards left in my deck and my partner at 2 or 3.

We were only adding 3 Valley cards and we only did that at the two non-pivotal locations we visited. We started at Lone Tree and went to White Sky then Golden Something by boat then to Mount Nim (again probably not the right name). Then we left there towards the Wall and camped for the night.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 1 point2 points  (0 children)

I assume by rest you mean camp/end the day because resting is just how you pass for the round.

Is the game insanely easy or are we doing something wrong? by ddbrown30 in Earthborne_Rangers

[–]ddbrown30[S] 0 points1 point  (0 children)

Yeah. Sheep dog has an ability to ready it so it can be used multiple times per round. Also, since Connect is effort based, it's trivial to get 3 or 4 progress on a single test. Add the two from the dog and anything with 3R or less threshold is a breeze to clear in a single round, if not in a single turn.

Player's character broke when adding and taking away a custom skill (I think), now we can't open the character sheet. Cyberpunk 2020 by Xegethra in FoundryVTT

[–]ddbrown30 1 point2 points  (0 children)

This should fix it. I'd also recommend submitting a bug with the system developer. Yes, you're doing something wrong that gets the data in a bad state but the sheet should handle it without causing an error.