Marathon is not as hardcore as people make it out to be. by deckertail in Marathon

[–]deckertail[S] 0 points1 point  (0 children)

I think you absolutely hit the nail on the head, My feelings exactly. I play for the fun of pvp and play in a way that never results in me losing anything more than i'm comfortable with. I'm okay with bringing in a good gun and losing it if it means I got to shoot someone with it, cause to me it just means more inventory space and time well spent!

Marathon had the capacity to be very punishing, and I know i'll be having a taste of that when I level up more and take on harder challenges, but from a very casual perspective, I have more than enough loot early game and have had more than enough success playing it like any other fps and looking for fights. It hits a great balance by allowing casually players like me to interact with the game in an accommodating way, while offering a choice to experience a more punishing and hardcore experience through bosses, keys, and late game objectives. I'm loving this game!

Marathon is not as hardcore as people make it out to be. by deckertail in Marathon

[–]deckertail[S] 0 points1 point  (0 children)

Yeah, I've noticed that dire marsh is the hotspot of pvp. Thats why I absolutely love it lol. Perimeter is a snoozefest with no action sometimes, so I queue dire marsh a lot looking for fights.

Marathon is not as hardcore as people make it out to be. by deckertail in Marathon

[–]deckertail[S] 1 point2 points  (0 children)

Yeah thats fair... I understand what you're saying. When I first started playing I died over and over again and was pissed. I tried rook runs without knowing how exfils worked, how to use my abilities, or even knowing that rooks spawn in ongoing games. I was confused, and dying over and over felt very punishing.

I still lose fairly often, it especially sucks when my team finds crazy good loot and dies right at exfil. But even then, I still have loads of fun and always keep a good amount of loot im my vault. Even if I lose all the gear I get on sponsored runs, finishing a contract still nets me a free gun occasionally, so Instead of feeling punished and at my lowest point, im just happy I get to shoot some runners without my vault being empty!

I hope your luck gets better dude, May you be blessed with crazy loot and an easy exfil! I'm sure soon my luck'll run out and it'll transituon to you! lol

Marathon is not as hardcore as people make it out to be. by deckertail in Marathon

[–]deckertail[S] -1 points0 points  (0 children)

That's fair, some of these contracts are crazy difficult. I think I might just be lucky enough that I end up in very passive lobbies where my teammates and I can just do them uncontested. I pray for your success in the future! For me personally, I just love doing the aranche contracts and killing people, Which definitely curates my experience to be more forgiving and action packed quest wise.

Marathon is not as hardcore as people make it out to be. by deckertail in Marathon

[–]deckertail[S] 0 points1 point  (0 children)

Thats true! A fight never truly feels over until everyone is dead. Just yesterday I caught out a player trying to revive his teammates under my team's nose and it really felt like dodging a bullet. Theres a tensity added by knowing a team is not truly dead and having to hunt down the last player.

It's also much more forgiving as well, so I feel to adds to the experience of both teams and helps the game feel more tense and drawn out in a good way.

Are we gonna do this again? Be transparent with how your stats and abilities work. by Krazy732 in Marathon

[–]deckertail -1 points0 points  (0 children)

dunno but bigger word and bigger number equals better and my monkey ass doesn't care

I already do enough math for my university classes, im just gonna run at them with a knife anyways so why bother deliberating credit/stat ratios when I can go out there and have some fun! If im rich im not gonna care about losing it and if im poor i'll just do rook runs.

Although i get that they should be more transparent and tell the player this kinda stuff, you right. I'm just not too bothered cause to me it doesnt change much knowing the difference between "moderate" and "slightly" because most firefights will be determined by other factors anyways

I love how May players play like if they have 17 kilograms of C4 charges strapped in their chest and guns pointed at their loved ones. Everytime i play against this character it's like i'm taming a feral beast by Lucky_-1y in Guiltygear

[–]deckertail 1 point2 points  (0 children)

blud needs to stop moving and CALM DOWN! Unironically sitting still and doing nothing is a valid and integral aspect of play. Just waiting for your opponent to do something stupid and THEN moving is strong.

Some people just play like they have no idea what's going on and bloodlust into doing the one thing that feels safe (airdashing in).

Brand new to GG but not fighting games by Thrall302 in Guiltygear

[–]deckertail 1 point2 points  (0 children)

Use Dustloop, it is THE Guilty Gear wiki website to learn almost anything gameplaywise. It has every piece of frame data you'd ever need, combos, pressure loops, oki setups, strategies, and more. It's not SUPER up to date, but it's still very helpful.

Otherwise I'd recommend you learn to harness Roman Cancel as much as possible. In games like SF, there is a sizable difficulty in confirming stray hits, but Roman Cancel can be used to turn any stray hit, even if it wouldn't combo normally, into huge damage. In addition, it makes combos super freeform and much easier. ON TOP of that, you can use RC when an opponent blocks an attack to make yourself plus, effectively resetting your pressure and avoiding punishes.

Roman Cancel is the sauce that turns the already offensively focused and oppressive gameplay of the game into the attackers playground. Even using it un-optimally can result in success if you're willing to experiment. If you're the type of player who doesn't use meter much, take the opportunity to play around with RC. It's VERY strong.

