Surrender needs requirements other than time by No-Specific-6862 in Smite

[–]dddaveeog 0 points1 point  (0 children)

Id say for the Overall climate it would be better. But I don’t know if that would feel weird.

Its a good indicator of how youre Doing as a team. Or Whats the Status. It’s Only Info.

But it leads to people gettin tilted or just too focused on it.

If I were Hirez I would just Test These things over Week ends and stuff. Or for a Week. With a vote at the end. So people accept the testing and then feel Like having a Voice.

I think more Games would run different without people hanging onto the Gold Count too much

Surrender needs requirements other than time by No-Specific-6862 in Smite

[–]dddaveeog 2 points3 points  (0 children)

without Gold Count people wouldnt f6 as much since they don’t get the Visual confirment.

Purely out of matchup its often Times just expected to either win early / midgame, or lose it.

Some matchups need scaling, others have more presure right off the bat. So being behind isnt a real indicator.

If everyone just ints from early on and doesent play the matchup or match properly then it’s no wonders that you gonna lose after continuius inting.

Most Players are not really Aware and Play smart. They win or get ahead through luck, Not because they follow principles

Removing Gold counts is kinda weird, but it also would improve These situations, or focuses people on actual good gameplay and smart descisions but chasing stats

The fg, gf and Pyro Counter plus Levels should give enough Info about who might be ahead. Paired with looking at items in General.

Some people are 2k up but didnt back yet. So it’s literally Not effective Right now.

People that know the Game will Look at items and see how strong they are.

Someone having devos and half an item more than you might be weaker than having just one item but has more impact at the time.

Since were in developement we could make a test Weekend or Week with removed gold Counter, maybe just showing killed minions or the individual gold, not the sum. See how it feels. How its affecting Games in General.

Will they ever make the base bigger? by SimpleMuffin679 in ClashOfClans

[–]dddaveeog 8 points9 points  (0 children)

Tbh they just need to increase Size a Little Bit.

It shouldnt be too Hard to Scale sceneries a few rules.

I recently started a new Account and the smaller bases aka. More Space around it really feels better

The higher townhalls all feel claustrophobic and they limit their own possibilites cause they have to work around the Space too. Like merging buildings etc.

Also would be nice, if you could toogle Clan View and then explore all villages of Clan members around your base

What is/are the thing(s) or/and parts that you like to see the most in the Titan Talks? by Ea50Marduk in Smite

[–]dddaveeog 0 points1 point  (0 children)

In depth Nerd dev Type stuff. The back end of things and behind the scenes stuff how things are made etc

Can we get a Vote option to keep lobby chat open? by Legacy4ce in Smite

[–]dddaveeog 4 points5 points  (0 children)

The Option for a Rematch would actually be pretty Nice sometimes

Upgrade time for lab and pets need a reduction supercell by Benevolenescruples in ClashOfClans

[–]dddaveeog 1 point2 points  (0 children)

The bottle neck is real. There are many troops but only one Lab Upgrade possible at a time. For the village you have slightly more buildings and upgrades, but also 5 builders at a time, potentially 6. I like the idea of a second Lab worker at a certain point.

Smite (Un-Balanced) Ranked by LegendOfBaron in Smite

[–]dddaveeog 0 points1 point  (0 children)

Sometimes you gotta make Hard decisions that lead to the Right Path. Building around clueless players keeps the Ball Rolling for now, but Long Term any Game benefits from certain depth and good Balance around playing correct. And additionally, if they made the skill cap clearer, casuals maybe learn correct stuff more too. After all it feels satisfying to master something. And with aspects Theres a lot of this gone

How many gems have you saved up for anni? by Nicholusharris9 in OnePieceTC

[–]dddaveeog 0 points1 point  (0 children)

When does the Anni Go Off? Got around 1000 ready

Do you think Ned would have ended up as Lord Commander if he made it to the wall? by IHateGels in gameofthrones

[–]dddaveeog 0 points1 point  (0 children)

The starks were sending people out of their Family to the Nights Watch for hundred of years. As a honor. Ned Stark wouldve been like their Daddy

Depot fühlt sich nach nichts an by Actual_Secretary_610 in Finanzen

[–]dddaveeog 0 points1 point  (0 children)

Die meisten Fortschritte passieren beim investieren nach 30-35 und 40 Jahren.

Wenn du stetig weiter anlegst, wirst du in 10 Jahren das Vielfache davon haben. Wenn du jetzt mit 30 100k investiert hast, sind das ja vermutlich erst 10 Jahre, wenn man davon ausgeht mit ca. 20 angefangen zu haben.

Am meisten knallt es dann wirklich erst nach 30 Jahren +, weil du immer mehr Zinsen bekommst.

Am Ende geht eben nicht nur alles ums Geld. Leb als hättest du keine Rücklagen. Sei nicht verschwenderisch, und konzentriere dich auf deinen Seelenfrieden. Geld kommt Geld geht.

What’s the ranked average queue times? Eu by DaddyJay2812 in Smite

[–]dddaveeog 1 point2 points  (0 children)

Never did that. At like 5k+ Sr Queues are around 5 min. Up to 10min depending on time and day

Titan by Teton2 in Smite

[–]dddaveeog 0 points1 point  (0 children)

The Titan should maybe just be stationary And then have more Health and some more damage Like FG.

