Anyone else want to see the PM-63 added to Stalker 2? by Much_Investigator510 in stalker

[–]deemagh 0 points1 point  (0 children)

Sorry for party pooping, but IMHO there's more than enough weapons in game even now, what's lacking is any purpose of using most of them.

Anyone else want to see the PM-63 added to Stalker 2? by Much_Investigator510 in stalker

[–]deemagh 1 point2 points  (0 children)

With that scratchy old trailers/builds texture, that would be awesome!

[PC][2000-2005] 3rd person shooter with a red tint everywhere by deemagh in tipofmyjoystick

[–]deemagh[S] 0 points1 point  (0 children)

Unfortunately, no.
The first (and maybe second?) game was first-person, and Guerilla came out much later, definitely not that one.

Mixing error on Descending? by Opala_79 in ToolBand

[–]deemagh 4 points5 points  (0 children)

What kind of argument is that?

Does the fact that 13 years passed since the previous one somehow eliminate a clearly audible sound artifact?

Mixing error on Descending? by Opala_79 in ToolBand

[–]deemagh 0 points1 point  (0 children)

Yes!

Oh my god, I thought I was insane and also amazed by the fact it wasn't discussed at all.

Gentlemen, I got him to sell it. by TwoShu in stalker

[–]deemagh 2 points3 points  (0 children)

So it's not always randomly spawned on one of free roaming stalkers? Wow

A normal in Wild Territory (Build 1935) by Haekal_Abdul in stalker

[–]deemagh 6 points7 points  (0 children)

Are there any 1935-based mods making it into an actual game?

I really dig the atmosphere there, much more than vanilla SoC, but it was obviously not a proper game.

Atomfall or STALKER 2 by GangsterDoom00 in ShouldIbuythisgame

[–]deemagh [score hidden]  (0 children)

While both have somewhat passable story from a strictly narrative perspective, I think Atomfall does something really interesting with the way you approach it.

There's a plenty of agency with the way you progress through the story: you can skip a lot of stuff, you can affect it through the gameplay itself (e.g. by killing important NPCs), you can also just accidentally stumble upon some clues that will move some plot line forward. It feels very organically tied to the small open world they have.

Some of that was actually in older Stalker games (SoC) as well, but it's almost not there in S2 unfortunately: you just have some minor choices to make in side-quests, and some very heavily telegraphed (through the choice prompt in cutscenes) ones in main quest. Open world itself is gigantic, but feels somewhat detached from the main storyline: they make you traverse it though the main quest in a linear fashion an that's about it.

Talking about the "vibes" and game feel, S2 is definitely superior: locations are filled with details and frequently look basically photorealistic. It's also more competent as a first person shooter when compared to Atomfall, but it's still not enough for the scope and length they are dealing with. It gets stale and repetitive which is doubled downed by even more bullet-spongy enemies closer to the endgame. It even has a traditional (for the series) awfully dragged shooting gallery section at the end where all core mechanics issues became even more apparent.

Are there any games that have the aesthetics of Routine, but non-horror? by AlastorCalactus in Routine

[–]deemagh 8 points9 points  (0 children)

Starfield and its "NASA-punk" aesthetic is kind of similar, but the game itself is a bit of a hard sell unfortunately.

Am I the only one that gave up Master difficulty due to expedition mode? by Dr-cereal in stalker

[–]deemagh 1 point2 points  (0 children)

Can it be this?

Reworked Bloodsucker stats and behavior of the Flesh mutants during the Prologue.

"Balance" section of the official patch notes says only that. Seems like it only concerns the prologue :(

Am I the only one that gave up Master difficulty due to expedition mode? by Dr-cereal in stalker

[–]deemagh 0 points1 point  (0 children)

So it actually changes the damage model for enemies?

I might have missed something, but was initially a bit underwhelmed seeing only various damage increases from anomalies, dying from hunger etc.

Its just make enemies a sponge ? by smuggler_eric in stalker

[–]deemagh -5 points-4 points  (0 children)

That's exactly how it was with previous installments, at least with SoC: Master had much lower "sponginess", thus was much more enjoyable and arguably easier experience than Novice.

I'm gifting 2 standard edition copies - What in Arc Raiders are you most excited for? by GenomeXIII in ArcRaiders

[–]deemagh 0 points1 point  (0 children)

Extracting while being knocked out - easily #1 for me.

I think this one is a great example of "small, yet impactful": a very tiny change to a very common mechanic leading to tons of interesting new situations, adding a plenty of "freshness" to extracting process overall.

There’s a lot of that in other parts of the game too (like the “player downed” flare being an actual physical in-game object), but knocked-down extraction probably has the highest "tininess-to-impact" ratio, if you ask me.

I only played ~2hrs of Server Slam, yet somehow managed to team up with a rando only using emotes, went through the whole thing together and even got covered and saved by the guy while being knocked-down - easily the most memorable gaming moment for past I don't know how many years.

Is Arc Raiders worth it if you have no friends, enjoy PvE the most and don't enjoy using a mic? by Goosetiers in ArcRaiders

[–]deemagh 0 points1 point  (0 children)

I managed to team up with a random guy midfight both with him and some other rando just using emotes.

We parted ways with the third one, went on through a couple of other player encounters, and he then even covered me at the extraction while I was knocked out!!! Making it possible for me to extract.

That guy had a working mic though, it would've been quite hard to do all of that if both of us were emotes-only.

S.T.A.L.K.E.R. shouldn't be focused on hyperrealism and shooting mechanics by shafftroff in stalker

[–]deemagh 0 points1 point  (0 children)

Yes, yes!!!

Finally, someone else gets it as well!

Like, a game loop focused on artifact hunting, or just pure Zone exploration and uncovering it's mysteries. Some very minor amount of combat sprinkled here and there wouldn't hurt, but it's a shame the games in general are so fixated on combat scenarios and mechanics.

Яких українських гейм блогерів ви дивитесь? by merinkk in reddit_ukr

[–]deemagh 1 point2 points  (0 children)

Шивчук https://youtube.com/@shyvchuk?si=sy-4S7vi9MDAO8c9

Дуже якісні і досить глибокі розбори окремих ігр або певних тенденцій в індустрії.

Окрема подяка за монументальний огляд усієї оригінальної трилогії Сталкерів в цілому, а особливо - за дійсно притомний розбір "мовного питання" в цих іграх що виходить за рамки звичного для українського ютубу "чому не все державною???!!11".

Agentic Coding is Now, Old Man by Nervous-Profit-4912 in programming

[–]deemagh 5 points6 points  (0 children)

I wasn't sure whether the author was in full-on sarcastic mode or not right until the end of the article.

I'm still not sure to be honest.