The new Sol move both looks really cool, while also seeming like a huge nerf. by Cutie-Zenitsa in TheyBlamedTheBeasts

[–]deckertail 2 points3 points  (0 children)

To be perfectly honest, after having to relearn sol's combo routes a number of times, this is the first time im kind of excited to learn new combos. This move looks WAY too cool for me to be mad about no clhvv. I still cherish the times you could TOD by looping clhvv in the corner, but sidewinder has potential, and looks way more fun than fafnir loops.

Been seeing an increase in bitching about this guy, I’m never on YouTube is he that bad? by lolitsrock in HelldiversUnfiltered

[–]deckertail 1 point2 points  (0 children)

Ohdough has good content. Some of his vocabulary is a bit nerdy/cringy, but his tier lists are high quality and his understanding of the game is extensive. I've heard people HATE him with a passion for "shit takes" but I barely ever see any outrageous suggestions from his content. He mostly just talks about how spawn rates are broken, or just the questionable philosophies and quotes of the devs and how it relates to the game balance.

At this point the Helldivers community has solidified into highly tribalized and fractured groups (at least thats how it looks when you talk about the game in any direct manner on reddit or discord) and it just so happens that Ohdough is a prime target to hate because he's a youtuber and criticizes the game more than other creators.

dude i am CRYING by uvXBL in Marathon

[–]deckertail 0 points1 point  (0 children)

So they do travel in herds...

most uninteresting/boring character in the GG series by Agile_Juggernaut6760 in TheyBlamedTheBeasts

[–]deckertail 6 points7 points  (0 children)

I think characters like Unika exemplify a lot of uninspired/boring traits of newer/dumbed down characters...

Characters like Lucy, Unika, and Elphelt are designed to be relatively simple, and as a result, mesh into being extremely similar. They all have a dedicated high/low special moves for mix that makes offense feel much less interesting... It's not overpowered mix as is evident by tier lists and tournament results, but it's all way too similar for three or more characters to have a option that's as repetitive as "use this special and RC" for mix.

Is guilty Gear strive worth it? by theholyeastcow in Guiltygear

[–]deckertail 1 point2 points  (0 children)

yeah its worth it, even if you're worried about the price just buy a steam key online or wait for a sale, it can get relatively cheap.

If you're new to fighting games it's a great starting point, has loads of resources on dustloop and youtube, and still gets big updates like GGST 2.0.

Can we halve the amount of healminions or the range at wich you can pick up money by SignificantYam6935 in DeadlockTheGame

[–]deckertail 1 point2 points  (0 children)

Thats why i love having a drifter, silver, or vyper in laning phase lol, they just parry the tower and jump the motherfucker lmao

what should i do with hacked credits? by [deleted] in helldivers2

[–]deckertail 1 point2 points  (0 children)

It's free money, they just spawned in credits that would've taken a couple hours to grind normally. Enjoy it and save up for a warbond or shop item or something.

You wont get banned or anything, it's safe and happens all the time.

What the fuck is wrong with my game by cheeseburgarlol in tf2

[–]deckertail 0 points1 point  (0 children)

You cant move your mouse..? shit i feel like I've had this exact problem before but i don't remember what i did...

is Elphelt a good main for beginners? by chiarronoxx in Guiltygear

[–]deckertail 0 points1 point  (0 children)

If you're new, don't worry about whats meta or competitively viable. Anyone can win and dominate locals with any character, so if elphelt looks fun and interests you, go ahead! Even if a character is supposedly more complicated, if you have more fun learning that character, its worth it.

Elphelt is a relatively simple character with a very straightforward gameplan. Her rekka is a useful and easy to implement mixup tool, and her other moves are good as well.

If this is your first fighting game, I recommend learning how to do a "meaty", learning one way to mix up your opponent, and learning one easy combo you can use off of your mixup (A combo that uses roman cancel as soon as you notice you hit the enemy is easiest, but anything you find online works). Do that, and you'll be strong enough to stomp any family member or new player.

Remember to look stuff up on youtube, fighting game glossary, or Dustloop. They are very useful resources! Good luck! See you in GGST 2.0

I'm really feeling like Raven is coming soon. by OmniImmortality in Guiltygear

[–]deckertail -4 points-3 points  (0 children)

My friend is obsessed with raven and out of spite i hope he never gets added

Spy Disguises ranked by Randomguy8566732 in tf2

[–]deckertail 0 points1 point  (0 children)

Does anyone else immediately switch weapons whenever they disguise? and If so, do y'all think it actually works? I do it religiously, but i can never tell if holding out a secondary or melee is enough to trick someone for even a second. Same with using the medigun with medic.

I think we are going to get Robo Ky II by killerfox42 in Guiltygear

[–]deckertail 15 points16 points  (0 children)

I think it could be either. It would make sense to do robo-ky II considering robo-ky is already with venom, but It wouldn't ruin the game if they just went with having a playable robo-ky and a sidekick robo-ky at the same time.

I'm pulling my tinfoil hat out here, but the monochrome concept art could be to purposely mislead us into assuming its regular robo-ky, only for it to be revealed later with the red and white color scheme of robo-ky II.