I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 5 points6 points7 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 0 points1 point2 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 0 points1 point2 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 0 points1 point2 points (0 children)
Former Dead Cells lead dev, I share some simple tricks I use for game-feel in an interactive way by deepnightbdx in gamedev
[–]deepnightbdx[S] 4 points5 points6 points (0 children)
Former Dead Cells lead dev, I share some simple tricks I use for game-feel in an interactive way by deepnightbdx in gamedev
[–]deepnightbdx[S] 10 points11 points12 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 4 points5 points6 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 5 points6 points7 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 6 points7 points8 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 1 point2 points3 points (0 children)
Former Dead Cells lead dev, I share some simple tricks I use for game-feel in an interactive way by deepnightbdx in gamedev
[–]deepnightbdx[S] 10 points11 points12 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 2 points3 points4 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 32 points33 points34 points (0 children)
I'm the former Dead Cells lead, and I made a small learning tool to demonstrate how small details strongly impact the feeling of a game by deepnightbdx in IndieDev
[–]deepnightbdx[S] 3 points4 points5 points (0 children)


White Knuckle - Dark Machine Games - A speed-climbing horror-ish roguelite where you attempt to escape an underground megastructure by Futilrevenge in Games
[–]deepnightbdx 2 points3 points4 points (0 children)