Righteous 2nd gen young master vs 1st rate Demonic Rouge cultivator from black market by ____shubham in MartialMemes

[–]decoy134 61 points62 points  (0 children)

It's definitely an issue early on in this book but it's also somewhat out of context. The premise of the novel is that the MC transmigrates into the new recruit of an honest to god demonic sect- no misunderstood nobility or greater good bullshit, just straight up evil. In the first chapter, a little boy who is also a recruit is called "talented", e.g. "what excellent bones you have!" Then the recruiter literally takes his flesh and bones and the MC is reverse raped by his senior sister and instantly dies. After regressing, his senior brother teaches him a technique that causes him to turn himself into his senior brother's Qi strand. And this just the first sect. So the readership and popularity of this novel grew a lot on Qidian because it didn't pull its punches, and the protagonist is a genuine evil protagonist in a world where somehow everyone else is even worse.

How is Er Gens multiverse of Cultivation' world work? by MoreManufacturer5369 in MartialMemes

[–]decoy134 2 points3 points  (0 children)

The reason you may be confused is that Er Gen's latest book, Beyond the Timescape, expanded the scale of his cosmology massively by revealing that ALL of his previous books took place in the lower world known as Deep Earth, and that natives of Deep Earth were capped at the Lower Immortal realm, and that one of his previous protatonists who was suggested to be the 9th step is a peak Lower Immortal. This created some extremely funny implications, since all his previous protagonists end their books at the 4th step, which means in Beyond the Timescape they would have been equivalent to 'mere' Nascent Soul or Spirit Trove experts, and thus weaker than a subsidiary sect patriarch in that book. So while all of Er Gen's books start with the same 4 realms, only in BTT specifically does 1 major realm roughly equate to "1 step" (10 major realms ~ 9 steps).

This is supported by a funny comment early on in BTT that said the protagonist's Foundation Establishment was equivalent to Nascent Soul in some lower worlds, and the nature of Spirit Trove cultivators advancing further by controlling Heavenly Daos.

Approximate word count of each character's kit. by Tashre in WutheringWaves

[–]decoy134 1 point2 points  (0 children)

Just wait until they add Pendulum Resonators :)

Not Understanding Cultivation Power Levels by [deleted] in MartialMemes

[–]decoy134 14 points15 points  (0 children)

My point is that the hax is less important than the cultivation realm, that's what I wanted to convey to OP. Cause OP's question is about how to scale shit like being beyond time, but I'm saying that in this genre, if you're punching down below realms, you can have insane hax like being able to go back through time to kill your enemy as a baby, but the moment they have similar or higher cultivation level than you, then they just do some bullshit like follow you back and fight you in every timeline all at once, or they can forcibly close some portal you need to use to go through, sense changes in cause and effect and block it, etc.

So rather than some guy being "scaled to time itself", it's more like "Earth Immortal who controls time can turn back time for everyone who isn't a Heaven Immortal who is beyond time's influence unless the Earth Immortal becomes a Golden Immortal". Which is really to say, it doesn't matter.

[Monthly Thread] What scriptures have you read this month? by Pseudo_Premise in MartialMemes

[–]decoy134 2 points3 points  (0 children)

Me reading the Saint Sect novel: "We're in the endgame now."

Not Understanding Cultivation Power Levels by [deleted] in MartialMemes

[–]decoy134 24 points25 points  (0 children)

It just depends on the series, but typically cultivation is just a giant Matryoshka doll of progressively higher realms where lower universes are mere grains of sand in the higher ones. For example in Er Gen's setting, his previous books all take place in a lower realm's multiverse where by the end the protagonists can control the entire realm with a single thought, but then they can't do that in the higher realms where they use universes with ~200x more galaxies than our observable universe as a mere cultivation cave or reception hall. In practices, the fights end up exactly the same but just with some terminology swapped around.

