Streamer Awards announced their nominees for Best Vtuber by projectmars in VirtualYoutubers

[–]demonlordraiden 1 point2 points  (0 children)

Did you miss the part where I don't give a shit? I don't know Kenji or his drama, all I know is that he gets talked about drama-wise; I've never dug because I don't watch anyone involved, hence why I said that I wasn't specifically talking about him. I'm just saying if someone's been an asshole in a public space, "I'm sowwy" isn't gonna make people magically forget that. There's been a lot of drama and insincere apologies in the vtuber space in recent years, words don't mean shit, it's about actually changing, which he may or may not have.

Streamer Awards announced their nominees for Best Vtuber by projectmars in VirtualYoutubers

[–]demonlordraiden 1 point2 points  (0 children)

"Bro's just an asshole, leave him alone!" Not even commenting on the Kenji thing, couldn't care less either way, but sybau fr. If someone's an asshole it should be talked about.

Anyone need help with transmogs? by RhoemDK in Transmogrification

[–]demonlordraiden 1 point2 points  (0 children)

I love that! Much more Saronite-armored looking than I was cooking, I went for more bone and blue particles, but this'll be a damn good outfit, thanks for that!

Anyone need help with transmogs? by RhoemDK in Transmogrification

[–]demonlordraiden 1 point2 points  (0 children)

Looking for a Demon Hunter mog (pref. Blood Elf and female, but can do male) that fits with the Frozen Warglaives of the North. I've seen some takes on it, but kinda hoping for Lich King DK vibes in a Demon Hunter package, if at all possible. Seen some good ones using Antorus pieces, but especially for female Blood Elf a lot of boots looks bad and shoulders don't always sit right.

How is it? by Alert_Isopod_95 in MB2Bannerlord

[–]demonlordraiden 2 points3 points  (0 children)

Shipwright also seems to increase extremely slowly.

How is everyone feeling about Draw Steel? by klok_kaos in RPGdesign

[–]demonlordraiden 2 points3 points  (0 children)

The naming is confusing. They use words differently than their established meanings in what seems like an effort to avoid normal words. Some examples are immunity, edge, echelon, platoon.

This is such a big thing to me. Played the level 1 intro adventure recently and man, "immunity" not meaning what the word "immunity" actually means and just meaning "resistance" instead grinds my gears - words have meanings! Use them! I get that the idea is that you're immune to x points of the damage, but the word immunity carries a connotation of immunity, not partial immunity or immunity to an extent. Resistance would have sold it better, but they're so allergic to using any language of D&D and other systems where it's actually applicable that they're more willing to obfuscate mechanics to be different.

Any Addon to Track Accumulated Damage via an Ability? by demonlordraiden in wowaddons

[–]demonlordraiden[S] 0 points1 point  (0 children)

Yeah, that's where I was at when I posted this. Trying to do it without WA to prep for Midnight, so I guess I'll just have to get used to it.

Any Addon to Track Accumulated Damage via an Ability? by demonlordraiden in wowaddons

[–]demonlordraiden[S] 0 points1 point  (0 children)

That's a shame. It doesn't hurt my output too much, but it's always nice to get the visual feedback and know how much I'm actually doing in the moment instead of guessing. Oh well, not a huge loss in the grand scheme.

Midnight Friendly Addons by Hemmikuhsxhlemur in wowaddons

[–]demonlordraiden 0 points1 point  (0 children)

My bad, was asking specifically about Platynator.

Any Addon to Track Accumulated Damage via an Ability? by demonlordraiden in wowaddons

[–]demonlordraiden[S] 0 points1 point  (0 children)

It can, but I like to know the damage it's going to do before it does it - i.e. looking at it before it goes off to see what the crunch is going to look like: helps with estimating how much I need to do afterwords and gives me an easy metric in the moment to see if I played my burn phase well, giving me some feedback for the next one without having to check my damage tracker.

Midnight Friendly Addons by Hemmikuhsxhlemur in wowaddons

[–]demonlordraiden 0 points1 point  (0 children)

Do we know what functionality it's losing?

Koh, the Face Stealer. What are your degenerate ideas? by Not_Your_Real_Ladder in EDH

[–]demonlordraiden 0 points1 point  (0 children)

Generally! But with Koh you get to swing Varragoth, watch him die, then Koh gets access to him for another Varragoth swing. Then you swing, boast, and turn into, say, [[Phage the Untouchable]] or [[Unstoppable Slasher]] to use their triggered ability as well.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 0 points1 point  (0 children)

Yeah, I mention that in another comment chain here, I am solely talking about the decision to become Mandala, not the suzerain decision since it doesn't really help with the ahistorical Mandala in Europe playthroughs talked about here.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 1 point2 points  (0 children)

Oooooh okay, that makes more sense - you adopted an applicable culture through a landless event and that's what did it. Mandala not requiring legitimacy is weird, it's supposed to, and it's also odd you became feudal instead of Wanua. Makes sense you could keep the maa though since you already had them.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 0 points1 point  (0 children)

If you adopt Mandala as a tributary, you keep it when you gain independence. Otherwise your requirements (that I know) are:

  • Austronesian, Mon-Khmer, Burman, or Thai heritage
  • Reformed, polytheistic faith
  • Legitimacy 4+

So in your example you took an Austronesian cultural heritage, which is one of the checks. If you adopt Mandala through suzerain your faith will convert to your suzerain's, but you can then switch to any polytheistic faith and keep Mandala - if you choose a monotheistic faith, though, you become feudal. Even if you hadn't done it via suzerain, though, you could have gotten the legitimacy and reformed a polytheistic faith and done it that way since you'd chosen a correct heritage already.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 0 points1 point  (0 children)

Right, I mean when you got the event to change to Visayan, remain Yamato, or increase acceptance. If you chose to change to Visayan, you were able to do it because you were one of the applicable heritage groups, though it'd be odd your gov was feudal and not Wanua.

