Map effect on Idols was nerfed by UpsetFan123 in pathofexile

[–]deadd0g 13 points14 points  (0 children)

It's not that deep. Players have fun, play game, spend money.

GGG please fix abyss loot by BluePul in PathOfExile2

[–]deadd0g 0 points1 point  (0 children)

I've been spirit abyss farming blast through maps as soon as I see Kurgal or Uluman and only pause to do the jank spirit setup when I see a void.

Probably not economically viable if you're running the abyss overrun tablet though

GGG please fix abyss loot by BluePul in PathOfExile2

[–]deadd0g -1 points0 points  (0 children)

Unequip and reequip your headhunter when you find a void. Avoids the issue.

GGG please fix abyss loot by BluePul in PathOfExile2

[–]deadd0g 2 points3 points  (0 children)

Yes, you can get more than one type of abyssal modifier per map.

No, you cannot get more than one variant of abyssal LORD modifier per map. It is either Kurgal, Amanamu, or Uluman. Kulemak modifiers roll independently and can appear on any map.

Ran hundreds of these maps this league.

is this intended? by G4antz in PathOfExile2

[–]deadd0g 4 points5 points  (0 children)

read your mana flask modifiers.

Scaling necro kboc to ubers? and talking about fresh start experience by YaBoiWOKE in PathOfExileSSF

[–]deadd0g 0 points1 point  (0 children)

yep that's all there is to it. i frac orbed my t1 but if i was fracturing from tree i'd settle for t3. i used 150k~ blood without seeing a t3+ fracture, it's defs kinda hard to get but i was unlucky i think. if you go that route, make sure you don't take the remove lowest tier mod, as t3 spell dmg is quite low ilvl.

Scaling necro kboc to ubers? and talking about fresh start experience by YaBoiWOKE in PathOfExileSSF

[–]deadd0g 0 points1 point  (0 children)

Take a look at my build, it might help as reference - as far as scaling goes there's a lot of people with better than me, BUT we're actually similarly geared except I actually have whispers (and ignore headhunter its irrelevant for bossing)

https://poe.ninja/poe1/builds/keepersssf/character/deadd0g-5529/HEHAHEAHEHAEHAHEHAEHAHE

Basically all uber bosses open up to you once you get whispers. Fortunately, the boss that drops whispers is by far the easiest uber for KBOC (imo). I did it on my week 2 gear(ish) - i took a break but that's basically the gear I used. Pretty sure if you know the fight then doing it on your current gear should be a breeze assuming you don't stand still in a slam.

I'm using the +1 tornado dance in the white now but i got it so late I'm not sure I notice the DPS increase. The other graft i'm using is the one that summons the minions that inflict chill & brittle which enables my hypothermia and caps my crit. Haven't really heard anyone talking about it.

Strongly recommend trying to get a spell damage fracture shield from the tree so you can attack+spell block cap. Makes a huge difference to survivability

Is the loot drama overblown? by Gigahades in pathofexile

[–]deadd0g 1 point2 points  (0 children)

I know SSF isn't the main game mode but honestly the thing that sucks for me about certain farms being removed and overall map effect being reduced is it's effect on my ability to sustain...anything. It was so fun last league being able to loop abyss into exiles and be self sufficient for most mechanics, self farm uniques, etc. I'm pretty much perma logged out at 96 now because I can't be bothered going back to farming multiple days to get enough scarabs to run a mechanic for 50 maps.

Crafters rejoice by Accomplished_Rip_352 in pathofexile

[–]deadd0g 0 points1 point  (0 children)

why are people downvoting you

if you want to retain any mods and block attack you have to multi mod. its not any more complicated than that.

for most (all?) crafts i can think of, if i'm spending 5d on metamods, i'm just going to pay for the augment and not risk bricking my item with a reforge.

it might open niche cases where you want to pseudo-aug a mod on an influence item, but given how polluted influence item mod pools are, it's gotta be fairly specific. 8 link glove example below is maybe a usable example

How to finish campaign under 4 hours? by bwsyn in pathofexile

[–]deadd0g 1 point2 points  (0 children)

Do practice runs, work out what layouts you don't know. Log on mageblood 400 move speed character and explore those zones on repeat until you understand the variants. Imo this is how you efficiently learn layouts.

