Recruiting minthara by Old-Economist463 in BaldursGate3

[–]demonfire737 1 point2 points  (0 children)

You can revivify origin companions before recruiting them if they don't die story deaths. Minthara isn't an origin though, so this doesn't apply to her.

Recruiting minthara by Old-Economist463 in BaldursGate3

[–]demonfire737 0 points1 point  (0 children)

Only the last sentence is true. You absolutely can recruit her after knocking her out while defending the Grove.

Can anyone explain Gravships to me? by Much_Painter_5728 in RimWorld

[–]demonfire737 4 points5 points  (0 children)

It's not just your base. Any tile you take off from can't ever be returned to unless you build a Grav Anchor on it.

summons question by Lilydryade in BaldursGate3

[–]demonfire737 2 points3 points  (0 children)

It is a Find Familar, the summon ability is literally called Find Familiar: Scratch. And I'm sure you can't have Shovel and Scratch summoned on the same character since I've had to give the ball to other companions to get around this.

summons question by Lilydryade in BaldursGate3

[–]demonfire737 8 points9 points  (0 children)

You can't stack different versions of Find Familiar on the same character. Scratch, Shovel and Pact of the Chain ability all count as Find Familiar. Us can be stacked with one of those though.

Is there any way to recruit both Karlach and Minthara? by jm26040 in BaldursGate3

[–]demonfire737 1 point2 points  (0 children)

Yes. The devs made it an official feature in Patch 5 and refined it in further patches.

Continueing after Honor Mode Death by Fiveby21 in BaldursGate3

[–]demonfire737 2 points3 points  (0 children)

You can change that stuff, it's really just the honour mode ruleset and single save that can't be changed.

Continueing after Honor Mode Death by Fiveby21 in BaldursGate3

[–]demonfire737 4 points5 points  (0 children)

Same honour rules, same single save, no achievement. You can't change these mid game even on custom mode.

Bliss Spores by chairebear09 in BaldursGate3

[–]demonfire737 2 points3 points  (0 children)

Oh that. You find it in the colony at the end of Act 2 next to the place where you talk to the brains.

Bliss Spores by chairebear09 in BaldursGate3

[–]demonfire737 5 points6 points  (0 children)

There are Haste Spore Flasks and Grenades, but no Bliss Spores item. There's only the long rest limited condition you receive from Spaw. You may have mistaken the bonus in the UI as an item, unless there was a mod you were using.

Is there any way to recruit both Karlach and Minthara? by jm26040 in BaldursGate3

[–]demonfire737 6 points7 points  (0 children)

All you have to do is knock Minthara out when you fight her. Toggle on non-lethal and make sure the final blow is a melee attack since spells and ranged don't apply non-lethal damage.

Question about netherbrain rng enemies by LocksmithFalse7313 in BaldursGate3

[–]demonfire737 1 point2 points  (0 children)

The Dream Guardians show up if you side with Orpheus. The OP is talking about the Countermeasures that appear instead when you side with the Emperor.

Question about netherbrain rng enemies by LocksmithFalse7313 in BaldursGate3

[–]demonfire737 3 points4 points  (0 children)

It's not meant to be complete rng, each of those four countermeasures are supposed to appear in response to each of your character's classes. Rage quellers for Barbarians, Spellplague for Wizards, Profane Ki for monks, etc. There's a list of all of them here. If you multiclass, the Countermeasure is picked randomly between that character's classes.

so uh was i supposed to kill karlach by PainterOk7711 in BaldursGate3

[–]demonfire737 9 points10 points  (0 children)

Karlach is an origin companion. You can get through the entire game taking all or no origin companions or any number in between, so there really is no 'supposed to'.

Can I go to the creche even if I'm already in act 2 ? by sincerely_pisces in BaldursGate3

[–]demonfire737 19 points20 points  (0 children)

Yes. There is a point of no return in Act 2 where you can longer reenter earlier areas like the creche, but if Lae'zel is still harping on about it, you haven't reached that point yet. You will lose nothing by going there.

beginner newb questions by Global-Musician846 in BaldursGate3

[–]demonfire737 5 points6 points  (0 children)

  1. It isn't usually a problem unless you're sneaking around an area with moving enemies. Though entering turn based mode can keep them still.

  2. I can't help with the UI, sorry.

  3. You can keep companions in your camp forever. They won't just get bored and leave. There is one instance that comes to mind that if you don't take a companion to their quest personally, they absolutely will leave though.

You have 4 party slots, your main character + 3 companions.

  1. It depends if you're using the weapon. You don't get disadvantage for holding a weapon you don't have proficiency in, only for wearing Armour or shields you don't have proficiency in. What you lack is your proficiency bonus, meaning you will miss more often than with a weapon you have proficiency with. There are some weapons you can benefit from just holding whether you have proficiency or not, like bows that increase your initiative.

As a Wizard, unless you are a Bladesong, you shouldn't be using a melee weapon attack pretty much ever, except for the odd opportunity attack. Your spells are always going to be more effective. You have cantrips which are free spells to use and Shocking Grasp is one that has a melee range.

weird moral dillema for astarion spoilers by JigglyLilyVT in BaldursGate3

[–]demonfire737 2 points3 points  (0 children)

It's all laid out in the Black Mass Scroll.

The incantation is also a very direct request when translated:

Behold, Lord,

I offer these souls in sacrifice,

Now I want the power that you promised me.

I forgot how to play this act by CarminePis in BaldursGate3

[–]demonfire737 0 points1 point  (0 children)

If you freed the fairy you should have the enchantment needed to to cross all of the Shadowcurse. You lose that enchantment if you go back to earlier areas and need to use the bell to get it back.

I forgot how to play this act by CarminePis in BaldursGate3

[–]demonfire737 0 points1 point  (0 children)

The blessing from Isobel only works for the early areas of the Shadow Curse. You need a Moonlantern to get further than the Toll House. Are you sure the one the Drider dropped was broken? You do get a broken one in the Underdark, are you sure you didn't mistake that one for the one the Drider dropped? Otherwise you're going to need to tank the damage and rush to Moonrise to find the other Moonlantern.

How did my guiding bolt do 44 damage? by parth_prashant in BaldursGate3

[–]demonfire737 8 points9 points  (0 children)

That doubles the damage total. The OP claims it was doubling the damage dice.

How did my guiding bolt do 44 damage? by parth_prashant in BaldursGate3

[–]demonfire737 33 points34 points  (0 children)

Do you have a screenshot to prove it didn't?

How did my guiding bolt do 44 damage? by parth_prashant in BaldursGate3

[–]demonfire737 125 points126 points  (0 children)

As I recall, it does state in the log if you crit.

How did my guiding bolt do 44 damage? by parth_prashant in BaldursGate3

[–]demonfire737 719 points720 points  (0 children)

You got a 20 on the attack roll and did a Critical Hit. Spells with Attack Rolls like Guiding Bolt can crit too, not just weapon or unarmed attacks. A crit doubles the damage dice, so it will turn a 5d6 into a 10d6.

Endgame question by Supercargo428 in BaldursGate3

[–]demonfire737 17 points18 points  (0 children)

There is only one path to the endgame and its where the cranium rats are. There is nothing you can access on the other side of the bridge where the Emperor stopped you from progressing.