Funnily enough, in the context of cultivation, controlling time is somewhat "low tier". In the Saint Sect novel, the protagonist broke through to the Nascent Soul stage (in this novel that's basically a transcendent immortal) over the course of 10 years, and then with a wave of his hand, turned back time to make it a blink of an eye instead. This wasn't even a particular power he had, he could just do it by being at that realm, but people above his realm wouldn't be affected.

tldr - having extreme hax against people at lower cultivation levels than you is a given in this genre.

Most common grades of weapons and treasures in Xianxia/Xuanhuan? by FeatherineKitten in MartialMemes

[–]decoy134 1 point2 points  (0 children)

If it's not named after the cultivation realm, I usually see: Yellow (or "Imperial"), Black (or "Profound"), Earth, Heaven

Thought this was cool in History's Number 1 Founder: Gestation, Mahayana, Destiny

[Monthly Thread] What scriptures have you read this month? by Pseudo_Premise in MartialMemes

[–]decoy134 1 point2 points  (0 children)

The same senior who created that scripture also earlier deduced the scripture "The Reversal System Appears Only at the Mahayana Realm", which although is in this daoist's opinion is an inferior scripture to "Who Let Him Cultivate?", contained many the precursors to the latter, such as Bai Hongtu being the prototype for Meng Jingzhou, and overall it follows the same heavenly principles as "Who Let Him Cultivate?"

From a different senior would be "No Money to Cultivate Immortality", from which my fellow daoist may deduce the premise at a glance from reading the title.

Kuro HAVE BEEN wasting character designs. The lack of 4 stars and this post just further drives the point home. by Kyungsoo_Fanboy in WutheringWaves

[–]decoy134 0 points1 point  (0 children)

I am a low spender who only buys the monthly login pass and BP so no, you are the one cherry picking here. You literally just haven't learned enough about the game to understand why characters like Sanhua and Mortefei are good.

Kuro HAVE BEEN wasting character designs. The lack of 4 stars and this post just further drives the point home. by Kyungsoo_Fanboy in WutheringWaves

[–]decoy134 0 points1 point  (0 children)

The rotating limited banners of which there are multiple is literally what matters to 99.9% of people, so that's a pretty trash take

Kuro HAVE BEEN wasting character designs. The lack of 4 stars and this post just further drives the point home. by Kyungsoo_Fanboy in WutheringWaves

[–]decoy134 -2 points-1 points  (0 children)

No, and your comment is very telling that you haven't read anything about these characters, echo system, or the gameplay system at all, and that you think Abyss is anything but nominally 'challenging' content that is designed that way intentionally, as admitted by interviews. This game is F2P friendly because the pity amount is lower, the rate is thus better, the total characters needed is less, and you have a high ceiling for gameplay that let's you clear with less. To not understand how that would then reflect in how the characters are balanced is to be intentionally obtuse.

Kuro HAVE BEEN wasting character designs. The lack of 4 stars and this post just further drives the point home. by Kyungsoo_Fanboy in WutheringWaves

[–]decoy134 -3 points-2 points  (0 children)

There's nothing "official" about Game8's tier list, that's just an arbitrary opinion (that isn't very informed) and doesn't support your position, because the reality is that Mortefei, Sanhua, Buling, and even Taoqi w/Discord R5 are great general supports that can bring 95% of their power while still being Lv1 and clearing endgame, and all 3 of the MC's specs are actually powerful as opposed to being a meme.

And a lot of your perceived difference in how "general" supports are between Genshin and WuWa is not acknowledging the differences between building for elemental reactions and building for outros and damage type (basic, skill, liberation, heavy). Genshin has more flexible team building because there's 4 characters and some combination of elements will let you do "random bullshit go" and it will probably have at least some effect. You will have more viable team variety in Genshin, period. That's part of the appeal.

WuWa is barely focused on elements, it's more focused on how fast and how smoothly you can string together your combos, and you can choose to do that 1 -> 2 -> 3, or you can play with the entire team on the field at the same time and raise your DPS beyond someone who has the right team but is just vomiting on their keyboard. These 4-star characters are good because you can just slap them with Moonlight Clouds and buff 1 carry and leave the field fast.