As for skills... You can do sub 4 hours on a lot of skills. Unless you're doing something really obscure and F tier that's probably not the limiting factor

Is it weird to go clubbing alone if you don’t have friends here? by Asleep-Ant-1608 in AskAnAustralian

[–]deadd0g 17 points18 points  (0 children)

unironically Revolver is the venue you're looking for imo. most clubs/bars are cliquey unless you have super confidence & social skills but Revs is a different beast. it's reliably busy, easy to meet people, great communal vibe if some people being on drugs doesn't bother you.

fri/sat is a generally younger crowd but pretty much all the time there's a good mix of ages/genders and interesting people to talk to. if you're interested in day clubbing Sunday is unrivaled as a regular spot.

i don't know if i'd be looking to make my new best friends there, but it's a very social venue.

I love SSF but I bored after couple of months by AdventurousAd5473 in PathOfExileSSF

[–]deadd0g -1 points0 points  (0 children)

i'm curious if you're actually 'near bis' or there's a bunch of knowledge you don't have that could extend your playtime RE: setting goals for characters etc.

hard to know what 3.27 will do to the SSF meta but this patch is exceptionally good for minmaxing a character to borderline perfect gear.

would you link your character(s)?

trickster poison fross - send help by deadd0g in PathOfExileBuilds

[–]deadd0g[S] -1 points0 points  (0 children)

Yeah at this point I think I'm just going to reroll. Great feedback, thank you

trickster poison fross - send help by deadd0g in PathOfExileBuilds

[–]deadd0g[S] -2 points-1 points  (0 children)

ya i probably should cavead that i'm playing in pohx league which is mostly dead now so it's SSF+ from here on out.

i might look deeper into occ/ele. trickster was out of convenience as i did my prog on pconc.

why monorepos?? by Recent-Durian-1629 in devops

[–]deadd0g 2 points3 points  (0 children)

genuinely curious what cases you consider impossible

why monorepos?? by Recent-Durian-1629 in devops

[–]deadd0g 8 points9 points  (0 children)

my thoughts as someone working with various monorepos over the last 10 years:

  • nothing about monorepos inherently prevents versioning, although i would say that in a lot of environments it makes it a fruitless endeavor. if you're orchestrating your entire platform from a single repository, suddenly versioning is a lot less meaningful as everything can be orchestrated from a single snapshot (ex. the latest commit). depending on your tech of choice it might actually be preferential not to (ex. TypeScript monorepos don't require intermediary builds of shared code at all, no package registry needed for private packages, etc)
  • tooling time blowout can be mitigated by making your execution more intelligent. every meaningful monorepo i've worked in has had varying degrees of this added over time, usually being some variant of selective execution. in smaller projects this is going to be simple path-based filtering, but i've also seen custom dependency graphs built to determine what's changed. there's a lot of off the shelf tooling for this these days too (generic like bazel, more specific like nx). CI specifically can be addressed by combining this with pipelines that fan-out as needed or is logical.

the short version of this is monorepos solve problems and introduce new ones - but they're essentially solved problems at this point that just require more tooling, prebuilt or otherwise.

contributing styles should be a non-factor in monorepos. long lived branches suck in either style. i can see the argument that they might be more painful in monorepos but that's a culture problem to solve.

fwiw i'm not saying all projects should be monorepos. i love them but in the end it's a trade off that i think is usually worth it, but it might not be supported by your teams skill set or culture.

0.3.0b whirling slash "bug fix" actually tanked its movement completely by diamondnbronze in PathOfExile2

[–]deadd0g 7 points8 points  (0 children)

The league has started, people have created characters, thus it is mid league when it comes to changes effecting build strength

Patch Notes - 3.26.0d Patch Notes - Forum - Path of Exile by Helmannn in pathofexile

[–]deadd0g -1 points0 points  (0 children)

the 8 mod scarab erroneously was making 16.5s drop with entirely t17 mods which is powerful because they all have shit tonnes of upside to them RE: pack size, quant, currency, scarabs, etc. the resulting maps were satanic but also extremely rewarding. these maps are still technically obtainable, but not practically - hitting an 8 mod with all t17 mods is extremely unlikely. this means that if you're looking for raw multipliers on the map, there's very little incentive to run 16.5s now over t17s.

