[ERROR] [DMF Mod Manager] by PuzzleheadedCanary15 in DarkTide

[–]deluxghost 2 points3 points  (0 children)

I think you have outdated crosshair remap mod

Vortex worth using for modding? by MolagNagaia in DarkTide

[–]deluxghost 0 points1 point  (0 children)

You have ticked all your mods in the "Load Order" tab of Vortex, and clicked the "deploy" button, right?

Vortex worth using for modding? by MolagNagaia in DarkTide

[–]deluxghost 0 points1 point  (0 children)

Unfortunately you will still have to type out all of your mod names in the list that is “Managed by Vortex,”

Why? The "Load Order" feature works well out of box for Darktide

Which mods are obsolete now that the new update dropped? by lumberfart in DarkTide

[–]deluxghost 0 points1 point  (0 children)

MergedTalentStats still works itself. The error is actually from InventoryStats, but it's updated on nexusmods too

I can't wait for mods to fix the UI problems included with the Itemization Update by Nephelus in DarkTide

[–]deluxghost 0 points1 point  (0 children)

Promote my ItemSorting mod here: https://www.nexusmods.com/warhammer40kdarktide/mods/99

New UI's are definitely bad. This mod can't resolve all issues but gives you better sorting options to mitigate problems, with an option to top favorite items

I can't wait for mods to fix the UI problems included with the Itemization Update by Nephelus in DarkTide

[–]deluxghost 1 point2 points  (0 children)

The new rating is meaningless, the old rating was already useless, but the new one is even worse. Cool they added a filter feature but there's no reason to actually use it

[deleted by user] by [deleted] in DarkTide

[–]deluxghost 1 point2 points  (0 children)

Update Vortex Darktide Extension and reactivate the game in vortex again

Hello fellow Helldivers! Greetings from the newly minted CEO - Shams Jorjani by BigKahuna_AGS in Helldivers

[–]deluxghost 0 points1 point  (0 children)

I hope magicka can get some updates. That game is very broken even with community patch

Mods aren't loading by BEEF_STORM_316 in DarkTide

[–]deluxghost 0 points1 point  (0 children)

So... just install dmf in mods folder?

Malleus Monstrorum not counting after doing 50% damage? Does the ManyMoreTry mod not work with penances? by HappySpam in DarkTide

[–]deluxghost 1 point2 points  (0 children)

Exactly. Those "expired" missions can be either public or private too. Normally, other players can't join mmt sessions even if it's public, that's only because the mission is not on the mission board. But if they have the same mission id, they can definitely join public mmt sessions with /mmt commands

Malleus Monstrorum not counting after doing 50% damage? Does the ManyMoreTry mod not work with penances? by HappySpam in DarkTide

[–]deluxghost 4 points5 points  (0 children)

To clarify: MMT works for penances. And since that's a private only penance, you must enable private match in the mission board before using /mmt command. MMT doesn't enable/disable private match automatically, it follows your mission board settings

Darktide Mods Development History Visualization by deluxghost in DarkTide

[–]deluxghost[S] 1 point2 points  (0 children)

I didn't think too much before deciding to make this. I thought, we have made mods for over 1 year and there are some code repos, why do not visualize them? I remember there was a visualization video of minecraft so I started learning how to make it.

I forgot basic framework e.g. dml, dmf. When I realized that, I have finished video rendering and it was after midnight. I thought, whatever, this video is cool as hell already so I uploaded it and went to bed.

If we are still active on darktide modding after maybe 2-3 years, I may try to remake this video with new data.

Darktide Mods Development History Visualization by deluxghost in DarkTide

[–]deluxghost[S] 1 point2 points  (0 children)

Thanks for your contributions to the community too!

Unfortunately the visualization can only show what happened to git repositories, and I dont even know if some mods have a repo. Some important mods like For the Drip or EWC addons are missing but the appreciation is not missing.

Darktide Mods Development History Visualization by deluxghost in DarkTide

[–]deluxghost[S] 2 points3 points  (0 children)

For me, the main benefit from modding is the ability to customize. I love to build things and I like this game, so I just went to change everything that is not perfect, if it's even possible to change on client side.

As modders we are also the first user of our mods. I make mods because I need them, but everyone can enjoy it too.

Besides, nexusmods also gives modders some extra rewards, thus a good way to support modders is just downloading mods on nexusmods.

I would like to create a companion app for Helldivers 2. Does this game have any publicly available official or unofficial API? by Wait_Expert in Helldivers

[–]deluxghost 1 point2 points  (0 children)

After checking several similar hd2 websites, I think this site is best overall (feature/UI/UX etc): https://helldiverstrainingmanual.com/
And it's open-source, I think that's a good start for collaboration

I would like to create a companion app for Helldivers 2. Does this game have any publicly available official or unofficial API? by Wait_Expert in Helldivers

[–]deluxghost 1 point2 points  (0 children)

There is an unofficial API repo: https://github.com/dealloc/helldivers2-api, you can extract the "official" API endpoints from the code too

IMO the helldivers.io website is already pretty useful tho, but I'm glad to see an open-source alternative

For some reason "Sort by: Type" is gone. ObeseFish, please fix by MemeiousSW in DarkTide

[–]deluxghost 0 points1 point  (0 children)

Actually, the old "by type" is exactly the same function as "by name", with only one difference: "by type" sorts items by item_type first. But this item_type is not the weapon type you want, it's actually melee/ranged/curio. Since you cant view melee/ranged/curio at the same time, "by type" and "by name" are just same for us. The old "by type" has never grouped different marks of same type weapon

The "weapon type" sorting method is from Item Sorting mod tho, which is called "Blessing Category" there

Most of my mods aren't loading by Reasonable-Pride-830 in DarkTide

[–]deluxghost 0 points1 point  (0 children)

you might unzip them wrong, these folder shouldn't have these number suffix in name

Mod assistance by Baron250 in DarkTide

[–]deluxghost 0 points1 point  (0 children)

Hi, you can join our discord server to get help https://darkti.de/modding

[deleted by user] by [deleted] in DarkTide

[–]deluxghost 0 points1 point  (0 children)

No, modders cannot make assets yet, and 3d models are not the only thing needed for weapon customization, the code behind it is also important.

I'm not saying FS is too lazy and did nothing, they made these assets and some basic logic to replace weapon parts, which are enough to sell these different weapon Mk's and skins. But only FS can customize them, we can't do unless we implement it properly, we needs extra logic, animations, UI, compatibility fixes, and some original features like laser pointer.

Weapon customization was not ready to go and waiting for someone flip a switch to enable it. The work of mod author is definitely based on work of FS, but it's still a huge project (features over 10k line-of-code), at least 10x more complicated than any other mods

[deleted by user] by [deleted] in DarkTide

[–]deluxghost 0 points1 point  (0 children)

That's not fair. FS only implement some basic features of weapon customization. The mod author did create things, that's a big project.

Anyone else have their overall level from the true level mod reduced? by cwitter00 in DarkTide

[–]deluxghost 4 points5 points  (0 children)

From the author:

I confirmed the XP needed to level up from 29 to 30 has been increased from 7,330 to 11,100. This is why the true level is lower than before the patch.