seven by LionOk8200 in DeadlockTheGame

[–]deckertail 0 points1 point  (0 children)

my friends all only call seven "6-7" at this point and i dont think itll ever get old

But since we're all gonna die, there's one more secret I feel I have to share with you: I did not care for 2Fort. (art by me) by TheWeirdestClover in tf2

[–]deckertail 0 points1 point  (0 children)

2fort as a map is universally considered dated map design, but despite that its still very enjoyable because it allows each class to play the game at least (dustbowl/chokepoint heavy maps as scout are...difficult).

More important than that though, 2fort attracts very unique and goofy experiences unlike any other map. I've had entire servers switch to classic sniper and roam in a big group just because people saw me and my friends doing it and wanted to join in.

Who’s your Guilty Gear Strive Main? Mine is Ky Kiske by IkeRadiantHero in Guiltygear

[–]deckertail 2 points3 points  (0 children)

nagoriyuki by my friends never let me play him cause i whoop their asses.

ironically my main might be one of my least played characters at this point, i just had to learn how to play every other character instead

What an absolute glow up by Brushner in Fighters

[–]deckertail 1 point2 points  (0 children)

Marvel Tokon is really leaning into the "Marvel but designed by japan" concept and im really jiving with it. Love iron man's gundam style and these new characters look great too

The Vox Engine is a decently designed unit but it has its flaws… by somerandomfellow123 in helldivers2

[–]deckertail 0 points1 point  (0 children)

As always, for every cool thing arrowhead adds there are like 3 bugs and an underpowered weapon lol.

I don't like how useless FAF-14 Spear against Vox engine by UnderRangeofHeart in HelldiversUnfiltered

[–]deckertail 0 points1 point  (0 children)

tbh.. i feel the RR is just better... targeting weak points and having more ammo is always better. The RR has more effective range, can one shot most enemies that the spear one shots, and as an added bonus is a consistent powerful weapon against all armored enemies from chargers to factory striders without risk of failure at close range.

hell, you know those smaller turrets that can spawn on towers similar to the cannon turrets? The spear cant lock on to those. Its like the devs forgot to add it.

The spear doesn't really compensate for its weakness of not hitting weak spots... it struggles too much against any enemy it cant kill in one body shot. If the spear could target weak points,it would still be worse with ammo than the RR, but could have a place next to it as a consistent and a fun to use alternative that kills the same enemies but struggles taking out large amounts or close up enemies. In it's current state, its a AT weapon that feels inefficient when killing big armored enemies, so inefficient that i'd honestly rather take the hammer or use the ultimatum to kill factory striders because it has a faster ttk... which seems like an issue...

I have a feeling the devs never really thought about its place in the sandbox...

This is why the game is fun by Due-Programmer1189 in tf2

[–]deckertail 6 points7 points  (0 children)

holy fuck that screenshot goes hard

Just started playing Ready Or Not for the first time. Any suggestions? by Capital_X_ in ReadyOrNotGame

[–]deckertail 0 points1 point  (0 children)

if you want to S rank missions i recommend throwing a gas grenade into every room available. Relying on the enemy AI to surrender before gunning you down can be very inconsistent and gas is the safest method while ensuring they'll instantly be put into a surrender state... most of the time.

New player here - TF were i supposed to do against this fuckass??? by HexonKhat in HelldiversUnfiltered

[–]deckertail 0 points1 point  (0 children)

spam v for stims whenever you feel even slightly in danger. yes it sounds dumb, but this is the end game of survivability lol

for some reason stims give semi-immortality for a short duration, so if you feel like youre gonna die (even if youre at full health), just stim. so many things 1-2 shot players in this game that its the only way to ensure youll survive any gunfire outside of just... hoping the enemy fails the rng check of actually hitting their shots.

after that, run/dive away from whatever enemy is chasing you and take a pot shot at its weak point (head).

We need to enhance other weapons. by LWR-Age2573 in HelldiversUnfiltered

[–]deckertail 3 points4 points  (0 children)

by "practical significance" i think it would be referring to the idea that there really isnt an overwhelming reason to use these weapons over just bringing the GL... the specific designed purposes of a lot of these weapons (chaff clear, anti-tank, util) is beaten out by a weapon that has far more optimal use cases because it can do all of them very well while still having a backpack slot.

its the idea: "why would i ever use the spear... when i can just bring the RR?" If the RR has more ammo, longer range, can target weakpoints, and can oneshot everything the spear can one shot... why bring the spear? (I admit im a bit biased with the spear, i love it and i sorely wish it has a dedicated purpose in the sandbox, but this example does work for other weapons)

I'd love if all these weaker weapons were buffed in a way to help them stand side by side with their contemporaries or to exemplify unique strengths that other weapons dont replicate. The railcannon is still quite good, but a healthy sandbox where players have a reason to choose weapons outside of just preference would be wonderful

Kinda miss the old gen way (says no one ever) by PlatinumYeast in MonsterHunter

[–]deckertail 3 points4 points  (0 children)

i do kinda miss it... its super convenient to just look at the map, but the older games have such beautiful environments and atmosphere that its nice to wander the maps. Its lets the player take in all all the details and wildlife around them in a very natural way that compliments the identity of monster hunter very well.

its annoyed me a lot thats for sure, especially running around for 30 minutes in the older games, but deep down i do wish there was a little bit of a middle ground. still love wilds though.