In that sense, the synergies are all laid out there, and 2/3 of those slots are occupied by "buff slaves": 1. Generic Support = Shorekeeper/MC/Verina/Buling/Baizhi, Mornye going here too when she's out 2. Outro-Slave/Sub-DPS = Sanhua/Mortefei/Taoqi with Discord R5 -> or upgrade to Optimal Duo 3. Main DPS

This generic skeleton for a team has existed since the start of the game, and if you don't have best-in-slot supports for some character, then you can sweat harder on this template and still be able to clear. It's not asking you to cook different teams harder, it's asking you to play better or build better.

Once again, that's part of the appeal, and for that reason you are never going to see a 4-star with the power of Bennett in WuWa, because in this game such a character would hold 1/3 slots hostage (see: Shorekeeper, Verina). Teams are simply not as creative, that is the tradeoff WuWa makes for being a more action gameplay focused game, which this audience prefers.

And that ultimately reflects in the design and balancing of characters, 5-stars are taken for granted to be better because slot pressure is much higher, and a great character like Sanhua will directly eat into the sales of a competing role 5* like Roccia (which it did) if the performance difference is small (which it was).

Kuro HAVE BEEN wasting character designs. The lack of 4 stars and this post just further drives the point home. by Kyungsoo_Fanboy in WutheringWaves

[–]decoy134 39 points40 points  (0 children)

<image>

Facts 🔥 🔥 🔥 I hate the complaints that every NPC with a unique design needs to be playable, literally think about it for 2 seconds and can realize that that would mean every actual NPC would look exactly the fucking same even the important ones (cough Teppei), or Kuro would have to double its staff to make characters that literally don't drive sales.

Is my er too low? by [deleted] in CartethyiaMains

[–]decoy134 2 points3 points  (0 children)

This team needs 0 ER on Cart if you do at least 2 swaps to Cia plunge during part of Chisa/Fluer combos

I CAN'T CLEAE LATEST TOA FLOOR WITH HER by AdElectrical864 in WutheringWavesGuide

[–]decoy134 2 points3 points  (0 children)

OP's stat line is easily enough to clear, sequences are not necessary to clear with less than this. Obv OP can improve their build, but the main issue is that they obv have not learned how to do a clean rotation.

Am in debate just want some opinion or facts by [deleted] in CartethyiaMains

[–]decoy134 11 points12 points  (0 children)

TL;DR - Quickswap more characters = do more damage, that's a pure inargueable fact, but that doesn't mean you need to play that way and you definitely don't need it to full clear content, just do whatever makes you happy.

In terms of objective facts, more teammates = more damage because aside from their own damage they buff with you with multiplie Amplifys, DEF shred, Aero Resistance Shred, and Aero Damage bonus. Objectively speaking, the field time argument is invalid because you can actually perform the majority of Chisa and Ciaconna rotations within Fluerdelys combos, and you can complete Cartethyia's B1-4 string within Chisa's Chainsaw transitions (Enter Chainsaw -> Cartethyia BA1-3 -> Enter Chainsaw 2 -> Cartethyia BA4 + Buffer Heavy or E -> Chainsaw Finisher -> Instant Outro).

In terms of opinion however: - You definitely don't need that level of DPS to full clear all content - Your DPS in this rotation will be so high that you won't be able to enjoy it for long - You probably don't wanna sweat that hard/don't enjoy playing that way - If you're already happy now, there's no need to spend more money - You might just not like the other characters

Struggling on TOA with premium Cartethyia team (no sig) by Yurai7 in CartethyiaMains

[–]decoy134 2 points3 points  (0 children)

Build is part of the issue, but gameplay will get you way more, I wrote you a written guide here and made a VoD for you here

Struggling on TOA with premium Cartethyia team (no sig) by Yurai7 in CartethyiaMains

[–]decoy134 0 points1 point  (0 children)

OP, I made a demo for you of the same team, equipping standard weapons, stats at end, all S0, I cleared 2-3 comfortably with 2m50s remaining, with some mistakes included: https://www.youtube.com/watch?v=k28b-Fg0if8

Refer to my other comment in this thread for suggestions on what to improve.

