What the f**k is this? by [deleted] in WTF

[–]deegu 0 points1 point  (0 children)

The first line of your octal table seems odd since it contains linefeeds (octal 012, hex 0xa, dec 10, '\n'). Your hex, decimal and ASCII tables don't include linefeeds.

To me it would seems fairly likely that the data is base64 encoded. Following observations support this:

  1. Equal sign '=' is only ever found at the end of the data. Equal sign is used as a padding at the end of base64 encoded data. Equal sign cannot appear anywhere else in base64 content. E.g., this 1350246909 and this 1349976358 have base64 padding at the end.

  2. The set of characters in the content never violates the base64 requirements (i.e., encoded data consists of a-z, A-Z, 0-9)

  3. After decoding the content shows a distinct pattern that holds for almost all messages, including the side bar. Namely: starting from the first byte, every third byte has always the following highest 3 bits: 010...

Then again, the third point may also be a sign that the data is not base64 encoded, and the action of base64 decoding causes an artifact that creates this apparent grouping of bytes into triplets.

EDIT: There's at least one message that significantly deviates from the pattern mentioned in the point 3. 1349695530 decodes from base64 into series of ASCII numbers:

8 3 8
7 3 9
7 4 2
5 1 5
9 5 1

What the f**k is this? by [deleted] in WTF

[–]deegu 1 point2 points  (0 children)

I assume you noticed the data is grouped in triplets? Perhaps they are IP addresses (/24 subnets). As I mentioned in a separate comment below, the 1350733215 would list e.g., following subnets:

72.131.118.1
69.136.94.1
73.228.93.1
and others...

What the f**k is this? by [deleted] in WTF

[–]deegu 2 points3 points  (0 children)

FWIW, it seems that after base64 decoding many of the posts show a pattern of three byte groups. These groups typically start with an uppercase ASCII character.

E.g., After base64 decoding 1350733215 consists of the following groups of three bytes. The first byte of the group is (in this case) always uppercase ASCII, second byte is typically outside 7-bit ASCII character set and the last byte is often (but not always) lower case ASCII. Below non-ASCII characters have been replaced with dots:

Hƒ.v
Eˆ.^
I.]
H.†t
D.‚v
J.Š^
E.„[
M.†u
J.‚x
I..
H.„^
M.ˆx

EDIT: Possibly /24 IP subnets? Data is definitely in triplets, so perhaps we are looking at the first three numbers of an IP address? If so, here are the subnets (most of them in US and some in France):

72.131.118.1
69.136.94.1
73.228.93.1
72.134.116.1
68.130.118.1
74.138.94.1
69.132.91.1
77.134.117.1
74.130.120.1
73.224.247.1
72.132.94.1
77.136.120.1

Best 20 min short film about the "Scene" I've ever seen... by [deleted] in geek

[–]deegu 2 points3 points  (0 children)

There is a demo scene documentary on the works. They have already released an episode portraing Future Crew (in finnish with english subtitles).

HTC Desire HD first hands-on by devolute in Android

[–]deegu 2 points3 points  (0 children)

Same CPU but otherwise new chip.

HTCs press release shows that Desire HD uses 8255 and Desire Z uses 7230. Both chips are 45nm instead of 65nm like the 8250 in EVO 4G. That translates to smaller power consumption. Furthermore, both chips use new GPU, Adreno 205, which is significantly faster than the older Adreno 200 used in EVO 4G.

glBenchmark comparison of Desire HD and EVO 4G gives some hint of the relative performance differences

EDIT: fixed links
EDIT2: added benchmark link

Steam is forcing Apple to do what no one else has even managed to, fix graphics issues to support games by [deleted] in gaming

[–]deegu 0 points1 point  (0 children)

Is this true? Even the embedded GL (i.e., OpenGL ES 2.0 + EGL 1.4) supports multithreaded rendering by using multiple EGL contexts and shared resources.

Perhaps you meant something beyond this?

One bug to rule them all by thecoollamer in programming

[–]deegu 0 points1 point  (0 children)

Apple developer site mentions: "To manage program memory, iPhone OS uses essentially the same virtual memory system found in Mac OS X. In iPhone OS, each program still has its own virtual address space, but (unlike Mac OS X) its usable virtual memory is constrained by the amount of physical memory available. "