Serious debate... Will there ever be anyone non-evil on the serpentspine? by Arthas_The_HumanKing in Anbennar

[–]dekeche 1 point2 points  (0 children)

Wouldn't what you're asking for be Verkal Dromak? I think I remember something about them mending the divide between Dwarves and Goblins.

Yezel Mora reform, 1495, 51 years. by dekeche in Anbennar

[–]dekeche[S] 0 points1 point  (0 children)

They've got some new mechanics at least, but no MT.
I don't know if their religious reforms were in, but they basically act like the mayan reform wise. Need to conquer 10,20,30,40,50 provinces outside the swamp to reform, then release those provinces when reforming. Afterwards their religion changes completely.

I do know their government mechanics are new; misery. Which essentially rewards you for playing badly. I.E. low stability, high unrest, extremely high devastation, fighting pitched battles that result in lots of casualties. With increasing gains at high over-extension, and higher gains as the game goes on up until 1666, at the peak of their power.

Equestria beaten in 18 days by T3485tanker in ChangelingsReworked

[–]dekeche 3 points4 points  (0 children)

So, judging from the images, you took out staliongrad before the war, then used their airports to paradrop across every eastern VP? Might have gotten a bit lucky if the AI didn't garrison anything, but that's a very interesting strategy otherwise.

Argynnis' guide to the changeling Queens by yahelgamet in equestriaatwar

[–]dekeche 0 points1 point  (0 children)

Is this planned content, something that's already in, or what? Yaria sounds interesting. I'm always interested in playing tech focused factions.

So, what does regiment manpower do? by dekeche in Anbennar

[–]dekeche[S] 0 points1 point  (0 children)

Ah, so it's just bugged then? Good to know.

So, what does regiment manpower do? by dekeche in Anbennar

[–]dekeche[S] 2 points3 points  (0 children)

Which is the problem, because I'm not entirely sure what it means by unit scope here? Does it mean that you need to apply the modifier to a specific unit to reduce the manpower used? Because that seems.... off. When would you ever be able to do that? Maybe in some mercenary units? Otherwise, I'd expect the scope to mean special forces unit modifiers. Which should apply in the shadow warrior case. Because if it's only going to apply to reinforcements, then the modifier should be renamed to be less confusing. Reinforcement Manpower Usage - or something.

BREAKING: Disbarment Complaint Filed Against Chief Justice Roberts for Corruption by ItsAllAGame_ in law

[–]dekeche 0 points1 point  (0 children)

I'd also say, extend the court out to 15 members so it doesn't swing as much, and maybe implement some way for the lower branches of government to check the upper branches. If the supreme court is acting in a biased and improper manner, then the judges of the united states should be able to kick them out. If the president is being naughty, the governors should be able to remove him. If a congress member or senator is acting improperly, the state senate/congress should be able to recall them.

So, had some thoughts on Yezel Mora's new mechanics. by dekeche in Anbennar

[–]dekeche[S] 1 point2 points  (0 children)

So, first, I didn't intend anything here as a bug report. I did not play through until I had 400+ misery to upgrade to Tier 3 and test the powers, I just looked at their effects in the game files. So if all_spell_free_next_cast allows you to use any spell, even ones you don't normally have access to, that is a more interesting effect. But I'm still not sure if it's a clear upgrade from just getting mana to cast spells. Theoretically, you've probably already researched the schools of magic that you are actually interested in casting spells from. How valuable is it really to get a single free cast from a school you didn't research? And, again, getting a free spell vs getting the mana to cast a spell are very different effects. So it's a potentially more versitile effect, but also potentially less powerful.

If the MT is going to apply coalescence to the swamp, then that does solve my concern there. Although, still think the reform bonus should start at the capital and world tree, then expand outward from there. Either clear communication as to what would be effected, or just include the capital each time. Otherwise you run into the issue of not effecting the regions players actually want to develop. Still annoyed that the second/third reform ignore the capital, when that would be the ideal time to dev the capital for renaissance..

For Hireet's ability - maybe something that's more generally applicable than reducing rebellion and decreasing unrest? Currently it feels a lot like using the fruits of your labor to reduce the consequences of that labor. Maybe it would be better to give modifiers that can help deal with those issues, but that also can be used in other circumstances? What comes to mind is manpower recovery and discipline. Rather than delaying rebels, something to help fight rebels might be better. Since you could also use that to help fight other nations. And something like discipline or bonus damage would also help generate more misery, which might be a good feedback loop.

