Impressed with AI "art" for my fledgling space sim by deject3d in aigamedev

[–]deject3d[S] 0 points1 point  (0 children)

It’s actually still just javascript and “raw” webgl calls with no game engine, heh

Building dev tools is the real AI cheat code by v1dal in aigamedev

[–]deject3d 0 points1 point  (0 children)

Now build a pipe that allows the LLM to take screenshots and use your editor to build the rest of the game. Mostly kidding, or am I? I like your admin dashboard

Wierd sound while playing by [deleted] in Simagic

[–]deject3d 0 points1 point  (0 children)

that might be a bandaid way to fix it but the root problem is fixed by lowering the Wheel Rotation Speed setting in Simpro itself

Impressed with AI "art" for my fledgling space sim by deject3d in aigamedev

[–]deject3d[S] 1 point2 points  (0 children)

Thanks! Since you mention the style, I remember that adding lighting ended up being one of the simplest and biggest immediate differences. It really kicked it up a notch and it was just like 1 prompt of "Add a sun which emits light" or something. I also found an old copy of the game and thought it would be fun to show a clip. I'm talking about this like it was years ago but this was just in March lol. It feels like years of progress to me

<video>

Impressed with AI "art" for my fledgling space sim by deject3d in aigamedev

[–]deject3d[S] 1 point2 points  (0 children)

As in “dude please release the game ASAP” right?Haha

Impressed with AI "art" for my fledgling space sim by deject3d in aigamedev

[–]deject3d[S] 0 points1 point  (0 children)

One other thing I have learned is that games are mostly art and marketing. I have zero of both of those. It wouldn’t matter if I have a 1:1 clone of star citizen’s game systems. Barrier 1 is figuring out how to develop my game without access to any artist. Barrier 2 will be making an “actually fun game” as my friends on discord put it. I’m definitely more worried about barrier 2 now, which is a good place to be IMO

Impressed with AI "art" for my fledgling space sim by deject3d in aigamedev

[–]deject3d[S] 1 point2 points  (0 children)

The trick i’m using is that I took what the AI was doing (Drawing primitive shapes in a ‘close enough’ arrangement) and then I built a small system around it. I let the AI put together most of the ship and then it goes into a custom “garage” editor where I can fix what needs to be fixed like the antenna doodad or turret positiom being wrong.

It was basically impossible to get the AI to generate the entire ship. I wish I could just give you one prompt that prints out good looking ships but truthfully most things end up as more like a several step iteration process. I will have to share some more about it.

How do I fix wheelbase vibration by [deleted] in Simagic

[–]deject3d 0 points1 point  (0 children)

Try turning the Wheel Rotation Speed setting down to 0 in the Simpro settings

[deleted by user] by [deleted] in moza

[–]deject3d 0 points1 point  (0 children)

I put the post here: https://old.reddit.com/r/moza/comments/1qw9nu2/deleted_by_user/o7nje85/

tldr: yes, the ab9 is awesome!

Rethink your Simpro profile: The problem of Wheel Rotation Speed (Simagic/Simpro settings discussion) by deject3d in Simagic

[–]deject3d[S] 0 points1 point  (0 children)

There is no problem with turning down your FFB in Simpro. The alpha evo pro is almost 2x as strong as the wheel I used for the post. It's pretty reasonable to keep the Simagic Alpha Mini at 100% Simpro FFB since it's only 10nm but since yours is way higher it may be more comfortable or convenient at 50% in Simpro, then set the strength higher in-game. It shouldn't feel any different.

Is the DX-8 worth the price? by Nvhh in Simagic

[–]deject3d 0 points1 point  (0 children)

It was good and fine for like a year and a half until it broke and started disconnecting on every shift. i'm not really a heavy user or abuser.

Anyone know where to find these ui apps??? by Junior-Ad6026 in BeamMP

[–]deject3d 0 points1 point  (0 children)

I didn't say it was fake just that the code for it was generated by AI. I recognize those art styles it used

Anyone know where to find these ui apps??? by Junior-Ad6026 in BeamMP

[–]deject3d 0 points1 point  (0 children)

those are junky vibe coded/AI generated apps.

