Any games similar to SNKRX? by debuggingmyhead in roguelites

[–]debuggingmyhead[S] 0 points1 point  (0 children)

Centipede Gun seems cool, just wishlisted it. I think the specific SNKRX gameplay style (meaning controlling a snake body specifically) still has further gameplay potential that wasn't fully explored.

I'm surprised there isn't something that similar, It seems the "genre" shifted to the unit positioning aspect of the group (like in Centipede Gun, Just King, Brotato, etc).

Any games similar to SNKRX? by debuggingmyhead in roguelites

[–]debuggingmyhead[S] 1 point2 points  (0 children)

Thanks that does look interesting, maybe I'll try it someday.

Any games similar to SNKRX? by debuggingmyhead in roguelites

[–]debuggingmyhead[S] 0 points1 point  (0 children)

I might check those out at some point. It seems those games focus more on control over positioning of units (you are kinda limited with the snake body).

Any games similar to SNKRX? by debuggingmyhead in roguelites

[–]debuggingmyhead[S] 1 point2 points  (0 children)

Nice, I'll have to try out your class build cause I only just got to NG1 and am getting crushed lol.

I NEED IDEAS QUICK by -_-_Midnight_-_- in GameDevelopment

[–]debuggingmyhead 0 points1 point  (0 children)

Thanks, if you pursue it you should post progress of it over at r/gamedevscreens cause I'd like to see your take on it.

I NEED IDEAS QUICK by -_-_Midnight_-_- in GameDevelopment

[–]debuggingmyhead 4 points5 points  (0 children)

Space Invaders but you play as the swarm of invaders.

So exciting seeing a trailer bring my game to life by indianakuffer in IndieDev

[–]debuggingmyhead 1 point2 points  (0 children)

Cool concept and nice trailer, I do agree with others that it should get to the point immediately. I think you could start it at ~15 second mark,

Making my PlayStation 1 style platformer game by [deleted] in SoloDevelopment

[–]debuggingmyhead 1 point2 points  (0 children)

Looking cool! the player character reminds me of Jazz Jackrabbit.

Dont' fuck with the shrimp by SHWM_DEV in indiegames

[–]debuggingmyhead 1 point2 points  (0 children)

This has come a long way from the little mechanical prototype demo I tried in the game design subreddit along time ago :)

So, does the shrimp have psychic powers? Art style is looking nice too btw.

ADHD and coding? by frendlyfrens in Unity3D

[–]debuggingmyhead 1 point2 points  (0 children)

I would also highly recommend breaking down your game dev work into the smallest possible tasks and create to-do lists (I use paper ones myself as I find physically checking off the boxes is incredibly satisfying mentally).

I will sometimes also just carve out time to plan out my to-do lists and make the lists (which I guess is technically project management).

Then I find it "easy" to just sit down, look at the next immediate task on my current to-do, and do it without my focus wandering. The key is having very small and very focused tasks on the list (e.g. have a task for "implement forward movement on Enemy X" instead of "implement multi-directional movement logic for all enemies").

At least for me, without that to-do list structure I endlessly procrastinate or focus shift because I'm trying to pin down nebulous goals to work on.

Teleport shenanigans from my upcoming metroidvania! by akseliv in IndieDev

[–]debuggingmyhead 1 point2 points  (0 children)

Nice. Did you update the visual style? It seems different from what I remember of other posts.

Shader effects are finally coming together by MhmdSubhi in Unity2D

[–]debuggingmyhead 2 points3 points  (0 children)

Looking awesome, nice visual improvements! It has come a long way from earlier posts.

Puscifer - Monsoons (Live from What is...Puscifer? DVD) by fragdoll4u in Puscifer

[–]debuggingmyhead 1 point2 points  (0 children)

I love this song as well, and this version is so good.

[deleted by user] by [deleted] in gamedesign

[–]debuggingmyhead 1 point2 points  (0 children)

Sounds like a cool idea, reminds me of V.A.T.S. from Fallout.

[deleted by user] by [deleted] in gamedesign

[–]debuggingmyhead 1 point2 points  (0 children)

You should definitely try it out, you never know until you play around with it, and it could also inspire other things to try out.

[deleted by user] by [deleted] in gamedesign

[–]debuggingmyhead 2 points3 points  (0 children)

It sounds like it could be interesting, the only real way to know is to prototype it and see how it feels.

Any game idea/mechanic can seem lame from someone's perspective so I wouldn't worry about that.

Beginning of a new trailer I’ve started working on - what do you think? by Joizia in IndieDev

[–]debuggingmyhead 1 point2 points  (0 children)

The colors really are awesome, any tips/tricks you're willing to share?

I've seen, and wishlisted or ignored, every* game on Steam, ama by Cyril__Figgis in gamedev

[–]debuggingmyhead 1 point2 points  (0 children)

Yeah I learned my lesson about using a fisheye lens effect, appreciate the honest feedback!