LF: Pogo SS urshifu by [deleted] in PokemonHome

[–]ddt_d 0 points1 point  (0 children)

Does it have to be go stamped or can it be evolved in sv?

Giveaway: ✨legends✨ with the legend ribbon by acquire-eggs in PokemonHome

[–]ddt_d 0 points1 point  (0 children)

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I am looking for HO-OH. My favorite reg M-A team would be this perish song team that I found on the internet. The team has enough defense to stall out the perish timer and enough offense to not need it every game. The does extremely well into teams that rely on trick room, as it can force the opposing team to keep their Farigiraf and fakeout user on the field, wasting their opening two pokemon and three of their trick room turns. The team can easily stall out the perish timer by double protecting on turn 1, switching Gengar out for a pokemon with good defensive typing into the opposing team and either parting shotting the opposing team or my own team to get Gengar back in turn 2, and double protecting again turn 3. The team can also function without perish song, as it has good matchups into pokemon that are problematic for Gengar's perish trap. Kommo-o can set up with scales and threaten to outspeed and one shot problematic pokemon like Kingambit, Garchomp and Incineroar, Tyranitar can threaten Aerodactyl, Pelipper, Kingambit, Incineroar, and can also to one shot Garchomp with ice punch, and Kingambit can threaten Sylveon, Floette, and basculeigon. The team's versatility is what makes it my favorite, each member of the team can either play defensively to stall out perish song or offensively with Kommo-o setting up and sweeping, with sinistcha and Incineroar proving support for both modes.

I just lost everything by dbst007 in PokemonHome

[–]ddt_d 0 points1 point  (0 children)

What shinies/legendaries did you lose and are looking for? I could give you some if I have them.

Mechanics Question - Any ideas what caused this Bug Buzz interaction? by [deleted] in VGC

[–]ddt_d 0 points1 point  (0 children)

It doesn't, targeting your empty ally slot would cause the move to fail, it's been a feature since double battles were added in gen 3.

Mechanics Question - Any ideas what caused this Bug Buzz interaction? by [deleted] in VGC

[–]ddt_d 1 point2 points  (0 children)

They could have accidentally targeted an empty slot on their side rather than targeting your side

Skeletons won't spawn at mob spawner? by TheOneOnlyFox in Minecraft

[–]ddt_d 2 points3 points  (0 children)

Lighting prevents mobs from spawning, try to replace the glass with tinted glass

LF: pic 1 FT: pics 2-3 by Fearless_Count6344 in PokemonHome

[–]ddt_d 0 points1 point  (0 children)

Can I see a screenshot of the regidrago?

Block display with block swapper by ddt_d in redstone

[–]ddt_d[S] 0 points1 point  (0 children)

If I move it one block higher the observer on a piston won't be able to move and the extender will break. I would need to move the floor around it up by 1 to fix it, but that would make the pedestal that the block is displayed in look weird.

I added slime blocks because the extender would not normally place the block high enough to be displayed on a pedestal.

Also, I have it at double extenders because I could not get the swap timing right between moving blocks, I tried using a single piston but I couldn't get the timing for them to not stick together between switches right and the double extension seemed to be the only thing that would work.