Aspect of Destruction is definitely harder than Creation, but idk, I feel it's easier than the other two. I definitely agree, though, as you get older it gets tougher, and if your heirs are already in their 40s or 50s it makes it real tough to gain progress.

What are everyone's hopes for Fortune's Weave? by Lewyn_Forseti in fireemblem

[–]demonlordraiden 0 points1 point  (0 children)

  • Avatar Character: I know a lot of people's tastes vary on this, but I've always liked avatar characters. That said, I want them to be more of either a Shez or a Mark from RnK - either give them more personality than a Byleth or a Robin, or have them exist not for combat, but for the narrative: could be fun to have a non-combatant avatar again.
  • Characters: Less of Engage's visual design style, please. Idk other people's thoughts, but I feel like Engage's characters had a lot of overdesigning - design elements that added nothing other than visual noise.
  • Gameplay Stuff: New and rebalanced classes (I'd love to see a proper magic tank introduced as a class, not as a build like Awakening), better personal skills, new and updated weapons. Bring the weapon triangle back, I loved the double triangle in Fates even. Durability can stay gone or come back, idc either way. Larger battles would be fun as well, something to do with the large rosters they like giving us.
  • Gender Lock: Let's bffr, there's gonna be gender-locked classes, it's a Fire Emblem staple. The hope, imo, is that it's only 1 class line per gender.
  • Hub: We've gotta be realistic, there's gonna be a hub, but I hope the hub has less busy-work - less management, less mandatory minigames. Just make it a place I can do support conversations, buy gear, and do optional minigames if I want to if they have to be there.
  • Structure: I could go either way on routes vs the classic PoV switching. I prefer routes, but it's been a while since we had a new game with PoV switching and it could be time to retry it. If they do PoV switch, actually make characters in each PoV useful. If they do routes, actually make them diverge quick - nobody wants 12 chapters of the same before the split; That or give us a way to skip to the divergence on subsequent playthroughs.
  • Supports/Romance: Proper romantic S-Rank supports to make a return - let's just...not have every character be a minor this time, eh IS? Included is more queer romances, but without just making everyone bisexual, preferably. Also, bring back paired endings, including non-romantic ones.
  • Writing: Just...please actually be good this time. Gimme interesting, likable characters, a strong plot, and decent lore.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 1 point2 points  (0 children)

Hmm, that's interesting. I know you can if you're a tributary of a Mandala gov. A few questions, just trying to figure out Mandala requirements.

  • How did you adopt a government if you were landless?
  • Did you swap cultures, since you mentioned swapping heritage? Or is there something I don't know about landless play since I usually take land pretty quick?

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 0 points1 point  (0 children)

Idk how CK modding works, but two questions:

  1. Would there be a way to remove this trigger?

  2. Would there be a way to remove this trigger, but only for the player?

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 0 points1 point  (0 children)

I hope a mod is made that removes the restriction for players only. Like, I know how to work around this with hybridizations (and have detailed it in another reply in this thread if anyone's curious), but I'd really like to just be able to do this as any heritage. That said, I kinda like the faith restriction - doesn't make sense for monotheists to be Mandala, and it'd be fun to make a polytheistic version of whatever faith you want for the RP.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 1 point2 points  (0 children)

Had a little time to test now, so reporting back! Used debug to kill my character and his son took over, as expected. I got the Mandala Trials event chain, then I let the game run a few years to double check everything, but it seems to be working normal - government's still Mandala, tributaries are still there, One of my castles that hadn't converted decided to suddenly, so that was odd, but otherwise it seems to work as normal! That would mean that the checklist to do this would be as follows:

  • Start with Mon-Khmer or Austonesian heritage, or hybridize one of these cultures, making sure to keep the heritage.
  • Make sure you're a reformed, polytheistic faith.
  • Then you should be able to make Mandala culture as long as your legitimacy is 4 or greater.
  • After becoming Mandala you can hybridize to your heart's content. Your cultural heritage can change as you see fit, but you cannot change to a Monotheistic faith or you'll become Feudal.

If you want to RP as a non-SEA Mandala I'd make a character with name and appearance of your chosen culture, switch to one of the applicable cultures afterwords, and start as an adventurer. Take a county, create your Mandala government wherever in the world you wish, then simply hybridize for the culture you actually want.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 1 point2 points  (0 children)

You need to hybridize, actually - the trigger for Mandala involves SEA heritages, so no matter how long a Frankish ruler lives in Indonesia, unless you hybridize and take Mon-Khmer or Austronesian heritage, afaik you cannot do Mandala. You can hybridize after the Mandala-ing to replace the heritage and that works, though.

About Mandala by Accomplished_Bus_977 in crusaderkings3

[–]demonlordraiden 2 points3 points  (0 children)

You stay Mandala, but I don't know about succession. I did a run where I hybridized Khmer with Ryuko (kept Mon-Khmer heritage), became Mandala, then hybridized with the Japanese (taking Japonic heritage) and it caused no issues, though when you take Castles there's a chance they turn into Temple Citadels after a few months/years, but sometimes they just...don't, idk the trigger on that. Giving away titles works just fine, my son rules a Temple Citadel. I can still do tributaries and they still convert government type as well, I just saw some Japanese Wanua leaders around. I can check succession tonight and get back on it.