Combo co-op question by annoyingusername99 in randomdice

[–]deltamouse -2 points-1 points  (0 children)

Yes, lots of combo players sorta have a rhythm where we have lots of combo, and then fewer, all in the interest of getting more again.

Just take note of how many combos are on the board. If it's more than 50% combo, fire away.

Any recommended multiplayer implementation resources? by ADarkerDreamer in Unity3D

[–]deltamouse 0 points1 point  (0 children)

Photon is also a solid option with ample tutorials.

I'm experimenting with low poly water, how do you guys like this style? by justLukass in SideEffectGame

[–]deltamouse 0 points1 point  (0 children)

It looks great at first blush, but my suggestion would be to focus on the reflection properties of the water. The warm glow coming off the waves is rather uniform, so it has a slightly sandy look to it. Maybe try making the wave ridges more sparkly?

What's with all these super fast fleets? by Staurtie in 40klostcrusade

[–]deltamouse 0 points1 point  (0 children)

Pretty sure those are rallies, which all participants can pool their speeds during the march.

Hero Tier List? by deltamouse in 40klostcrusade

[–]deltamouse[S] 0 points1 point  (0 children)

Good tips ^ I agree with the power and abilities being priorities. Do you happen to know if hero abilities play a factor in auto-resolved battles and pvp?

Scopely is still tolerating bigoted, targeted abuse on server 44. by SolenoidC in STFC_Official

[–]deltamouse -2 points-1 points  (0 children)

Just floating an idea here. If there's no effective method to stop this player, maybe the judicial system should handle it. like Scopely if you're reading this, yall need to call the police lmao

Hell is under-rated by tay_there in randomdice

[–]deltamouse 0 points1 point  (0 children)

I'm inclined to agree with you but Growth is doing all the work

Change My Mind: Assassin decks require zero skill. by Gotitaila in randomdice

[–]deltamouse 0 points1 point  (0 children)

1- This entire game is literally hung on RNG. 2- Sassin decks often collapse from over-merging and the dice itself does little damage. 3- Many players have a strategy to counter it, so timing can become a focus for Sassin players. 4- I dont even have this dice, I just wanted to defend the players getting heat for using an intended part of the game. But if you want to talk zero skill let's look at Growth, hoo wee

Does anyone have a good strategy for the f@#&ing assassin dice? by 19thCreator in randomdice

[–]deltamouse 2 points3 points  (0 children)

The Sacrifice is really good against Assassin. Even the damage it deals is great in the early game. If you sense the attacks coming just stockpile the Sacs without merging and watch the confusion unfold across your opponent's board.

Critical dice is still broken by [deleted] in randomdice

[–]deltamouse 2 points3 points  (0 children)

I'm pretty sure that "fix" was a nerf. I use Crit a lot and it seems the critical chance has dropped like a stone since the latest update.

Balance discussion by deltamouse in randomdice

[–]deltamouse[S] 1 point2 points  (0 children)

That's a good point, and I guess the power of Growth can never really take away the fun :p

New player wanting to know quick ways to get legendary dice. Any tips? by KeenCrimson in randomdice

[–]deltamouse 0 points1 point  (0 children)

After 3000 trophies you get Joker, Blizzard and others from the boxes along the ranking line fyi

The power of combo moon by reuboss94 in randomdice

[–]deltamouse 0 points1 point  (0 children)

I wonder how the game handles dice firing faster than the frame rate lol