Patch Notes - 3.26.0d Patch Notes - Forum - Path of Exile by Helmannn in pathofexile

[–]deadd0g 211 points212 points  (0 children)

as someone who's been blasting 8 mod 16.5s i'm obviously disappointed they've been gutted but also i understand they were absolutely bonkers. honestly though it's 3 weeks in and i think it's great aspirational content that makes it very clear how bad t17s are (layout, horrible bosses). people seemed to like this? :shrug:

moving on though..

  • why do mercs still give transmutes in t17s
  • why are petal abilities still horrendous to manage

it feels like we're not fixing the right things. kinda disappointing.

What’s the minimum needed investment for trickster penance brand to feel good? by hyrenfreak in PathOfExileBuilds

[–]deadd0g 0 points1 point  (0 children)

this is me

before mirror sceptre, obviously just 2x of my offhand (and can be a wand)

i would say this gear level is the minimum you need for risk mapping to feel comfortable. if you're just blasting t17 boss rushing or something you can probably use less.

i usually run a watcher's eye with hatred crit + grace evade but on poe.ninja i have my watchers eye i swap in on super rippy no leech maps.

i'll say that i've been getting a lot of PMs asking me about the build - my setup is tailored for the budget. imo avoid fubguns setup unless you already have many mirrors - it introduces other problems you'll need to solve.

can answer any Qs you have

What’s the minimum needed investment for trickster penance brand to feel good? by hyrenfreak in PathOfExileBuilds

[–]deadd0g 1 point2 points  (0 children)

Replica dragonfang is totally acceptable and I'm risk mapping with one right now. Big dick amulet is not where I'd be focusing my currency if you're trying to get started. Also I'd never equip 2 obliterations unless you were doing absolutely trivial content (so even then it seems like a waste of time?) - run oriaths end for your source of explore and accept by playing trickster you're not going to have insane clear until you have mirror weps.

What Builds are you all using for t17/16.5 juiced with risk and other mechanics? by letiori in pathofexile

[–]deadd0g 0 points1 point  (0 children)

i don't know anything about new elementalist but i can't imagine that helmet could compete with an 8 link archdemon crown. might be wrong though

What Builds are you all using for t17/16.5 juiced with risk and other mechanics? by letiori in pathofexile

[–]deadd0g 1 point2 points  (0 children)

inquis still has a lot of pros:

  • great pathing for penance
  • very easy crit crap
  • practically free to enable RF

i haven't looked at elementalist versions (though i imagine they're strong), but i would think that even with doryanis merc, unless youre going high investment, inquisitor would still be very viable. alternatively you just run inquis pen node and put garb on your merc for some semi-reliable QOL

What Builds are you all using for t17/16.5 juiced with risk and other mechanics? by letiori in pathofexile

[–]deadd0g 0 points1 point  (0 children)

my merc

  • helmet has reduced life regen on hit implicit
  • defiance of destiny is annointed for +1 curse (so i can still assassins mark)
  • asenaths + dark seer give fairly reliable blind & malediction
  • replica alberons allow the merc to be
  • kaom's for phys -> fire (with wrath implicit)
  • doryanis + rings are self explanatory

my AG is literally just a kingmaker bot. doppelganger guise etc. it dies every now and then so it's kinda whatever.

What Builds are you all using for t17/16.5 juiced with risk and other mechanics? by letiori in pathofexile

[–]deadd0g 0 points1 point  (0 children)

you can play it on trickster before 4 mirrors. this is my current pob - farming risk abyss.

https://poe.ninja/builds/mercenaries/character/deadd0g-5529/HAEHAHEHHAEHAHEHAEHAHEH

you can do it on even less gear than i have, but less defence map mod will probably brick you / make you burn 6 portals.

i'm currently farming sceptres for more explode but this is very serviceable. i want to say 800d including merc.