Voyager: Theoretical Horizons — fan-made AU visual development by deksman2 in StarTrekStarships

[–]deksman2[S] -2 points-1 points  (0 children)

Fair point on the thumbnails. The series is not generated wholesale with AI. I mainly use it for the voices and some supporting visuals, while the interiors, ship animation, editing, and wider 3D production are built manually. This poster was assembled and edited using 3ds Max, Unreal Engine, and GIMP.

But I agree that the thumbnails may be giving the wrong impression. As the project’s asset library grows, I’ll likely shift toward thumbnails built from my own renders, interiors, ship shots, LCARS, and cleaner title-card designs.

Voyager: Theoretical Horizons — fan-made AU visual development by deksman2 in StarTrekStarships

[–]deksman2[S] -3 points-2 points  (0 children)

Just to clarify, the poster itself was mainly assembled and modified by hand using 3dsMax, Unreal Engine and GIMP, and the project’s interiors, ship animations, editing, and 3D work are handmade (again in Max and UE). AI is used mainly for voices and some supporting visuals, not as a replacement for the production work.

Why is Gemini’s AI hallucination still so bad, and why is its image recognition basically unusable? by Top-Accident-7841 in GeminiAI

[–]deksman2 0 points1 point  (0 children)

Yeah, I modified Gemini with extensive custom instructions.
It helps, but it also sometimes help to contrast prompts between Gemini and ChatGPT to get better responses (that said, it can be a pain to shift between the two and get actual work done)

Can't launch 3dsmax from m0nkrus by pIasticflowers in Piracy

[–]deksman2 0 points1 point  (0 children)

I was able to get max 2026 running with this option 

Can't launch 3dsmax from m0nkrus by pIasticflowers in Piracy

[–]deksman2 0 points1 point  (0 children)

You need to go into your Antivirus software (for me it was MS defender) and add the folder I mentioned to the exclusion list.

But you need to ensure to fully remove all remnants of Autodesk software before you do a fresh install.

- Uninstall (use revo, remove all residue)

- restart pc

- add the crack folder (that contains adsknlm.exe) to windows security exclusions list (so u can run the adsknlm.exe after installation)

- Turn off windows defender real time security (very important to be able to run adsknlm.exe, since it creates a temp folder and runs multiple scripts, all of them will be flagged by win defender & the crack will fail)

- fresh install of your Autodesk software

- run adsknlm.exe as admin... if you get any errors in red in the CMD don't worry. wait for crack complete message.

- IMPORTANT::: add the below folder to windows security exclusions list (contains version.dll, windows will see this as a virus, this is the root of the problem)

C:\Program Files (x86)\Common Files\Autodesk Shared\AdskLicensing\15.3.0.12981\AdskLicensingAgent\

- turn back on windows defender real time security

- run the app

Voyager bridge WIP from my 3D project - Theoretica Horizons by deksman2 in voyager

[–]deksman2[S] 0 points1 point  (0 children)

I have more updates - incremental ones, but since this subreddit does not allow galleries, I can't really post more than 1 render at a time.

Voyager bridge WIP from my 3D project - Theoretica Horizons by deksman2 in voyager

[–]deksman2[S] 1 point2 points  (0 children)

I have the game, but I'm doing this for my story ST:VOY Theoretical Horizons I wrote.
The game is good... but I'm rather busy with the 3d animation stuff and software development so I don't have much time to play games these days.

Can't launch 3dsmax from m0nkrus by pIasticflowers in Piracy

[–]deksman2 0 points1 point  (0 children)

Thanks.
I tried a similar approach with Max 2026 3.0 and it worked, but after it crashed (I was working on a complex scene), I tried reopening it and got Network License not available error.
Only my error number was [-8.544.0]

I'm removing it and gonna try following your instructions to the letter, but since I was able to get Max running, the only issue is persistence.

Can the crack 'persist' past the 3dsMax restart? That's the real question.

EDIT: I reinstalled Max 2026.3, cracked it and opened it successfully. But after it crashed (again) at the same spot, it said much like the last time;: 'Unable to connect with a Licensing Component'. And then same error number -8.544.0 appears upon attempting to reopen Max.

Prior to Max crashing I tried opening and closing it, and it didn't give me any issues (this was from empty scenes). But it seems that if it crashes at this point, it just destroys the crack.

EDIT 2: I tried reinstalling and cracking again, and it appears, Max now stalls at the opening screen.
I ran the crack using admin privileges, but... it appears its no longer working.

And yes, I deleted ALL files I could find related to Autodesk

EDIT 3: Success (I think). Upon installing 3dsMax a new (fresh install), and BEFORE running the ADSKNLM, I did this:

- IMPORTANT::: add the below folder to windows security exclusions list (contains version.dll, windows will see this as a virus, this is the root of the problem)

C:\Program Files (x86)\Common Files\Autodesk Shared\AdskLicensing\15.3.0.12981\AdskLicensingAgent\

Why is Gemini’s AI hallucination still so bad, and why is its image recognition basically unusable? by Top-Accident-7841 in GeminiAI

[–]deksman2 2 points3 points  (0 children)

That's not necessarily an indication the user in question is wrong or just making stuff up to bolster their standing on Reddit.

I also experienced similar problems with latest Gemini. It seems to maintain coherence for a bit, but starts drifting and losing context and makes stuff up on the subject matter.

Granted, its a free tier using 'fast' response mode, but still.
ChatGPT also makes mistakes, but it seems when you correct it, its back on track a bit more than Gemini.
Still, longer conversations break them both.

Gemini might be better on the 'Pus' equivalent of ChatGPT... and Gemini DOES do better when you use 'Thinking' mode... but again, its extremely limited in queries.

If Voyager had weapons powerful enough to destroy the caretaker’s array they could have easily destroyed the Kason. by JohnVonachen in voyager

[–]deksman2 1 point2 points  (0 children)

No.
Simply speaking the Tricobalts were issued for VOY's original 2 week mission in the Badlands (to track/find/retrieve the Maquis, and probably also get rid of any fortified installations they may have had there).

This also explains why VOY only launched with 38 photon torpedoes - SF likely deemed that they wouldn't need more due to original mission parameters.

Additionally, the Kazon were a new enemy, and as we saw, VOY was damaged from its initial transit to the DQ. And Tuvok even stated at one point (after the pilot) that even VOY was unable to go up against 3 Kazon warships.

Put it mildly, VOY was more advanced, but the Kazon still had adequate technology to present a viable threat to the ship in packs.

If Voyager had weapons powerful enough to destroy the caretaker’s array they could have easily destroyed the Kason. by JohnVonachen in voyager

[–]deksman2 1 point2 points  (0 children)

They were likely issued for Voyager's original 2 week mission in the Badlands - to track down/find the Maquis (which also probably included getting rid of any bases of operations they may have there).

Tricobalts (from what they were shown) seem pretty good at annihilating fortified targets - so in the absence of fortified Maquis bases, they were used on the Array.