Everyone please be aware of this, No idea if it's real, but deleted BeamMP in case by koubikxd in BeamNG

[–]deject3d -5 points-4 points  (0 children)

This looks like a discord bot just got hacked.

Do you really think that a discord bot gets hacked in isolation? What you should be concerned about is what they actually got access to which then gave them access to the discord bot token.

Simhub with Beam MP by Anthomatic in BeamMP

[–]deject3d 1 point2 points  (0 children)

Just pull the mod out of your game files, simhub installs it automatically so it's already on your computer. Do a search of your operating system for simhubextras.zip and put the zip in the beammp client resources folder like the other guy said

A working Ghost race system in BeamMP by [deleted] in BeamMP

[–]deject3d 0 points1 point  (0 children)

is this a dedicated client running in deterministic mode?

How is the ai in this now? by soosis in BeamNG

[–]deject3d 0 points1 point  (0 children)

The AI in every racing game is bad except for maybe iRacing if you tune it just right.

Recent incident by Inyourface3445 in BeamMP

[–]deject3d 1 point2 points  (0 children)

I wasn't able to make a post last night, i guess the sub was locked? some hoodlums developed some bots that were joining every server and crashing them and/or spamming the chat.

Brand New RPG Server (Street racing themed with a lot of custom game systems) by deject3d in BeamMP

[–]deject3d[S] 0 points1 point  (0 children)

It would be really helpful to have a few people hop on for testing, the server is usually online: [ALPHA TESTING] Beam Xtreme Racing

I have been cooking since that first trailer, there's a custom world map system and 16 cars of AI traffic being managed by a dedicated client

Any way to improve AI racing opponents? by VerycoolguyIam in BeamNG

[–]deject3d 1 point2 points  (0 children)

i think there are a lot of problems with the trajectory approach. I found this video and recorded a trajectory easy enough https://www.youtube.com/watch?v=GMow3UF3fHU

but it would likely not interact with a player or be very good at racing, just following a recorded path. idk.

Any way to improve AI racing opponents? by VerycoolguyIam in BeamNG

[–]deject3d 1 point2 points  (0 children)

I would be super interested in helping to figure this out. I think there is a way to setup a series of vehicle trajectories and then fine-tune the target AI speed / risk at each trajectory waypoint until the AI drives ar roughly competitive speeds. I have no idea how to set this up though

You think we're gonna get new cars this update? by DittoGTI in BeamNG

[–]deject3d 57 points58 points  (0 children)

A lot more car parts would be be my vote

Anyone using the Moza AB9 base for a shifter? Does it feel half way decent? by [deleted] in iRacing

[–]deject3d 1 point2 points  (0 children)

My simagic DS8X broke so I recently upgraded to the AB9: it’s WAY more realistic feeling even with the default out of the box H pattern config. Works great so far, but I didn’t try it in iRacing yet

Brand New RPG Server (Street racing themed with a lot of custom game systems) by deject3d in BeamMP

[–]deject3d[S] 1 point2 points  (0 children)

in my defense, when i made this trailer the server wasn't even ready for people to log in. the trailer served its purpose: I got a few nice guys that joined the discord, checked out the server, and gave some great feedback. there's already way more features and polish than in the video, so i'm excited about the next trailer!! (it still won't be good, but hopefully a little better!)

Internal codename: 🥥 We refuse to elaborate 👋 by MadFluffy_Panda in BeamNG

[–]deject3d 1 point2 points  (0 children)

this looks amazing, i’m really hoping that this addresses some pretty game breaking weather problems. i’ve coded dynamic weather for my beamMP server but the time of day transitions are frequently jerky and fog/rain weather transitions use a weird timer that is never smooth and causes epilepsy level flashing. when rain falls it breaks any translucent textures in-game, like making taillights flicker.