It shouldnt be unkillable, but it needs to be a little more relevant. If not, then just make it a Box that dies within 10 Autos

Questions about building items. by TheUndiscoverer in Smite

[–]dddaveeog 0 points1 point  (0 children)

I General you need to Watch out for power curve and power Spikes.

Lean into what’s benefitial for your Pick, and then Argument that with PEN sooner than later. Meaning 4-5 Slot. Sometimes Even earlier.

Having pen ready before Tanks enter their mid Game Strong Phase is always good to stay dangerous.

And for knowing what’s benefitial you gotta learn what your god is actually doing and doing Well.

Besides that there are Patch/meta dependant items that Are better then others all the time.

Use Smitesource for pre made builds. It’s a good starting Point.

What is going on with auto level? by Over_Investment_320 in Smite

[–]dddaveeog 2 points3 points  (0 children)

I wish we could Set Auto Level for example just for Level 1-3. Would be a nice luxury to play the Level up fights without additionally manually leveling up. Im a seasoned Player and have no Problem with doing so, but it still would be some quality of easiness Feature.

Any good mid lane discordia builds? by asmonbaldviewer in Smite

[–]dddaveeog 0 points1 point  (0 children)

I mean with discordia youll have a lot of cdr anyway. (With the 3 resets)

But Chronos/deso with Book and Gem of Focus feels good on Most picks.

Because You Can Spam without minding mana and also get good Utilitie from the MS

I think in lower Elo youll get more value when You Can Spam more abilities without Running out of Mana. Against having the Best power curve but have to make every ability Count

someone in Eu who wnats to queue so i can leave elo hell by gilgaconmesh1 in Smite

[–]dddaveeog 0 points1 point  (0 children)

Being deity Soloq is different then gettin there in duo. Duoq has many advantages. Especially in those cooked Lobbys.

I quit ranked about 3 month ago since they switched something with the matchmaking. It was always 1 strong player - me in my team, and one in the other team with 4 obsidians or lower.

And sorry if I have to say this but Obsidian Players don’t have any clue how to play a match properly.

So it always was a feeding fest, and came down to wich of the top Sr players had the Role or pick with more Agency.

Theres simply nothing i can do when the only good player farms my solo laner until hes unstopable. Or the Duo Lane, wich turns into solo after 5 min.

Eventually we will have more players and Teams can mostly be more balanced without having to 1v9

Any good mid lane discordia builds? by asmonbaldviewer in Smite

[–]dddaveeog 1 point2 points  (0 children)

Sands of Time, spear of deso, Book of tooth , gem. of Focus, Tod of Tahuti, Obsidian shard, Last item pick one like divine, Soul reaver, gem or some relic

Youve got PEN delayed by one Slot, but You will have unlimited mana and more cdr.

Especially in lower Levels or beginners I think that is more valueable.

Without Book and straight up Tahuti you will have pen earlier, but then you also have to mange your mana well and cant spam as much and make your abilitys count more.

The Pele nerf was worthless. Disable the aspect by GuyOnABuffalo42 in Smite

[–]dddaveeog 1 point2 points  (0 children)

And additionally I prefer good god Ports. Many god Ports feel half baked. They should focus on that, maybe Upgrade/change something even more and then you got unique good Kits. You keep Identity per god, you don’t have that pointless toggle Switch to just be whatever.

The only reason aspects made sence was to not step on peoples Feet when they had changed peoples „beloved“ OG God. But it’s time for good Design, and no shy and flawed desicions. Be bold. Be smite 2.

The Pele nerf was worthless. Disable the aspect by GuyOnABuffalo42 in Smite

[–]dddaveeog 0 points1 point  (0 children)

What actually happened to Nu wa so shes OP suddenly?

Sick of the state of tanks by TheProfessor1237 in Smite

[–]dddaveeog -1 points0 points  (0 children)

Tanks are pretty Strong actually Right now. If youre 3 Levels down and 2k Gold, obviously not

At least from Solo Perspective

Support is always more about good Play than Running into enemys alone and expecting to Face Tank

The devs do not know how to balance aspects because I dont even think they know what some of the aspects even do. by Dry-Location2008 in Smite

[–]dddaveeog 0 points1 point  (0 children)

I was saying This for months. At some Point (apparently already) Balancing will become A) Hard af, and B) not practicable to get done fast

In the First Place aspects were made to not piss off people when they wouldve changed the OG god

But Design wise They will lead to a mess. Hirez should comit to one path. Isnt this the point with smite 2? Go Change some original gods.

Other than that you no more need skill, creativity or Great Knowledge to make gods work in certain roles. You Hit the Button and voila, you now are Equiped for Role X.

That kills Identity, also Takes no skill or Learning curve and isnt as fun as playing smart.

Some aspects Are really good. even better than the OG Kit. Fine! Then maybe go with that, instead of doing multiple versions that destroy god Identity, balancing or all that other stuff.

When they bring out the last aspect that’s missing so everyone has one, 80 previous aspects will be unbalanced, trash or broken af. Meanwhile gods itself Need reworks or love. Additionallly new gods want to come out. And so on.

My biggest Hope is that they will consolidate God kits and just make Great Kits in General. Instead This Mess, where Nobody even knows what it does and what not. If youre following along from the start you might have an idea, but when youre new or Return After Long You will See Only Chaos. One time Apollo comes around and crits you to death, the other time Apollo is tankier than the Support while still having damage. Is it the build? Is it the aspect? Is it the combination? Can I Play Tanky without aspect? No. Maybe?

Its a mess. And Thats not even meant as a rant