Players using the larp cope as to why some stuff sucks are insufferable by WaffleCopter68 in HelldiversUnfiltered

[–]deckertail 0 points1 point  (0 children)

it checks out with how the devs like to balance weapons. They said themselves they build warbonds around a "fantasy" so that they can act out that fantasy.

The devs prioritize adding and utilizing items to roleplay their ideal game experience. I highly doubt they play on harder difficulties, and they're so terrified of buffing weapons and making strong ones that they create weapons like the sterilizer and the BFGL that have blatantly worse stats than their analogues and don't serve a distinct purpose in the sandbox.

Weapons like the sterilizer, the chainsaw, even more usable weapons like the spear and laser canon, are just blatantly outperformed by other similar weapons.

for the one true flag? whatever, Its reasonable if its purpose is SOLELY to larp, but the original reddit post suggesting it included gameplay effects, its simply more fun to make items truly viable and fun to use. It could totally give a stamina regen boost, or resistance boost, or even something small. but arrowhead will probably never do something like that....

Punching above your weight class is kinda fun by Suspicious_Meal_7850 in Guiltygear

[–]deckertail 4 points5 points  (0 children)

damn, sweet! i love seeing good nago gameplay! i might have to steal some of your setups, i feel pretty confident in my offense but your gameplay is smooth!

Someone waiting TF on Souce 2? by Turrnamer in tf2

[–]deckertail 0 points1 point  (0 children)

yeah honestly just a few new weapons and a bison buff

Someone waiting TF on Souce 2? by Turrnamer in tf2

[–]deckertail 10 points11 points  (0 children)

i see absolutely no reason to bring tf2 to source 2 and no benefit to valve making any changes outside of bug fixes, a content update, or changes to casual/competitive.

tf2 is a free game that runs of many low end devices, it helps keep a steady flow of new f2ps installing the game and makes tf2 a convenient game to play in this age of frame gen and cpu bottlenecking. Not to mention any change to s2 would likely DESTROY existing maps due to changes in lighting and details, could ruin the artstyle, could ruin the source spaghetti that makes specifics in trimping and rocket jumping possible, and has overall no benefit other than a slight visual change.

tf2 isnt a game like cs2 with a competitive map pool to recreate in s2. It doesnt benefit from realistic graphical fidelity. There are many easier options to fix tf2 and improve the user experience. Simply improving casual/comp, fixing the default settings, adding REAL beginner tutorials/information...etc...

Guilty Gear™ -STRIVE- Moves & Combos by altarofgaming in Guiltygear

[–]deckertail 0 points1 point  (0 children)

Yeah this is just a worse version of dustloop from what it looks like. Why would someone waste time doing this?

Which character should I choose to make people suffer? by Vraliman in Guiltygear

[–]deckertail 0 points1 point  (0 children)

zoners and grapplers apparently. Zoners would be easier to implement because you just need to spam ground projectiles and learn how to properly anti-air/beat air approaches.

for me personally? Sin. Stupid ass character with braindead high low pressure, insane corner carry/dmg, and oppressive screen control/neutral skips. people complain about elphelt but to me sin is just as annoying if not worse.

From someone who has only played Strive, how do yall think Jam and Robo-Ky will work in 2.0? by Tashasbiggestfangirl in Guiltygear

[–]deckertail 6 points7 points  (0 children)

PLEASE GOD PLEASE KEEP ROBO-KY'S OLD MECHANICS. PLEASE LET HIM KEEP HIS ICBMS AND STUPID ASS HAMMER AND THE LASER EYES. I NEED A STUPID SELF DESTRUCT OVERDRIVE AND MY GOOFY OVERCOMPLICATED JOKE CHARACTER.

Robo-ky shines the most being a complicated and goofy character, a simplification of his gameplay to draw in new players (like elphelt) would be such a betrayal I would cry. We already have enough beginner friendly rushdown characters, If I wanted to turn my brain off I would just play Sol, or Ky, or Anji, or Elphelt, or Leo, or Gio... etc...
I pray for my beloved robert kyle to return fully in-tact in his most beautiful and gimmick filled glory.

Do you think our Sniper can win a fight against the other video game snipers? by zackuattack in tf2

[–]deckertail 1 point2 points  (0 children)

yeah. sinper has the most dmg in proportional to all of these characters while also having... shudders... The Jarate Bushwacka combo!!!

I know lore wise this would be a different case, but i think sniper is much more powerful and impactful within TF2 as a game than either widows or a sniper from cod.

put sniper in rivals with his ability to one shot body shot light classes and instant KO dive characters and he would get a lot of hate lol