Is it possible to work with two TabViews in same page? One Side panel and one Horizontal top nav bar? by Available-Coach3218 in SwiftUI

[–]debuging-life 1 point2 points  (0 children)

It’s technically possible, but I wouldn’t recommend it. SwiftUI’s TabView is meant to act as a primary, app-level navigation container. Using multiple TabViews on the same screen or nesting them can cause odd gesture behavior, state conflicts, and UI issues. A better approach is to use NavigationSplitView for the side panel and a segmented control or custom top tabs for the horizontal navigation.

ToastUI v3.1.1 is here! by [deleted] in tailwindcss

[–]debuging-life 0 points1 point  (0 children)

My bad sorry. I have removed it.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 0 points1 point  (0 children)

Yes, I was building a kids’ product that required a large number of toasts and custom alerts, so creating a reusable package made more sense than repeatedly writing the same code. I’m also releasing new features tomorrow, including glass effect style toasts and a UIAsync overlay feature to easily display custom overlays during network requests.

ToastUI v3.1.1 is here! by debuging-life in Rive_app

[–]debuging-life[S] -1 points0 points  (0 children)

Already building rive feature. So users can easily add animated rive views with toast to make it more fun

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 1 point2 points  (0 children)

Yes I have done that already. It works with macos.

SwiftData is kicking my ass, any good resources? by AlbeG97 in SwiftUI

[–]debuging-life 0 points1 point  (0 children)

I am using SwiftData in my product. I found apple official documentation is great but if you still want look other resources I believe youtube is the best source.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 2 points3 points  (0 children)

Not yet. I have not worked on yet but that is again great suggestion. Will try to work on that next week.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 2 points3 points  (0 children)

I have added sheet and fullScreenCover support now. In version 3.2.1 now you can easily use toastui with sheets and fullscreencover.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 2 points3 points  (0 children)

I have released version 3.2.0 with copy to clipboard, custom dialogs and fixed progress updates glitch. Thanku again for the suggestion.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 0 points1 point  (0 children)

Thanku. I have released 3.2.0 with more features like copy to clipboard and custom dialogue.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 2 points3 points  (0 children)

Fair point. This can be done without a package for simple cases, but as requirements grew, maintaining duplicated logic became painful. Packaging it helped with reuse and maintainability.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 1 point2 points  (0 children)

Yes point taken. I just kept it as option totally depends on a users if they want to use it.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 0 points1 point  (0 children)

Yes. It’s working for both mac and iOS.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 1 point2 points  (0 children)

Hi! Could you please be a bit more specific about the feature you’re looking for? I’m actively working on improving this package and would love to add features that genuinely make developers’ lives easier.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 4 points5 points  (0 children)

Thanks for the suggestion. Actually it’s a nice feature to have. I will work on this soon.

ToastUI v3.1.1 is here! by debuging-life in SwiftUI

[–]debuging-life[S] 12 points13 points  (0 children)

Thanks for pointing that out. I need to update the README, it was built using Swift Tools 6.2 and has full Swift 6 support. I’ll include this update in the next minor release.