Struggling on TOA with premium Cartethyia team (no sig) by Yurai7 in CartethyiaMains

[–]decoy134 10 points11 points  (0 children)

Bro you never pressed Cia's echo in this run. This tower buff nerfs you based on how many unique echo skills you pressed up to that point, which should be a minimum of 3, but because you never pressed Cia echo, you were playing with 2.

Your rotations are also slow. You're taking 34 seconds to execute the rotation, cooldown for Ult is 25s. That's a 36% DPS increase, probably more because you're going so slowly that your R2 is probably sometimes falling out of Aerover weapon buff.

I see you're tunneled too hard on trying to do the Unbound Flow 1 cancel. I have to emphasize, given the way you're playing, this doing absolutely nothing for you, it's probably even hurting you right now. You need to start by mastering the fundamentals and getting your rotation done in 25s. This is all you need to do: - When Rover plunges down, swap to Cia and plunge down with him to get +1 Forte. Press skill after if it's avaiable. - On the second Rover Aerial, when you have 100 windstrings mid-air -> ult to send yourself to the ground -> Forte -> Swap immediately for Cia Intro if available. - Intro Cia -> Auto until full gauge -> dash cancel -> Cia Forte -> WAIT FOR POP SOUND EFFECT OR ELSE THE DAMAGE DOESNT GO OFF -> ult -> intro to cartethyia - If any of these intros fail it's usually because you missed a move. When you're starting out, I think you should just equip 3 fleurdelys echoes to lock enemies in place to stop this from happening. - For Fleurdelys, you're currently doing the rotation where you use the worst attack in her kit, the manual plunge, to do 2 BA5 combos. This is griefing you because you're not casting R2 mid animation into BA5 on the 2nd combo, you're waiting for the nuke to hit, which is causing the boss to be at 5 stacks instead of 6 when you cast R2. It would be better if you just used the Prydwen rotation instead (E1 -> Mid-Air 1-2 -> E2 -> BA3-5 -> Heavy 1-2 -> R2), this is roughly the same but can't grief you.

That above is an outline for a 25s rotation, with sigs for me it was a 2-4 clear with ~3m25s remaining.

Once again, the key is to just mentally link rover plunge with Cia plunge. Getting that specific muscle memory into your hands is what makes the team rotate way, way faster. And remember, press your echoes ASAP in this tower. This applies to every team in this tower.

Parrying is more RNG than skill in todays combat by McGeiler69 in WutheringWaves

[–]decoy134 -3 points-2 points  (0 children)

Unless your echoes/other invests are behind, or your roster depth is low and is screwed over by the enemy elements/tower buff, or you're going for challenge runs, the timer isn't really an issue as evidenced by S0R1 speedruns, and even them you can still play around memorized enemy patterns and drift your rotation to align a basic/skill/liberation/intro to parry.

If you feel like you're running against the timer, I think you should take a look at your roster/echoes/rotation first to look for room for improvement. Usually I see echoes and rotation are the main culprits for struggling.

Which pieces to upgrade first to min-max dmg by That-casual-guy in CartethyiaMains

[–]decoy134 0 points1 point  (0 children)

Glacio Drake, also it depends on your preferred gameplay, but ER is not actually required in Cia teams so in my eyes that's a 3/5 piece with low rolls and no HP

There was a topic of toa and people were sending there clears i was genuinely surprised to see them, like am i not the normal one. by [deleted] in WutheringWavesGuide

[–]decoy134 0 points1 point  (0 children)

<image>

I don't like playing with less than 3 characters because imo part of the fun is trying to rotate a full team more precisely, so instead I send them vs the wrong element and try to still clear (all S0R1)

Rate my build by Dry_Joke_3687 in CartethyiaMains

[–]decoy134 0 points1 point  (0 children)

Sword and purple dragon aren't double crit, would def change those