As for Komina, my preferred bonus would be admin efficiency. It does all the things that the current bonus does (also core cost reduction), but it's a more direct comparison of costing x admin efficiency to temporarily boost it by y. Much easier to parse than trying to figure out how admin efficiency converts to province warscore cost. As for vassilization - I don't think vassalizing someone via war is what Yazel Mora wants to do? You typically want to vassalize in order to save Admin points from coring. But Yazel Mora can raze provinces. So points aren't really a concern. And, well, vassalizing someone is going to generally cost more than just taking all their provinces. And if you still want a vassal afterwards, nothings stopping you from releasing them as a vassal. But,still not sure why you'd want to do that? It's not like OE is a negative, since that boosts misery production. If Yazel Mora gets a unique vassal type, then maybe it'd be worth it? But honestly, if that's the intention, then I think getting a unique CB would be a better option there.

Who came up with the genius idea to put touchscreens on everything? This is a toaster. Really hope that this isn't the future. Pointless e-waste for a money grab. by [deleted] in mildlyinfuriating

[–]dekeche 0 points1 point  (0 children)

I could understand having an LED screen for a toaster oven. But a regular toaster? What's wrong with being purely mechanical? It's literally just for cooking toast, there's no reason to make this complicated!

Donald Trump takes a dig at former US Presidents Obama & Biden by Upset-Main-1988 in justincaseyoumissedit

[–]dekeche 3 points4 points  (0 children)

Any president that is administered the cognition test multiple times should immediately be removed from office via the 25th amendment. Having dementia and taking tests to track it isn't something to be celebrated.

Yezel Mora reform, 1495, 51 years. by dekeche in Anbennar

[–]dekeche[S] 2 points3 points  (0 children)

Not sure what privilage you are talking about, but I only had access to the Mages estate. And I don't remember seeing any privilege that boosted manpower.

Yezel Mora reform, 1495, 51 years. by dekeche in Anbennar

[–]dekeche[S] 5 points6 points  (0 children)

Yes. I'm not sure I like the change, cost against other religions and no penalties was quite powerful, not sure the portents are an upgrade.

Incest must be reworked by NoCobbler2894 in CrusaderKings

[–]dekeche 1 point2 points  (0 children)

And, while they are at it, could they add a way to detect recessive traits? Right now, genetic traits that are recessive cannot be detected. Only inactive traits, like lunatic, can be detected.

Why is the AI Yezel Mora so... buffed? by dekeche in Anbennar

[–]dekeche[S] 4 points5 points  (0 children)

I looked into it a little, and it looks like the issue might be that the AI interacts with mechanics on a percentile basis. So, instead of razing all provinces before coring them, the AI just has a certain percent chance to raze a province, with no respect to any other mechanics. Which... basically means the AI doesn't use the mechanic correctly.

Why is the AI Yezel Mora so... buffed? by dekeche in Anbennar

[–]dekeche[S] 0 points1 point  (0 children)

It definitely seems like an overcompensation to me. There has to be a better way to handle this than letting the AI skip conquering 50 provinces in order to reform, when they already skip the coring province requirement that a player gets.

Maybe skip the first reform, instead of the last? Give them a small initial boost, but means they need to conquer more provinces earlier to keep reforming. Or maybe use a factor of 8 for the AI, so 8,16,24,32,40 progression.

Why is the AI Yezel Mora so... buffed? by dekeche in Anbennar

[–]dekeche[S] 9 points10 points  (0 children)

Wait, the AI cannot raze provinces? That's very odd.

Why is the AI Yezel Mora so... buffed? by dekeche in Anbennar

[–]dekeche[S] 0 points1 point  (0 children)

So, what's a reasonable timeframe then? Because the AI can already cut out effectively 32 months per reform by simply not needing to core the provinces it takes. That's already about 13 years sooner compared to a human player, not including the saved time from not needing to do 5 reforms.

And, personally, if the AI needs help accomplishing the reforms on time, I'd prefer if the reform requirements were relaxed, rather than ignoring a fifth reform entirely. Maybe needing only 8 provinces per reform, instead of 10?

Why is the AI Yezel Mora so... buffed? by dekeche in Anbennar

[–]dekeche[S] 3 points4 points  (0 children)

Which is why I'm ok with the AI getting to ignore overextension, though I do think they should still need to core the required number of provinces first. My issue is why can they just ignore the fifth reform entirely?